gzdoom-gles/src/swrenderer/drawers
2017-03-21 17:51:09 -04:00
..
r_draw.cpp - compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more. 2017-03-10 00:43:36 +01:00
r_draw.h - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_pal.cpp - change _mm_load_ss to _mm_set_ss just in case compilers are really dumb 2017-03-17 06:19:26 +01:00
r_draw_pal.h - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_draw_rgba.cpp - cleanup of GL renderer interface and improper header use in software renderer. 2017-03-16 21:34:03 +01:00
r_draw_rgba.h Create non-sse version of the wall drawers 2017-03-17 06:58:36 +01:00
r_draw_sky32.h Create non-sse version of the wall drawers 2017-03-17 06:58:36 +01:00
r_draw_sky32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_span32.h - fixed: non-SSE2 drawers still had SSE2 intrinsics for light calculations, preventing successful compilation on ARM. 2017-03-21 17:51:09 -04:00
r_draw_span32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_draw_sprite32.h - add non-sse version of the sprite drawers 2017-03-17 08:44:33 +01:00
r_draw_sprite32_sse2.h - add non-sse version of the sprite drawers 2017-03-17 08:44:33 +01:00
r_draw_wall32.h - fixed: non-SSE2 drawers still had SSE2 intrinsics for light calculations, preventing successful compilation on ARM. 2017-03-21 17:51:09 -04:00
r_draw_wall32_sse2.h Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
r_thread.cpp - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00
r_thread.h - detached the poly renderer from the software renderer 2017-03-20 08:28:16 +01:00