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- fixed: non-SSE2 drawers still had SSE2 intrinsics for light calculations, preventing successful compilation on ARM.
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2 changed files with 2 additions and 2 deletions
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@ -329,7 +329,7 @@ namespace swrenderer
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float Lyz2 = light_y; // L.y*L.y + L.z*L.z
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float Lx = light_x - viewpos_x;
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float dist2 = Lyz2 + Lx * Lx;
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float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(dist2)));
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float rcp_dist = 1.f/sqrt(dist2);
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float dist = dist2 * rcp_dist;
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float distance_attenuation = 256.0f - MIN(dist * light_radius, 256.0f);
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@ -249,7 +249,7 @@ namespace swrenderer
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float Lxy2 = light_x; // L.x*L.x + L.y*L.y
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float Lz = light_z - viewpos_z;
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float dist2 = Lxy2 + Lz * Lz;
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float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(dist2)));
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float rcp_dist = 1.f/sqrt(dist2);
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float dist = dist2 * rcp_dist;
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float distance_attenuation = 256.0f - MIN(dist * light_radius, 256.0f);
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