gzdoom-gles/src/g_shared
2017-03-28 21:33:16 +02:00
..
a_action.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
a_decals.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
a_dynlight.cpp - added some checks to exclude dynamic lights from being subjected to shadowmapping if they do not touch any one-sided lines from the back side. This condition is a requirement for a 1D shadowmap to even have an effect. 2017-03-20 00:34:19 +01:00
a_dynlight.h Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag. 2017-03-28 21:33:16 +02:00
a_dynlightdata.cpp Added "DontLightActors" flag for dynamic lights. Actors will not be illuminated by lights that are given this flag. 2017-03-28 21:33:16 +02:00
a_flashfader.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_lightning.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - added A_Morph function. 2017-02-26 21:20:47 +01:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
a_sharedglobal.h - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
a_specialspot.cpp - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
shared_hud.cpp - implemented the inventory bar. This object is a bit special because it requires a lot of parameters, most of which are easily set to defaults. To make handling easier, most are passed through a container object which does some processing up front. 2017-03-27 01:02:10 +02:00