gzdoom-gles/src/gl
2017-03-30 02:11:03 -04:00
..
compatibility - moved the subsectors into FLevelLocals. 2017-03-17 00:22:52 +01:00
data - added automatic brightmaps. 2017-03-29 23:13:11 +02:00
dynlights - only ray test sprites on lights that are shadowmapped 2017-03-21 14:32:48 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - moved two MAPINFO settings that are not exclusively used by the OpenGL renderer to the common code. 2017-03-14 18:31:11 +01:00
renderer Merge https://github.com/coelckers/gzdoom 2017-03-30 02:11:03 -04:00
scene - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
shaders - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
stereo3d - some menu reorganization: 2017-03-13 01:17:46 +01:00
system - added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation. 2017-03-29 21:22:05 +02:00
textures - added automatic brightmaps. 2017-03-29 23:13:11 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - inlined the 4 remaining short functions of the Plane class and removed gl_geometric.cpp. 2017-03-12 20:11:57 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00