gzdoom-gles/src/gl/textures
Christoph Oelckers bde73fc530 - added automatic brightmaps.
Everything in the brightmaps/auto directory will automatically be assigned to the same-named texture.
2017-03-29 23:13:11 +02:00
..
gl_bitmap.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_bitmap.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_hirestex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_hqresize.cpp - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
gl_hwtexture.cpp Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_hwtexture.h Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
gl_material.cpp - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
gl_material.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - added automatic brightmaps. 2017-03-29 23:13:11 +02:00
gl_texture.h - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
gl_translate.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_translate.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00