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bde73fc530
Everything in the brightmaps/auto directory will automatically be assigned to the same-named texture. |
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.. | ||
gl_bitmap.cpp | ||
gl_bitmap.h | ||
gl_hirestex.cpp | ||
gl_hqresize.cpp | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_material.cpp | ||
gl_material.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_texture.cpp | ||
gl_texture.h | ||
gl_translate.cpp | ||
gl_translate.h |