gzdoom-gles/wadsrc/static/zscript/statusbar
Christoph Oelckers 2f06c09681 - fixed map name display on the automap HUD
This would cut off overlong names and the handling for status bars with protruding elements was far too simplistic and worse, making assumptions based on game mode.
It now uses a virtual function to query the status bar itself for returning this information so it can be overridden and uses V_BreakLines to split the text if it is wider than the display.
2017-03-29 10:36:16 +02:00
..
doom_sbar.txt - moved all coordinate adjustment for the status bar mode into one function and use this function in all places where status bar related coordinate adjustments need to be performed, also in SBARINFO. 2017-03-29 01:59:03 +02:00
heretic_sbar.txt - fixed map name display on the automap HUD 2017-03-29 10:36:16 +02:00
hexen_sbar.txt - fixed map name display on the automap HUD 2017-03-29 10:36:16 +02:00
sbarinfowrapper.txt - removed DSBarInfo::Scaled because it tended to disagree with StatusBar->Scaled. 2017-03-29 00:35:35 +02:00
statusbar.txt - fixed map name display on the automap HUD 2017-03-29 10:36:16 +02:00
strife_sbar.txt - fixed map name display on the automap HUD 2017-03-29 10:36:16 +02:00