gzdoom-gles/wadsrc
Christoph Oelckers 2f06c09681 - fixed map name display on the automap HUD
This would cut off overlong names and the handling for status bars with protruding elements was far too simplistic and worse, making assumptions based on game mode.
It now uses a virtual function to query the status bar itself for returning this information so it can be overridden and uses V_BreakLines to split the text if it is wider than the display.
2017-03-29 10:36:16 +02:00
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static - fixed map name display on the automap HUD 2017-03-29 10:36:16 +02:00
CMakeLists.txt - Make QZDoom GZDoom again! 2017-03-09 11:51:42 -05:00