gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 2f06c09681 - fixed map name display on the automap HUD
This would cut off overlong names and the handling for status bars with protruding elements was far too simplistic and worse, making assumptions based on game mode.
It now uses a virtual function to query the status bar itself for returning this information so it can be overridden and uses V_BreakLines to split the text if it is wider than the display.
2017-03-29 10:36:16 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
inventory completely redid the active powerup drawer for the HUD 2017-03-24 22:58:16 +01:00
menu - changed the default for hud_scale to 0 (i.e. use uiscale) 2017-03-28 22:51:37 +02:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - moved th player resurrection code into a player_t method. 2017-03-28 21:29:14 +02:00
statscreen - resotred proper time calculations for status screen. 2017-03-20 19:04:17 +01:00
statusbar - fixed map name display on the automap HUD 2017-03-29 10:36:16 +02:00
strife - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
actor.txt - added a GetCVarString ZScript/DECORATE function. 2017-03-28 21:37:43 +02:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - ported the Hexen status bar to zscript. 2017-03-28 11:00:05 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Merge https://github.com/coelckers/gzdoom 2017-03-02 18:13:33 -05:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
mapdata.txt - increased the snd_channels default and minimum. 2017-03-16 10:38:56 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00