..
chex
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
doom
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
2017-02-28 21:45:47 +01:00
heretic
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
hexen
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
inventory
completely redid the active powerup drawer for the HUD
2017-03-24 22:58:16 +01:00
menu
- changed the default for hud_scale to 0 (i.e. use uiscale)
2017-03-28 22:51:37 +02:00
raven
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
shared
- moved th player resurrection code into a player_t method.
2017-03-28 21:29:14 +02:00
statscreen
- resotred proper time calculations for status screen.
2017-03-20 19:04:17 +01:00
statusbar
- fixed map name display on the automap HUD
2017-03-29 10:36:16 +02:00
strife
- added a callback to menu items for when a new menu gets created.
2017-03-14 10:41:13 +01:00
actor.txt
- added a GetCVarString ZScript/DECORATE function.
2017-03-28 21:37:43 +02:00
actor_checks.txt
- implemented the parser basics of a ZScript versioning system.
2017-03-05 14:13:00 +01:00
base.txt
- ported the Hexen status bar to zscript.
2017-03-28 11:00:05 +02:00
compatibility.txt
- scriptified the main statusbar interface and the Strife status bar.
2017-03-22 00:32:52 +01:00
constants.txt
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
dynarrays.txt
some groundwork for the implementation of dynamic arrays
2017-01-11 00:57:31 +01:00
events.txt
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
2017-03-09 15:38:49 +01:00
mapdata.txt
- increased the snd_channels default and minimum.
2017-03-16 10:38:56 +01:00
sounddata.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00