..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
cursor1.cur
deadguy.bmp
eaxedit.cpp
- Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the
2007-03-29 01:03:50 +00:00
fb_d3d9.cpp
- Added two new cvars (win_x and win_y) that keep track of the window
2007-02-13 00:10:16 +00:00
fb_ddraw.cpp
- Added two new cvars (win_x and win_y) that keep track of the window
2007-02-13 00:10:16 +00:00
hardware.cpp
- Added two new cvars (win_x and win_y) that keep track of the window
2007-02-13 00:10:16 +00:00
hardware.h
- Added two new cvars (win_x and win_y) that keep track of the window
2007-02-13 00:10:16 +00:00
helperthread.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
helperthread.h
i_cd.cpp
Note: I have not tried compiling these recent changes under Linux. I wouldn't
2006-12-19 04:09:10 +00:00
i_crash.cpp
- Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the
2007-03-29 01:03:50 +00:00
i_input.cpp
- Fixed: Playing a demo in windowed mode no longer grabs the mouse.
2007-02-19 23:48:52 +00:00
i_input.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
i_main.cpp
- Fixed: ShowErrorPane deleted the StartScreen instead of just calling
2007-04-22 07:45:18 +00:00
i_movie.cpp
- Added two new cvars (win_x and win_y) that keep track of the window
2007-02-13 00:10:16 +00:00
i_system.cpp
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00
i_system.h
- New: On Windows, the game now checks the registry to see if you have Steam
2007-12-06 19:15:07 +00:00
icon1.ico
resource.h
- Added simulation of Hexen's startup screen (currently minus net notches).
2007-01-05 04:21:14 +00:00
st_start.cpp
- Adding blinky text to the ENDOOM screen.
2007-03-29 00:35:34 +00:00
win32iface.h
Note: I have not tried compiling these recent changes under Linux. I wouldn't
2006-12-19 04:09:10 +00:00
win32video.cpp
- Fixed: APlayerPawn::GiveDefaultInventory() used two different variables
2006-12-29 20:28:23 +00:00
winres.h
wrappers.nas
zdoom.exe.manifest
zdoom.rc
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
zdoom.RES