mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Added two new cvars (win_x and win_y) that keep track of the window
position when not playing in fullscreen mode. - Changed the upper-left window positioning that was always used in debug builds into a command line option (-0), so debug and release builds behave the same. SVN r482 (trunk)
This commit is contained in:
parent
8ca5f3821d
commit
dea5cf9ba4
7 changed files with 139 additions and 14 deletions
|
@ -1,3 +1,10 @@
|
|||
February 12, 2007
|
||||
- Added two new cvars (win_x and win_y) that keep track of the window
|
||||
position when not playing in fullscreen mode.
|
||||
- Changed the upper-left window positioning that was always used in debug
|
||||
builds into a command line option (-0), so debug and release builds behave
|
||||
the same.
|
||||
|
||||
February 10, 2007 (Changes by Graf Zahl)
|
||||
- Changed earthquake code to not add all the intensities but use the maximum
|
||||
in DEarthQuake::StaticGetQuakeIntensity. The reason for this: Quakes were
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
** Code to let ZDoom use Direct3D 9 as a simple framebuffer
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** Copyright 1998-2007 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
|
@ -280,7 +280,7 @@ bool D3DFB::CreateResources ()
|
|||
if (!Windowed)
|
||||
{
|
||||
// Remove the window border in fullscreen mode
|
||||
SetWindowLongPtr (Window, GWL_STYLE, WS_POPUP|WS_VISIBLE);
|
||||
SetWindowLong (Window, GWL_STYLE, WS_POPUP|WS_VISIBLE|WS_SYSMENU);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -291,7 +291,7 @@ bool D3DFB::CreateResources ()
|
|||
LOG2 ("Resize window to %dx%d\n", sizew, sizeh);
|
||||
VidResizing = true;
|
||||
// Make sure the window has a border in windowed mode
|
||||
SetWindowLongPtr (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
|
||||
SetWindowLong (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
|
||||
if (GetWindowLong (Window, GWL_EXSTYLE) & WS_EX_TOPMOST)
|
||||
{
|
||||
// Direct3D 9 will apparently add WS_EX_TOPMOST to fullscreen windows,
|
||||
|
@ -306,6 +306,7 @@ bool D3DFB::CreateResources ()
|
|||
SetWindowPos (Window, NULL, 0, 0, sizew, sizeh,
|
||||
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER);
|
||||
}
|
||||
I_RestoreWindowedPos ();
|
||||
VidResizing = false;
|
||||
}
|
||||
if (FAILED(D3DDevice->CreatePixelShader (PalTexShaderDef, &PalTexShader)))
|
||||
|
@ -326,6 +327,7 @@ bool D3DFB::CreateResources ()
|
|||
|
||||
void D3DFB::ReleaseResources ()
|
||||
{
|
||||
I_SaveWindowedPos ();
|
||||
if (FBTexture != NULL)
|
||||
{
|
||||
FBTexture->Release();
|
||||
|
|
|
@ -219,6 +219,7 @@ DDrawFB::DDrawFB (int width, int height, bool fullscreen)
|
|||
|
||||
DDrawFB::~DDrawFB ()
|
||||
{
|
||||
I_SaveWindowedPos ();
|
||||
ReleaseResources ();
|
||||
}
|
||||
|
||||
|
@ -233,7 +234,7 @@ bool DDrawFB::CreateResources ()
|
|||
if (!Windowed)
|
||||
{
|
||||
// Remove the window border in fullscreen mode
|
||||
SetWindowLongPtr (Window, GWL_STYLE, WS_POPUP|WS_VISIBLE);
|
||||
SetWindowLong (Window, GWL_STYLE, WS_POPUP|WS_VISIBLE|WS_SYSMENU);
|
||||
|
||||
TrueHeight = Height;
|
||||
for (Win32Video::ModeInfo *mode = static_cast<Win32Video *>(Video)->m_Modes; mode != NULL; mode = mode->next)
|
||||
|
@ -307,12 +308,13 @@ bool DDrawFB::CreateResources ()
|
|||
LOG2 ("Resize window to %dx%d\n", sizew, sizeh);
|
||||
VidResizing = true;
|
||||
// Make sure the window has a border in windowed mode
|
||||
SetWindowLongPtr (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
|
||||
SetWindowLong (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
|
||||
if (!SetWindowPos (Window, NULL, 0, 0, sizew, sizeh,
|
||||
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER))
|
||||
{
|
||||
LOG1 ("SetWindowPos failed because %08lx\n", GetLastError());
|
||||
}
|
||||
I_RestoreWindowedPos ();
|
||||
VidResizing = false;
|
||||
|
||||
// Create the clipper
|
||||
|
|
|
@ -49,6 +49,11 @@ EXTERN_CVAR (Bool, ticker)
|
|||
EXTERN_CVAR (Bool, fullscreen)
|
||||
EXTERN_CVAR (Float, vid_winscale)
|
||||
|
||||
CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
|
||||
extern HWND Window;
|
||||
|
||||
bool ForceWindowed;
|
||||
|
||||
IVideo *Video;
|
||||
|
@ -163,6 +168,109 @@ void I_ClosestResolution (int *width, int *height, int bits)
|
|||
}
|
||||
}
|
||||
|
||||
static void GetCenteredPos (int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
|
||||
{
|
||||
DEVMODE displaysettings;
|
||||
RECT rect;
|
||||
int cx, cy;
|
||||
|
||||
memset (&displaysettings, 0, sizeof(displaysettings));
|
||||
displaysettings.dmSize = sizeof(displaysettings);
|
||||
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
||||
scrwidth = (int)displaysettings.dmPelsWidth;
|
||||
scrheight = (int)displaysettings.dmPelsHeight;
|
||||
GetWindowRect (Window, &rect);
|
||||
cx = scrwidth / 2;
|
||||
cy = scrheight / 2;
|
||||
winx = cx - (winw = rect.right - rect.left) / 2;
|
||||
winy = cy - (winh = rect.bottom - rect.top) / 2;
|
||||
}
|
||||
|
||||
static void KeepWindowOnScreen (int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
|
||||
{
|
||||
// If the window is too large to fit entirely on the screen, at least
|
||||
// keep its upperleft corner visible.
|
||||
if (winx + winw > scrwidth)
|
||||
{
|
||||
winx = scrwidth - winw;
|
||||
}
|
||||
if (winx < 0)
|
||||
{
|
||||
winx = 0;
|
||||
}
|
||||
if (winy + winh > scrheight)
|
||||
{
|
||||
winy = scrheight - winh;
|
||||
}
|
||||
if (winy < 0)
|
||||
{
|
||||
winy = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void I_SaveWindowedPos ()
|
||||
{
|
||||
// Don't save if we were run with the -0 option.
|
||||
if (Args.CheckParm ("-0"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Make sure we only save the window position if it's not fullscreen.
|
||||
if ((GetWindowLong (Window, GWL_STYLE) & WS_OVERLAPPEDWINDOW) == WS_OVERLAPPEDWINDOW)
|
||||
{
|
||||
RECT wrect;
|
||||
|
||||
if (GetWindowRect (Window, &wrect))
|
||||
{
|
||||
// If (win_x,win_y) specify to center the window, don't change them
|
||||
// if the window is still centered.
|
||||
if (win_x < 0 || win_y < 0)
|
||||
{
|
||||
int winx, winy, winw, winh, scrwidth, scrheight;
|
||||
|
||||
GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
|
||||
KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
|
||||
if (win_x < 0 && winx == wrect.left)
|
||||
{
|
||||
wrect.left = win_x;
|
||||
}
|
||||
if (win_y < 0 && winy == wrect.top)
|
||||
{
|
||||
wrect.top = win_y;
|
||||
}
|
||||
}
|
||||
win_x = wrect.left;
|
||||
win_y = wrect.top;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void I_RestoreWindowedPos ()
|
||||
{
|
||||
int winx, winy, winw, winh, scrwidth, scrheight;
|
||||
|
||||
GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
|
||||
|
||||
// Just move to (0,0) if we were run with the -0 option.
|
||||
if (Args.CheckParm ("-0"))
|
||||
{
|
||||
winx = winy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (win_x >= 0)
|
||||
{
|
||||
winx = win_x;
|
||||
}
|
||||
if (win_y >= 0)
|
||||
{
|
||||
winy = win_y;
|
||||
}
|
||||
KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
|
||||
}
|
||||
MoveWindow (Window, winx, winy, winw, winh, TRUE);
|
||||
}
|
||||
|
||||
extern int NewWidth, NewHeight, NewBits, DisplayBits;
|
||||
|
||||
CUSTOM_CVAR (Bool, fullscreen, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
||||
|
|
|
@ -54,6 +54,9 @@ class IVideo
|
|||
void I_InitGraphics ();
|
||||
void I_ShutdownGraphics ();
|
||||
|
||||
void I_SaveWindowedPos ();
|
||||
void I_RestoreWindowedPos ();
|
||||
|
||||
extern IVideo *Video;
|
||||
|
||||
#endif // __HARDWARE_H__
|
||||
|
|
|
@ -822,9 +822,11 @@ void DoMain (HINSTANCE hInstance)
|
|||
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
||||
x = (displaysettings.dmPelsWidth - width) / 2;
|
||||
y = (displaysettings.dmPelsHeight - height) / 2;
|
||||
#if _DEBUG
|
||||
x = y = 0;
|
||||
#endif
|
||||
|
||||
if (Args.CheckParm ("-0"))
|
||||
{
|
||||
x = y = 0;
|
||||
}
|
||||
|
||||
TheInvisibleCursor = LoadCursor (hInstance, MAKEINTRESOURCE(IDC_INVISIBLECURSOR));
|
||||
TheArrowCursor = LoadCursor (NULL, IDC_ARROW);
|
||||
|
@ -1100,7 +1102,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
|
|||
{
|
||||
// Technically, it isn't really Internet Explorer that is needed, but this
|
||||
// is an example of a specific program that will provide riched20.dll.
|
||||
// But considering how extra stuff needs to be installed to make Windows 95
|
||||
// But considering how much extra stuff needs to be installed to make Windows 95
|
||||
// useable with pretty much any recent software, the chances are high that
|
||||
// the user already has riched20.dll installed.
|
||||
I_FatalError ("Sorry, you need to install Internet Explorer 3 or higher to play ZDoom on Windows 95.");
|
||||
|
|
|
@ -218,6 +218,7 @@ LRESULT CALLBACK MovieWndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lP
|
|||
|
||||
int I_PlayMovie (const char *name)
|
||||
{
|
||||
HRESULT hr;
|
||||
int returnval = MOVIE_Failed;
|
||||
size_t namelen = strlen (name) + 1;
|
||||
wchar_t *uniname = new wchar_t[namelen];
|
||||
|
@ -241,7 +242,7 @@ int I_PlayMovie (const char *name)
|
|||
uniname[i] = L'\\';
|
||||
}
|
||||
|
||||
if (FAILED(CoCreateInstance (CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER,
|
||||
if (FAILED(hr = CoCreateInstance (CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER,
|
||||
IID_IGraphBuilder, (void **)&graph)))
|
||||
{
|
||||
goto bomb1;
|
||||
|
@ -253,7 +254,7 @@ int I_PlayMovie (const char *name)
|
|||
audio = NULL;
|
||||
video = NULL;
|
||||
|
||||
if (FAILED(graph->RenderFile (uniname, NULL)))
|
||||
if (FAILED(hr = graph->RenderFile (uniname, NULL)))
|
||||
{
|
||||
goto bomb2;
|
||||
}
|
||||
|
@ -295,7 +296,7 @@ int I_PlayMovie (const char *name)
|
|||
static_cast<Win32Video *> (Video)->BlankForGDI ();
|
||||
static_cast<Win32Video *> (Video)->GoFullscreen (false);
|
||||
static_cast<BaseWinFB *> (screen)->ReleaseResources ();
|
||||
if (FAILED (drainhr) || FAILED(vidwin->put_FullScreenMode (OATRUE)))
|
||||
if (FAILED (drainhr) || FAILED(hr = vidwin->put_FullScreenMode (OATRUE)))
|
||||
{
|
||||
SizeWindowForVideo ();
|
||||
FullVideo = false;
|
||||
|
@ -314,7 +315,7 @@ int I_PlayMovie (const char *name)
|
|||
}
|
||||
}
|
||||
|
||||
if (FAILED (event->SetNotifyWindow ((OAHWND)Window, WM_GRAPHNOTIFY, 0)))
|
||||
if (FAILED (hr = event->SetNotifyWindow ((OAHWND)Window, WM_GRAPHNOTIFY, 0)))
|
||||
{
|
||||
goto bomb3;
|
||||
}
|
||||
|
@ -324,7 +325,7 @@ int I_PlayMovie (const char *name)
|
|||
I_CheckNativeMouse (true);
|
||||
SetWindowLongPtr (Window, GWLP_WNDPROC, (LONG_PTR)MovieWndProc);
|
||||
|
||||
if (FAILED (control->Run ()))
|
||||
if (FAILED (hr = control->Run ()))
|
||||
{
|
||||
goto bomb4;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue