gzdoom-gles/src/win32
2017-08-26 09:01:02 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
deadguy.bmp
eaxedit.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
fb_d3d9.cpp - fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false. 2017-06-07 03:55:02 -04:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
hardware.cpp - Fix swtruecolor cvar messing up the chosen video mode 2017-07-23 20:54:03 +02:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_system.cpp Add GOG path for Doom 3: BFG Edition 2017-08-26 09:01:02 +02:00
i_system.h Revert "- fix linux compile" 2017-08-20 08:01:41 +02:00
i_xinput.cpp Fixed non-functional XInput support when built with modern Windows SDKs 2017-04-18 10:42:05 +03:00
icon1.ico
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h - More options for the IWAD picker. 2016-12-22 11:26:23 +01:00
st_start.cpp - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
wglext.h
win32gliface.cpp Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
win32gliface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32iface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32swiface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32video.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
winres.h
zdoom.exe.manifest Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
zdoom.rc Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling." 2017-08-18 18:19:39 -04:00