gzdoom-gles/wadsrc
Christoph Oelckers 18dd23c79d - gave the strifehumanoid's burn states dynamic lights.
Unlike everything else from the IWADs this had to use the 'light' keyword in ZScript because this is merely a base class for many others and the light definitions here need to be inheritable.
2019-04-18 17:46:15 +02:00
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static - gave the strifehumanoid's burn states dynamic lights. 2019-04-18 17:46:15 +02:00
CMakeLists.txt - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00