mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-02 17:01:49 +00:00
- Changed game name to LZDoom.
This commit is contained in:
parent
5045845896
commit
11ebbc689d
4 changed files with 23 additions and 23 deletions
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@ -1,5 +1,5 @@
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cmake_minimum_required( VERSION 2.8.7 )
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project(GZDoom)
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project(LZDoom)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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@ -132,7 +132,7 @@ IF( NOT CMAKE_BUILD_TYPE )
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
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set( ZDOOM_EXE_NAME "lzdoom" CACHE FILEPATH "Name of the executable to create" )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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@ -41,7 +41,7 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "g3.4.1v"
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#define VERSIONSTR "3.4.1"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 3,4,1,0
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@ -50,7 +50,7 @@ const char *GetVersionString();
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// These are for content versioning. The current state is '3.4'.
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#define VER_MAJOR 3
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#define VER_MINOR 4
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#define VER_REVISION 0
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#define VER_REVISION 1
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// Version identifier for network games.
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// Bump it every time you do a release unless you're certain you
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@ -86,13 +86,13 @@ const char *GetVersionString();
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#define SAVEVER 4552
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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#define GAMESIG "LZDOOM"
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#define BASEWAD "lzdoom.pk3"
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#define OPTIONALWAD "zd_extra.pk3"
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "GZDoom"
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#define GAMENAMELOWERCASE "gzdoom"
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#define GAMENAME "LZDoom"
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#define GAMENAMELOWERCASE "lzdoom"
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#define FORUM_URL "http://forum.zdoom.org/"
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#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"
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@ -73,13 +73,13 @@ BEGIN
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" BEGIN\r\n"
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" VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n"
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" VALUE ""CompanyName"", "" ""\r\n"
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" VALUE ""FileDescription"", ""GZDoom""\r\n"
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" VALUE ""FileDescription"", ""LZDoom""\r\n"
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" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
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" VALUE ""InternalName"", ""GZDoom""\r\n"
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" VALUE ""InternalName"", ""LZDoom""\r\n"
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" VALUE ""LegalCopyright"", ""Copyright © 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n"
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" VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n"
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" VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n"
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" VALUE ""ProductName"", ""GZDoom""\r\n"
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" VALUE ""OriginalFilename"", ""lzdoom.exe""\r\n"
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" VALUE ""ProductName"", ""LZDoom""\r\n"
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" VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n"
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" END\r\n"
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" END\r\n"
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@ -230,7 +230,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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FONT 8, "MS Shell Dlg"
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{
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CONTROL 101, IDC_STATIC, STATIC, SS_ICON | WS_CHILD | WS_VISIBLE, 7, 7, 21, 20
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CONTROL "Welcome to GZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8
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CONTROL "Welcome to LZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8
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CONTROL "<Version info>", IDC_WELCOME_VERSION, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 18, 180, 8
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CONTROL "IWAD selection", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 8, 32, 208, 117
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CONTROL "Select which game file (IWAD) to run.", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 44, 190, 8
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@ -244,7 +244,7 @@ FONT 8, "MS Shell Dlg"
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CONTROL "Load lights", IDC_WELCOME_LIGHTS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 180, 51, 10
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CONTROL "Load brightmaps", IDC_WELCOME_BRIGHTMAPS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 190, 65, 10
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CONTROL "Don't ask me this again", IDC_DONTASKIWAD, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 73, 211, 87, 10
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CONTROL "Play GZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14
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CONTROL "Play LZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14
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CONTROL "Exit", IDCANCEL, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 166, 228, 50, 14
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}
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#else
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@ -252,13 +252,13 @@ FONT 8, "MS Shell Dlg"
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FONT 8, "MS Shell Dlg", 0, 0, 0x1
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BEGIN
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ICON IDI_ICON1,IDC_STATIC,7,7,21,20
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LTEXT "Welcome to GZDoom!",IDC_STATIC,42,8,180,8
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LTEXT "Welcome to LZDoom!",IDC_STATIC,42,8,180,8
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LTEXT "<Version info>",IDC_WELCOME_VERSION,42,18,180,8
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GROUPBOX "IWAD selection",IDC_STATIC,8,32,208,102
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LTEXT "Select which game file (IWAD) to run.",IDC_STATIC,12,44,190,8
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LISTBOX IDC_IWADLIST,12,56,200,72,LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
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GROUPBOX "Video settings",IDC_STATIC,8,138,208,48
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LTEXT "Choose how GZDoom will render the game.",IDC_STATIC,12,148,190,8
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LTEXT "Choose how LZDoom will render the game.",IDC_STATIC,12,148,190,8
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CONTROL "Hardware (OpenGL)",IDC_WELCOME_OPENGL,"Button",BS_AUTORADIOBUTTON,12,170,93,10
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CONTROL "Software (Doom)",IDC_WELCOME_SOFTWARE,"Button",BS_AUTORADIOBUTTON,12,160,93,10
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CONTROL "Fullscreen",IDC_WELCOME_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,124,160,48,10
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@ -266,7 +266,7 @@ BEGIN
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CONTROL "Lights.pk3",IDC_WELCOME_LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,46,192,51,10
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CONTROL "Brightmaps.pk3",IDC_WELCOME_BRIGHTMAPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,111,192,65,10
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CONTROL "Don't ask me this again",IDC_DONTASKIWAD,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,73,211,87,10
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DEFPUSHBUTTON "Play GZDoom",IDOK,8,228,90,14
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DEFPUSHBUTTON "Play LZDoom",IDOK,8,228,90,14
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PUSHBUTTON "Exit",IDCANCEL,166,228,50,14
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END
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#endif
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@ -418,7 +418,7 @@ END
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IDD_CRASHDIALOG DIALOGEX 0, 0, 415, 308
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STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
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EXSTYLE WS_EX_CONTROLPARENT | WS_EX_APPWINDOW
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CAPTION "GZDoom Very Fatal Error"
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CAPTION "LZDoom Very Fatal Error"
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FONT 8, "MS Shell Dlg", 400, 0, 0x0
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BEGIN
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CONTROL "",IDC_CRASHTAB,"SysTabControl32",WS_TABSTOP,4,4,404,280
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@ -529,13 +529,13 @@ BEGIN
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BEGIN
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VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg."
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VALUE "CompanyName", " "
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VALUE "FileDescription", "GZDoom"
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VALUE "FileDescription", "LZDoom"
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VALUE "FileVersion", RC_FILEVERSION2
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VALUE "InternalName", "GZDoom"
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VALUE "InternalName", "LZDoom"
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VALUE "LegalCopyright", "Copyright © 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al."
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VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc."
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VALUE "OriginalFilename", "gzdoom.exe"
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VALUE "ProductName", "GZDoom"
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VALUE "OriginalFilename", "lzdoom.exe"
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VALUE "ProductName", "LZDoom"
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VALUE "ProductVersion", RC_PRODUCTVERSION2
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END
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END
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@ -1,3 +1,3 @@
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cmake_minimum_required( VERSION 2.8.7 )
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add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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add_pk3(lzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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