gzdoom-gles/src
2019-04-26 01:15:11 +02:00
..
fragglescript - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
g_inventory - did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled. 2019-04-25 17:34:47 +02:00
g_shared - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
g_statusbar - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
gl - Missed some castings. 2019-04-26 01:15:11 +02:00
intermission - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
math
menu - more direct native stuff, this is a week old but was almost forgotten. 2019-04-17 17:42:24 +02:00
polyrenderer - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
posix - replaced several explicit allocations with TArrays. 2019-04-18 13:58:37 +02:00
r_data - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
rapidjson
resourcefiles - replaced several explicit allocations with TArrays. 2019-04-18 13:58:37 +02:00
scripting - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
sfmt
sound - moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers. 2019-04-18 14:34:25 +02:00
swrenderer - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
textures - Fixed compilation of previous commit. 2019-04-18 20:16:30 +02:00
win32 - replaced several explicit allocations with TArrays. 2019-04-18 13:58:37 +02:00
xlat
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
actorinlines.h - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_bot.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
b_func.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_game.cpp
b_move.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_think.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
basictypes.h
bbannouncer.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-10-05 22:24:25 +02:00
c_bind.h
c_cmds.cpp - started replacing direct references to class AInventory. 2019-04-16 21:34:23 +02:00
c_console.cpp - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
c_console.h
c_consolebuffer.cpp - a few more buffers converted. 2018-11-12 21:53:12 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp - Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games 2019-04-17 15:11:11 +02:00
c_cvars.h
c_dispatch.cpp Fixed applying of unsafe context in waiting command 2018-03-25 22:38:38 +03:00
c_dispatch.h
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt fix Unix builds without backtrace functions in their libc 2019-04-25 13:10:47 +02:00
cmdlib.cpp removed the unused DefaultExtension variant taking a char *. 2019-04-18 14:59:34 +02:00
cmdlib.h removed the unused DefaultExtension variant taking a char *. 2019-04-18 14:59:34 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - added missing range checks to level compatibility handler 2019-04-25 16:50:28 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
critsec.h
ct_chat.cpp - started removing literal references of AInventory, so far only simple stuff. 2019-04-16 23:57:02 +02:00
cycler.cpp
cycler.h
d_dehacked.cpp - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-04-25 17:34:56 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
d_main.cpp - use TArrays for all local allocations in the map loader. 2019-04-25 12:44:28 +02:00
d_main.h - added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps. 2019-04-18 14:34:23 +02:00
d_net.cpp - fixed memory leaks in network code. 2019-04-25 13:10:39 +02:00
d_net.h
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2018-12-03 20:19:46 +01:00
d_player.h - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
d_protocol.cpp
d_protocol.h
d_stats.cpp - disabled the survey code. 2018-04-08 20:51:19 +02:00
decallib.cpp - fixed the decal translation handler truncated the translation ID 2019-04-18 17:01:11 +02:00
decallib.h
dobject.cpp - remove some obsolete bit of cruft from the class type system. 2019-04-18 19:57:28 +02:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
dobjgc.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobjgc.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobjtype.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
doomdata.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
doomdef.h
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 19:41:07 +01:00
doomstat.cpp
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
dsectoreffect.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
dsectoreffect.h
dthinker.cpp - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
dthinker.h Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
edata.cpp - another batch of direct native functions. 2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp Made all virtual base functions for the event handler scripted 2019-04-16 15:26:14 +02:00
events.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
f_wipe.cpp
f_wipe.h
files.cpp - fixed seeking end of file in memory reader 2018-05-17 11:57:05 +02:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
g_game.h Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
g_level.h - added a 'forceworldpanning' map flag. 2019-04-18 13:14:32 +02:00
g_levellocals.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
g_mapinfo.cpp - added a 'forceworldpanning' map flag. 2019-04-18 13:14:32 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
gameconfigfile.cpp - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2019-04-17 21:04:41 +02:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp - scriptified P_DropItem. 2019-04-16 21:28:30 +02:00
gi.h - scriptified the last components of the alternative HUD. 2019-04-16 19:03:43 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_time.cpp
i_time.h
i_video.h
info.cpp Added direct native entry points to a larger number of functions. 2019-04-17 15:11:22 +02:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-16 21:31:53 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - added missing null pointer checks to cheat code. 2019-04-18 15:01:12 +02:00
m_cheat.h - previous fix attempts done right 2019-04-16 17:43:23 +02:00
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_misc.h
m_png.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
namedef.h - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp - fixed 3D floor initialization for actor spawning. 2019-04-18 19:57:09 +02:00
p_3dfloors.h - fixed 3D floor initialization for actor spawning. 2019-04-18 19:57:09 +02:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
p_acs.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
p_actionfunctions.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
p_blockmap.h
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_checkposition.h
p_conversation.cpp - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-04-25 17:34:56 +02:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2019-04-17 17:44:07 +02:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_effect.cpp - use a TArray to store the particles and remove all 16 bit global variables. 2019-04-18 13:12:51 +02:00
p_effect.h - use a TArray to store the particles and remove all 16 bit global variables. 2019-04-18 13:12:51 +02:00
p_enemy.cpp - fixed A_Chase default detection. 2019-04-25 16:31:58 +02:00
p_enemy.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_floor.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-12 21:53:11 +01:00
p_interaction.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_linetracedata.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp
p_lnspec.cpp - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_lnspec.h
p_local.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_map.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
p_maputl.cpp Added direct native entry points to a larger number of functions. 2019-04-17 15:11:22 +02:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 11:00:05 +01:00
p_mobj.cpp - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
p_openmap.cpp - moved P_OpenMapData and related content out of p_setup.cpp. 2019-04-18 14:52:24 +02:00
p_pillar.cpp - more direct native functions for sector utilities. 2019-04-16 15:12:45 +02:00
p_plats.cpp - more direct native functions for sector utilities. 2019-04-16 15:12:45 +02:00
p_pspr.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
p_pspr.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
p_pusher.cpp
p_saveg.cpp - fixed sprite sorting in the hardware renderer. 2019-04-18 18:53:10 +02:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp - more direct native stuff, this is a week old but was almost forgotten. 2019-04-17 17:42:24 +02:00
p_setup.cpp - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize. 2019-04-25 12:55:19 +02:00
p_setup.h - use TArrays for all local allocations in the map loader. 2019-04-25 12:44:28 +02:00
p_sight.cpp - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp Added direct native entry points to a larger number of functions. 2019-04-17 15:11:22 +02:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_switch.cpp
p_tags.cpp - more direct native entry points. 2019-04-17 14:55:56 +02:00
p_tags.h
p_teleport.cpp - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-04-25 17:34:56 +02:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 11:27:51 +01:00
p_terrain.h
p_things.cpp - added missing return in P_RemoveThing. 2019-04-25 13:03:45 +02:00
p_tick.cpp
p_tick.h
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp - more direct native entry points. 2019-04-17 14:55:56 +02:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - started replacing direct references to class AInventory. 2019-04-16 21:34:23 +02:00
p_user.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
p_xlat.cpp
parallel_for.h
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
po_man.h
portal.cpp - removed the redundant GetOffsetPosition export and added direct native support to its existing variants 2019-04-18 17:01:17 +02:00
portal.h
r_defs.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
r_renderer.h
r_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
r_sky.h
r_state.h
r_utility.cpp - fixed linking of optimized targets 2019-04-17 15:11:26 +02:00
r_utility.h
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2019-04-18 19:20:28 +02:00
r_videoscale.h
Rect.h
s_advsound.cpp - did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled. 2019-04-25 17:34:47 +02:00
s_environment.cpp
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
s_sndseq.h
s_sound.cpp - more direct native entry points. 2019-04-17 17:27:39 +02:00
s_sound.h - did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled. 2019-04-25 17:34:47 +02:00
sc_man.cpp - improved error reporting for badly defined translations. 2019-04-18 13:07:39 +02:00
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-12 21:53:14 +01:00
sc_man_scanner.re - allow defining flags in the script declaration of a class and do that for Weapon. 2019-04-15 22:29:47 +02:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2019-04-15 22:29:47 +02:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
serializer.cpp - treat non-existent arrays in the savegame as zero length. 2019-04-25 12:55:13 +02:00
serializer.h
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Save item statistics 2018-06-18 10:12:23 +02:00
statnums.h
stats.cpp
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize. 2019-04-25 12:55:19 +02:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_blend.cpp - scriptified APlayerPawn's DamageFade handling. 2019-04-25 17:34:51 +02:00
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp - fixed the reginfo checks for the Draw... functions. 2019-04-15 16:03:51 +02:00
v_font.cpp - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2019-04-16 18:14:09 +02:00
v_font.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - removed erroneous assertion 2019-04-17 19:44:00 +02:00
v_text.h - made DBrokenLines serializable. 2018-11-02 13:07:28 +01:00
v_video.cpp - Make 160x100 scaling actually work, not that it's really useful. 2018-10-15 11:58:09 +02:00
v_video.h - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
version.h - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2019-04-17 21:04:41 +02:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp - fixed typo in error message 2018-05-25 13:05:07 +02:00
wi_stuff.h
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-26 13:51:30 +02:00
zzautozend.cpp