..
credits
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2019-07-15 20:34:06 +02:00
filter
- moved several IWAD dependent files into the game_support resource
2019-07-18 14:28:40 +02:00
glstuff
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
graphics
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2019-07-15 20:34:06 +02:00
maparrows
Normalize line endings
2016-03-01 09:47:10 -06:00
mapinfo
- Tweaked 1K Deaths.
2019-08-05 12:56:35 +02:00
sbarinfo
- Replaced medikit with mugshot in HUD.
2018-07-08 00:51:59 +02:00
shaders
Revert "- Fixed dithering in the present shader."
2019-06-26 03:26:57 +02:00
sounds
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
sprites
tnt1a0 is not a png
2018-11-25 12:25:45 +01:00
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
althudcf.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
animdefs.txt
- replaced the procedural backdrop texture with some warped noise texture.
2019-07-15 19:55:51 +02:00
botsupp.txt
- removed the bot related properties from AWeapon.
2019-04-15 22:29:15 +02:00
compatibility.txt
- compat_pointonline for doom2 map14
2019-06-17 22:03:20 +02:00
confont.lmp
Updated console font by GFD.
2016-02-14 09:27:20 +01:00
decaldef.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
defbinds.txt
- Modern controls again.
2018-06-22 19:20:34 +02:00
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_epi2.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_epi3.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_htc1.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_htc2.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
in_htc3.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
indexfont
language.def
- Fixed typo.
2019-05-27 11:58:21 +02:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
language.fr
- Added missing language definitions for option search.
2019-05-14 18:59:34 +02:00
language.ita
Normalize line endings
2016-03-01 09:47:10 -06:00
language.ptb
- a bit of text cleanup. Removed some unused strings and moved a few not-to-be-translated ones to language.def.
2019-04-28 21:22:21 +02:00
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
2019-07-29 18:54:43 +02:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
sbarinfo.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
sndinfo.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
sndseq.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
- moved the displayed text in strfhelp.o to the string table.
2019-04-28 11:53:39 +02:00
teaminfo.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
terrain.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
textcolors.txt
Added four text colors: ice, fire, sapphire, teal
2017-09-23 11:56:16 +02:00
textures.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
things.h.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
vga-rom-font.16
x11r6rgb.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
xg.wopn
Upgrade libADLMIDI and libOPNMIDI
2018-10-04 20:25:02 +02:00
xhairs.txt
Normalize line endings
2016-03-01 09:47:10 -06:00
zbigfont.lmp
- moved several IWAD dependent files into the game_support resource
2019-07-18 14:28:40 +02:00
zscript.txt
- reimplemented new player setup menu as an OptionsMenu.
2019-07-15 20:37:36 +02:00