..
asm_ia32
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
asm_x86_64
Normalize line endings
2016-03-01 09:47:10 -06:00
fragglescript
Quiet two more warnings from GCC
2016-04-23 21:00:35 -05:00
g_doom
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
g_heretic
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
g_hexen
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
g_raven
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
g_shared
- fixed: The skybox pointer in FSectorPortal must at least be initialized to nullptr when the struct is deserialized, to avoid an access violation if the partially initialized data is used. This can happen when P_SerializeThinkers destroys the original thinkers that were created on map load.
2016-05-13 10:07:01 +02:00
g_strife
- added NULL pointer checks to SpecialDropAction methods that call CheckLocalView.
2016-05-15 09:16:37 +02:00
intermission
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
math
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
menu
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
oplsynth
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
posix
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
r_data
- extended the voxeldef parser to allow negative numbers where appropriate.
2016-04-30 14:33:15 +02:00
resourcefiles
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
Set head-relative for sources near the listener
2016-05-16 17:02:39 -07:00
textures
- fixed parameters for warp type 2.
2016-05-04 13:25:26 +02:00
thingdef
Use the direct pointer of P_PointInSector instead.
2016-05-12 22:15:06 +02:00
timidity
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- removed a few __cdecl's from the source.
2016-04-11 12:46:48 +02:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
zscript
Use "%#g" when disassembly floating point constants
2016-04-19 20:48:12 -05:00
__autostart.cpp
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2016-03-01 09:47:10 -06:00
actionspecials.h
- some redesign of P_CheckSight to handle portals.
2016-03-07 21:59:32 +01:00
actor.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
actorptrselect.cpp
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2016-03-01 09:47:10 -06:00
actorptrselect.h
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2016-03-01 09:47:10 -06:00
am_map.cpp
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
am_map.h
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2016-03-01 09:47:10 -06:00
announcer.h
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2016-03-01 09:47:10 -06:00
autosegs.h
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2016-03-01 09:47:10 -06:00
b_bot.cpp
- floatification of bot code.
2016-03-26 00:34:56 +01:00
b_bot.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
b_func.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
b_game.cpp
- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
2016-03-03 11:11:25 +01:00
b_move.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
b_think.cpp
- floatification of bot code.
2016-03-26 00:34:56 +01:00
basicinlines.h
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2016-03-01 09:47:10 -06:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
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2016-03-01 09:47:10 -06:00
c_bind.cpp
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2016-03-01 09:47:10 -06:00
c_bind.h
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2016-03-01 09:47:10 -06:00
c_cmds.cpp
- Fixed GCC and Clang compilation errors.
2016-04-02 23:01:32 +02:00
c_console.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
c_console.h
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2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_cvars.h
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_dispatch.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
c_dispatch.h
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2016-03-01 09:47:10 -06:00
c_expr.cpp
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2016-03-01 09:47:10 -06:00
CMakeLists.txt
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
cmdlib.cpp
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2016-03-01 09:47:10 -06:00
cmdlib.h
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2016-03-01 09:47:10 -06:00
colormatcher.cpp
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2016-03-01 09:47:10 -06:00
colormatcher.h
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2016-03-01 09:47:10 -06:00
compatibility.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
compatibility.h
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2016-03-01 09:47:10 -06:00
configfile.cpp
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2016-03-01 09:47:10 -06:00
configfile.h
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2016-03-01 09:47:10 -06:00
ct_chat.cpp
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2016-03-01 09:47:10 -06:00
d_dehacked.cpp
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
d_dehacked.h
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2016-03-01 09:47:10 -06:00
d_event.h
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2016-03-01 09:47:10 -06:00
d_gui.h
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2016-03-01 09:47:10 -06:00
d_iwad.cpp
- second part of last commit. This file was accidentally unselected.
2016-03-08 14:35:36 +01:00
d_main.cpp
Don't use _FPU_GETCW if it won't do what we want
2016-03-08 22:00:16 -06:00
d_main.h
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2016-03-01 09:47:10 -06:00
d_net.cpp
- Fixed second player lock after error in netgame.
2016-05-11 14:05:29 +02:00
d_net.h
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2016-03-01 09:47:10 -06:00
d_netinf.h
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2016-03-01 09:47:10 -06:00
d_netinfo.cpp
Add FBaseCVar::GetHumanString()
2016-04-23 22:30:08 -05:00
d_player.h
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
d_protocol.cpp
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2016-03-01 09:47:10 -06:00
d_protocol.h
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
d_ticcmd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
decallib.cpp
- floatified the decal code.
2016-03-22 22:07:38 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobject.h
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
dobjgc.cpp
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
dobjtype.cpp
- removed some leftover fixed point handling from PType.
2016-04-27 15:35:01 +02:00
dobjtype.h
- removed some leftover fixed point handling from PType.
2016-04-27 15:35:01 +02:00
doomdata.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
doomerrors.h
Normalize line endings
2016-03-01 09:47:10 -06:00
doomstat.cpp
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
doomstat.h
Remove halfviewwidth
2016-04-27 22:49:36 -05:00
doomtype.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
dscript.h
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2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
2016-04-15 20:42:40 +02:00
dsectoreffect.h
- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
2016-04-09 12:07:34 +02:00
dthinker.cpp
- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
2016-03-10 14:22:18 +01:00
dthinker.h
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
edata.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
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2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
farchive.cpp
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
farchive.h
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
files.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
files.h
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
g_doomedmap.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
g_game.cpp
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
2016-04-03 20:55:23 +02:00
g_game.h
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2016-03-01 09:47:10 -06:00
g_hub.cpp
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2016-03-01 09:47:10 -06:00
g_hub.h
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2016-03-01 09:47:10 -06:00
g_level.cpp
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
g_level.h
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
g_mapinfo.cpp
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
g_pch.h
- add the precompiled header file for the previous commit.
2016-04-10 13:10:41 +02:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- floatification of g_shared.
2016-03-24 01:46:11 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
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2016-03-01 09:47:10 -06:00
gametype.h
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2016-03-01 09:47:10 -06:00
gccinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
gi.h
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
gitinfo.cpp
gstrings.h
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2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
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2016-03-01 09:47:10 -06:00
i_movie.h
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2016-03-01 09:47:10 -06:00
i_net.cpp
i_net.h
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2016-03-01 09:47:10 -06:00
i_video.h
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2016-03-01 09:47:10 -06:00
info.cpp
- fixed: distancecheck as a class property needs to be copied manually to subclasses.
2016-04-12 22:42:02 +02:00
info.h
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
2016-04-19 21:09:15 -05:00
keysections.cpp
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2016-03-01 09:47:10 -06:00
lists.h
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2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
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2016-03-01 09:47:10 -06:00
lumpconfigfile.h
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2016-03-01 09:47:10 -06:00
m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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2016-03-01 09:47:10 -06:00
m_argv.h
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2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- Simplify more, found by code inspection.
2016-04-21 16:03:33 +02:00
m_cheat.h
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2016-03-01 09:47:10 -06:00
m_crc32.h
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2016-03-01 09:47:10 -06:00
m_fixed.h
- floatified the global view variables.
2016-04-01 12:22:16 +02:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
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2016-03-01 09:47:10 -06:00
m_misc.cpp
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2016-03-01 09:47:10 -06:00
m_misc.h
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2016-03-01 09:47:10 -06:00
m_png.cpp
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2016-03-01 09:47:10 -06:00
m_png.h
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2016-03-01 09:47:10 -06:00
m_random.cpp
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2016-03-01 09:47:10 -06:00
m_random.h
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2016-03-01 09:47:10 -06:00
m_specialpaths.cpp
- added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along.
2016-04-27 13:04:37 +02:00
m_swap.h
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2016-03-01 09:47:10 -06:00
md5.cpp
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2016-03-01 09:47:10 -06:00
md5.h
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memarena.cpp
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2016-03-01 09:47:10 -06:00
memarena.h
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2016-03-01 09:47:10 -06:00
mscinlines.h
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2016-03-01 09:47:10 -06:00
mus2midi.cpp
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2016-03-01 09:47:10 -06:00
mus2midi.h
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2016-03-01 09:47:10 -06:00
name.cpp
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2016-03-01 09:47:10 -06:00
name.h
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2016-03-01 09:47:10 -06:00
namedef.h
Add atan2, which was conspicuously absent, to the VM
2016-04-18 23:06:17 -05:00
nodebuild.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
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2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp
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2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
Use doubles for intermediates in the nodebuilder's FindMapBounds()
2016-04-30 21:28:41 -05:00
p_3dfloors.cpp
- fixed: P_LineOpening could miss a 3D floor if an actor was centered right against its side.
2016-04-27 02:13:35 +02:00
p_3dfloors.h
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_3dmidtex.h
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_acs.cpp
- added missing NULL pointer check to ACS's CheckInventory.
2016-05-18 09:39:19 +02:00
p_acs.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_ceiling.cpp
- Fixed a GCC/Clang compiler error and a warning.
2016-04-21 16:11:03 +02:00
p_checkposition.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_conversation.cpp
- Clean the code by using AActor::GiveInventory.
2016-04-21 16:02:43 +02:00
p_conversation.h
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2016-03-01 09:47:10 -06:00
p_doors.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_effect.cpp
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
2016-04-23 08:19:59 -05:00
p_effect.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_enemy.cpp
- Fixed drop style gameinfo inconsistency.
2016-05-01 11:30:09 +02:00
p_enemy.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_floor.cpp
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_glnodes.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
p_interaction.cpp
- Fixed: Armor absorption did not take ALLOW/CAUSEPAIN flags into account.
2016-05-11 13:33:39 +02:00
p_lights.cpp
- Fixed missing sector light clamp in DFlicker.
2016-05-05 21:00:08 +02:00
p_linkedsectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_lnspec.cpp
- removed accidentally added GZDoom specials.
2016-05-04 14:37:52 +02:00
p_lnspec.h
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2016-03-01 09:47:10 -06:00
p_local.h
Added RTF_THRUSTZ for A_RadiusThrust.
2016-05-11 19:41:33 +02:00
p_map.cpp
- fixed: For allowing an unblocking move, PIT_CheckThing used the wrong actor's position. This was causing monster pile-ups with moving ceilings.
2016-05-14 15:05:06 +02:00
p_maputl.cpp
- fixed: When linking an actor into the blockmap multiple portal groups, AActor::LinkToWorld would delete the links to the previous nodes for each new group. This was causing random crashes when the affected actor was deleted by the garbage collector.
2016-05-15 23:24:30 +02:00
p_maputl.h
- refactored sector portal data so that it does not rely on actors.
2016-04-20 19:20:11 +02:00
p_mobj.cpp
- fixed: The line portal links were not deleted when an actor was destroyed.
2016-05-11 09:58:03 +02:00
p_pillar.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_plats.cpp
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
2016-04-08 14:18:46 +02:00
p_pspr.cpp
- Added A_WeaponOffset(x = 0, y = 32, flags).
2016-05-18 11:19:24 +02:00
p_pspr.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_pusher.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
p_saveg.cpp
- fixed: Decals may not be serialized before thinkers.
2016-04-29 11:44:17 +02:00
p_saveg.h
- some reshuffling of save data so that the actors won't get restored before the sectors.
2016-04-20 19:42:00 +02:00
p_scroll.cpp
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
p_sectors.cpp
- fixed: P_AlignFlat had the 'dist' value negated. Also simplified the code a bit.
2016-05-11 11:36:53 +02:00
p_setup.cpp
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
p_setup.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_sight.cpp
- wrap access to portal properties into sector_t:: member functions.
2016-04-19 11:35:28 +02:00
p_slopes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.h
- Converted rollIntensity from int to double.
2016-04-27 12:58:18 -05:00
p_states.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
p_switch.cpp
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
p_tags.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_tags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_teleport.cpp
- made Teleport_NoFog compatible with Hexen and Eternity.
2016-04-23 21:32:40 +02:00
p_terrain.cpp
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
p_terrain.h
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
p_things.cpp
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_tick.cpp
- trimmed down the AActor Spawn interface and removed all non-float variants.
2016-03-23 10:42:41 +01:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- let Trace() be a bit smarter about checking 3D slopes. If one matches right up with the floor or ceiling at the line where the trace enters a sector, check a second point to see whether we deal with something inside valid sector bounds or not.
2016-05-01 19:30:51 +02:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_user.cpp
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
2016-04-17 23:48:04 +02:00
p_writemap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_xlat.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
parsecontext.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
po_man.h
- added polyportal offset updates.
2016-04-17 17:10:11 +02:00
portal.cpp
- fixed: The skybox pointer in FSectorPortal must at least be initialized to nullptr when the struct is deserialized, to avoid an access violation if the partially initialized data is used. This can happen when P_SerializeThinkers destroys the original thinkers that were created on map load.
2016-05-13 10:07:01 +02:00
portal.h
- fixed: The skybox pointer in FSectorPortal must at least be initialized to nullptr when the struct is deserialized, to avoid an access violation if the partially initialized data is used. This can happen when P_SerializeThinkers destroys the original thinkers that were created on map load.
2016-05-13 10:07:01 +02:00
r_3dfloors.cpp
Fix unneeded fixed_t height in R_3D_AddHeight()
2016-04-26 23:11:27 -05:00
r_3dfloors.h
Commence renderer floatification
2016-04-22 23:09:13 -05:00
r_bsp.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
r_bsp.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_defs.h
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
r_draw.cpp
Remove halfviewwidth
2016-04-27 22:49:36 -05:00
r_draw.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_drawt.cpp
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
2016-05-09 23:16:06 +02:00
r_main.h
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
r_plane.cpp
Fix incorrect texture mapping vectors for slopes
2016-04-29 20:35:55 -05:00
r_plane.h
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
r_renderer.h
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
r_segs.cpp
- only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules.
2016-05-11 12:04:41 +02:00
r_segs.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_sky.cpp
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
r_sky.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_state.h
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
r_swrenderer.cpp
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
r_swrenderer.h
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
r_things.cpp
- removed the last remaining uses of the finesine table from the rendering code.
2016-04-28 11:37:02 +02:00
r_things.h
- removed the last remaining uses of the finesine table from the rendering code.
2016-04-28 11:37:02 +02:00
r_utility.cpp
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
2016-05-09 23:16:06 +02:00
r_utility.h
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
Load mono copies of multichannel sounds that are used in 3D
2016-05-01 21:44:03 +02:00
s_environment.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
s_sndseq.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sound.cpp
- fixed warning in s_sound.cpp
2016-05-11 10:32:57 +02:00
s_sound.h
Load mono copies of multichannel sounds that are used in 3D
2016-05-01 21:44:03 +02:00
sc_man.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
sc_man.h
Add new state options to parser and actually enable them
2016-03-03 18:33:07 -06:00
sc_man_scanner.re
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
sc_man_tokens.h
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
statnums.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
Merge branch 'master' into floatcvt
2016-04-04 01:21:24 +02:00
teaminfo.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_blend.cpp
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
Fix rendering with SW 2D: modf usage was backwards
2016-04-23 21:29:40 -05:00
v_font.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_font.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_palette.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
v_video.h
- allow specifying actor classes whose graphics to precache through MAPINFO.
2016-05-01 22:47:36 +02:00
valgrind.inc
vectors.h
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
2016-05-09 23:16:06 +02:00
version.h
- savegame version bump for a GZDoom exclusive change (to avoid synchronization problems in the future.)
2016-05-08 09:27:42 +02:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
zstring.h
Normalize line endings
2016-03-01 09:47:10 -06:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00