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- Fixed drop style gameinfo inconsistency.
The gameinfo option was ignored when deciding the initial spawn height position.
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1 changed files with 2 additions and 2 deletions
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@ -3158,7 +3158,7 @@ AInventory *P_DropItem (AActor *source, PClassActor *type, int dropamount, int c
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int style = sv_dropstyle;
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if (style == 0)
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{
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style = (gameinfo.gametype == GAME_Strife) ? 2 : 1;
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style = gameinfo.defaultdropstyle;
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}
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if (style == 2)
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{
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@ -3206,7 +3206,7 @@ AInventory *P_DropItem (AActor *source, PClassActor *type, int dropamount, int c
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void P_TossItem (AActor *item)
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{
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int style = sv_dropstyle;
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if (style==0) style= gameinfo.defaultdropstyle;
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if (style==0) style = gameinfo.defaultdropstyle;
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if (style==2)
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{
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