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- Fixed GCC and Clang compilation errors.
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6ffb5fa164
commit
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3 changed files with 7 additions and 4 deletions
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@ -1086,7 +1086,7 @@ CCMD(currentpos)
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if(mo)
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{
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Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
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mo->X(), mo->Y(), mo->Z(), mo->Angles.Yaw, mo->floorz, mo->Sector->sectornum, mo->Sector->lightlevel);
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mo->X(), mo->Y(), mo->Z(), mo->Angles.Yaw.Normalized360().Degrees, mo->floorz, mo->Sector->sectornum, mo->Sector->lightlevel);
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}
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else
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{
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@ -2122,8 +2122,10 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
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// it slopes or the player's eyes are bobbing in and out.
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bool oldAboveFakeFloor, oldAboveFakeCeiling;
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double viewheight = thing->player ? thing->player->viewheight : thing->Height / 2;
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oldAboveFakeFloor = oldAboveFakeCeiling = false; // pacify GCC
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double viewheight;
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// pacify GCC
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viewheight = thing->player ? thing->player->viewheight : thing->Height / 2;
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oldAboveFakeFloor = oldAboveFakeCeiling = false;
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if (oldsec->heightsec)
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{
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@ -3169,7 +3169,8 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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break;
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}
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fixed_t fzpos = FLOAT2FIXED(zpos);
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fixed_t fzpos;
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fzpos = FLOAT2FIXED(zpos); // pacify GCC
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topoff = WallSpriteTile->TopOffset << FRACBITS;
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dc_texturemid = topoff + FixedDiv (fzpos - viewz, yscale);
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