gzdoom-gles/wadsrc/static/actors
Christoph Oelckers 0f425c4c3c Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2015-09-15 12:53:28 +02:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-15 12:53:28 +02:00
heretic - removed the initial extra state of Heretic's Mummy's projectile to restore the original sound behavior. 2015-09-02 23:15:41 +02:00
hexen - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
raven - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
shared Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00
strife - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
actor.txt - Added A_SetFloatSpeed. 2015-09-06 19:57:43 -05:00
constants.txt Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00