Commit graph

135 commits

Author SHA1 Message Date
Christoph Oelckers
4fccadff7e - made the Timidity++ backend a library, now that it has no dependencies on GZDoom anymore.
# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 01:21:32 +01:00
Christoph Oelckers
4d2d143422 - gave libopen the same treatment and made it its own subproject
# Conflicts:
#	src/CMakeLists.txt
#	src/sound/mididevices/music_opnmidi_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_opnmidi_mididevice.cpp
2020-01-04 22:59:26 +01:00
Christoph Oelckers
a4f05f5741 - made libadl its own library subproject.
This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project.
This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.

# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	src/sound/mididevices/music_adlmidi_mididevice.cpp
2020-01-04 22:56:56 +01:00
Christoph Oelckers
040cb17370 - moved third party library projects to a subfolder to reduce size of the root.
# Conflicts:
#	CMakeLists.txt
#	libraries/glslang/OGLCompilersDLL/CMakeLists.txt
#	libraries/glslang/OGLCompilersDLL/InitializeDll.cpp
#	libraries/glslang/OGLCompilersDLL/InitializeDll.h
#	libraries/glslang/glslang/CMakeLists.txt
#	libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp
#	libraries/glslang/glslang/GenericCodeGen/Link.cpp
#	libraries/glslang/glslang/Include/BaseTypes.h
#	libraries/glslang/glslang/Include/Common.h
#	libraries/glslang/glslang/Include/ConstantUnion.h
#	libraries/glslang/glslang/Include/InfoSink.h
#	libraries/glslang/glslang/Include/InitializeGlobals.h
#	libraries/glslang/glslang/Include/PoolAlloc.h
#	libraries/glslang/glslang/Include/ResourceLimits.h
#	libraries/glslang/glslang/Include/ShHandle.h
#	libraries/glslang/glslang/Include/Types.h
#	libraries/glslang/glslang/Include/arrays.h
#	libraries/glslang/glslang/Include/intermediate.h
#	libraries/glslang/glslang/Include/revision.h
#	libraries/glslang/glslang/Include/revision.template
#	libraries/glslang/glslang/MachineIndependent/Constant.cpp
#	libraries/glslang/glslang/MachineIndependent/InfoSink.cpp
#	libraries/glslang/glslang/MachineIndependent/Initialize.cpp
#	libraries/glslang/glslang/MachineIndependent/Initialize.h
#	libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp
#	libraries/glslang/glslang/MachineIndependent/Intermediate.cpp
#	libraries/glslang/glslang/MachineIndependent/LiveTraverser.h
#	libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp
#	libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp
#	libraries/glslang/glslang/MachineIndependent/ParseHelper.h
#	libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp
#	libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp
#	libraries/glslang/glslang/MachineIndependent/RemoveTree.h
#	libraries/glslang/glslang/MachineIndependent/Scan.cpp
#	libraries/glslang/glslang/MachineIndependent/Scan.h
#	libraries/glslang/glslang/MachineIndependent/ScanContext.h
#	libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp
#	libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp
#	libraries/glslang/glslang/MachineIndependent/SymbolTable.h
#	libraries/glslang/glslang/MachineIndependent/Versions.cpp
#	libraries/glslang/glslang/MachineIndependent/Versions.h
#	libraries/glslang/glslang/MachineIndependent/attribute.cpp
#	libraries/glslang/glslang/MachineIndependent/attribute.h
#	libraries/glslang/glslang/MachineIndependent/gl_types.h
#	libraries/glslang/glslang/MachineIndependent/glslang.y
#	libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp
#	libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h
#	libraries/glslang/glslang/MachineIndependent/intermOut.cpp
#	libraries/glslang/glslang/MachineIndependent/iomapper.cpp
#	libraries/glslang/glslang/MachineIndependent/iomapper.h
#	libraries/glslang/glslang/MachineIndependent/limits.cpp
#	libraries/glslang/glslang/MachineIndependent/linkValidate.cpp
#	libraries/glslang/glslang/MachineIndependent/localintermediate.h
#	libraries/glslang/glslang/MachineIndependent/parseConst.cpp
#	libraries/glslang/glslang/MachineIndependent/parseVersions.h
#	libraries/glslang/glslang/MachineIndependent/pch.cpp
#	libraries/glslang/glslang/MachineIndependent/pch.h
#	libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h
#	libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
#	libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h
#	libraries/glslang/glslang/MachineIndependent/reflection.cpp
#	libraries/glslang/glslang/MachineIndependent/reflection.h
#	libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt
#	libraries/glslang/glslang/OSDependent/Unix/ossource.cpp
#	libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt
#	libraries/glslang/glslang/OSDependent/Windows/main.cpp
#	libraries/glslang/glslang/OSDependent/Windows/ossource.cpp
#	libraries/glslang/glslang/OSDependent/osinclude.h
#	libraries/glslang/glslang/Public/ShaderLang.h
#	libraries/glslang/glslang/updateGrammar
#	libraries/glslang/spirv/CMakeLists.txt
#	libraries/glslang/spirv/GLSL.ext.AMD.h
#	libraries/glslang/spirv/GLSL.ext.EXT.h
#	libraries/glslang/spirv/GLSL.ext.KHR.h
#	libraries/glslang/spirv/GLSL.ext.NV.h
#	libraries/glslang/spirv/GLSL.std.450.h
#	libraries/glslang/spirv/GlslangToSpv.cpp
#	libraries/glslang/spirv/GlslangToSpv.h
#	libraries/glslang/spirv/InReadableOrder.cpp
#	libraries/glslang/spirv/Logger.cpp
#	libraries/glslang/spirv/Logger.h
#	libraries/glslang/spirv/SPVRemapper.cpp
#	libraries/glslang/spirv/SPVRemapper.h
#	libraries/glslang/spirv/SpvBuilder.cpp
#	libraries/glslang/spirv/SpvBuilder.h
#	libraries/glslang/spirv/SpvPostProcess.cpp
#	libraries/glslang/spirv/SpvTools.cpp
#	libraries/glslang/spirv/SpvTools.h
#	libraries/glslang/spirv/bitutils.h
#	libraries/glslang/spirv/disassemble.cpp
#	libraries/glslang/spirv/disassemble.h
#	libraries/glslang/spirv/doc.cpp
#	libraries/glslang/spirv/doc.h
#	libraries/glslang/spirv/hex_float.h
#	libraries/glslang/spirv/spirv.hpp
#	libraries/glslang/spirv/spvIR.h
#	src/CMakeLists.txt
2020-01-04 21:30:08 +01:00
Christoph Oelckers
91cc264fd4 - disable runtime buffer security check in release build.
This has a minor but measurable effect on performance because it gets inserted into every function which uses a local stack space structure.
2019-12-13 00:04:52 +01:00
David Carlier
9dad219d4e Inclusion of check symbol cmake's module. 2019-06-02 22:00:42 +02:00
Danilo Spinella
8b184a2d6a Check for execinfo.h and add libexecinfo if needed
Some systems (e.g. musl) do not have execinfo.h header.
Check if libexecinfo (library that provides execinfo.h header
and its functions) is installed in the system, and add
its linker flag if needed.
2019-06-02 22:00:40 +02:00
Danilo Spinella
56467d5347 Add support for musl-fts library
# Conflicts:
#	CMakeLists.txt
2019-06-02 22:00:38 +02:00
Christoph Oelckers
8d157f3ced - switched the Windows backend to use the Windows Unicode API.
With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page.
Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page.

So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.

# Conflicts:
#	src/rendering/hwrenderer/postprocessing/hw_postprocess.h
#	src/win32/base_sysfb.cpp
#	src/win32/i_main.cpp
#	src/win32/win32basevideo.cpp
#	src/win32/win32glvideo.cpp

# Conflicts:
#	src/version.h
#	src/win32/i_main.cpp
#	src/win32/i_system.cpp
#	src/win32/optwin32.h
#	src/win32/win32gliface.cpp
#	wadsrc/static/language.enu
2019-05-14 16:17:05 +02:00
alexey.lysiuk
7fecc973f5 - disabled VM JIT completely on unsuported platforms 2019-04-27 13:47:47 +02:00
Christoph Oelckers
7eb449d11b - fixed optimization settings of RelWithDebInfo build to match the regular release version.
CMake sets RelWithDebInfo to only inline functions explicitly marked as such whereas Release is allowed to inline everything suitable.
2019-04-27 13:47:38 +02:00
Rachael Alexanderson
bbbc01f144 - force internal GME with any build environment created after this commit. if anyone is using a build environment from before - you will have to make sure to enable the relevant variable - or simply nuke and recreate. this applies only if you have the GME library installed on your system - if you were using the internal before, anyhow, you don't have to make any changes 2019-04-27 12:37:58 +02:00
Rachael Alexanderson
77c97afd2b - force CMake to use internal asmjit. I left it in a state so that it can easily be changed back in the future. 2019-04-25 13:10:49 +02:00
Magnus Norddahl
d651c02b17 - embed and use asmjit to JIT ZScript VM functions 2019-04-15 14:31:22 +02:00
Vitaly Novichkov
a1c7ec4c61 Update GME up to 0.6.2 version 2018-11-02 13:06:59 +01:00
drfrag666
11ebbc689d - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00
alexey.lysiuk
ac73549bd2 - use libc++ for all targets on macOS
clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9
(cherry picked from commit ce18ff1df3)

# Conflicts:
#	CMakeLists.txt
2018-05-10 21:49:07 +02:00
alexey.lysiuk
447ec51027 Updated JPEG library to version 9c
Reestablished a few initially removed features to use library's source code without modifications and updated readme file accordingly

http://www.ijg.org/
http://www.ijg.org/files/jpegsrc.v9c.tar.gz
(cherry picked from commit c821b9c2d6)
2018-05-10 14:08:15 +02:00
drfrag666
1acba42baa - Disabled position independent executable for MinGW
This broke MinGW-w64 but was ignored with tdm-gcc.
2018-04-26 12:59:34 +02:00
Christoph Oelckers
5c7f2e0217 - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
Christoph Oelckers
4c4f8288a4 - disable XP toolset warning for 64 bit builds.
- fixed an error with assigning a string constant to a non-const char * variable that was pointed out by compiling with /permissive-.
2018-03-25 10:50:14 +02:00
alexey.lysiuk
7dce4cfaf9 Added CMake option to suppress zipdir output
Cleaned up add_pk3() function a bit
2018-03-09 15:20:55 +02:00
alexey.lysiuk
25d53ecd2c Enabled position independent executable for generic GCC/Clang
This affects mostly Linux (and probably MinGW) as default toolchains for Windows and macOS have the corresponding option turned on by default
2017-12-29 09:39:01 +02:00
Rachael Alexanderson
6044c46d39 - rename wadsrc_optionalassets wadsrc_extra 2017-09-09 05:54:07 -04:00
Rachael Alexanderson
b7f6126bcd - First commit of archive split - preserve original assets
- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
2017-09-07 04:08:09 -04:00
alexey.lysiuk
2f3cd7775a Added list of Windows XP compatible toolsets to CMake
When generating projects for Visual Studio 2017 with v141_xp toolset CMake no longer warns about incompatibility with Windows XP
2017-08-23 18:02:44 +03:00
alexey.lysiuk
680d1b2dd6 Moved all CMake modules and launcher templates to designated directory
Let's not pollute root directory with various files
2017-04-23 14:49:36 +03:00
Christoph Oelckers
f0d741241d - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
Christoph Oelckers
c219811a54 - removed FMod as the last remaining piece of code that is not GPL compatible.
Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
4cd0d3d454 - removed the Vector class in the GL renderer and replaced all its uses with FVector3.
- optimized the math to get a plane equation from a linedef. The original code used a generic algorithm that knew nothing about the fact that Doom walls are always perfectly vertical. With this knowledge the plane calculation can be reduced to a lot less code because retrieving the normal is trivial in this special case.
- use the SSE2 rsqrtss instruction to calculate a wall's length, because this is by far the most frequent use of square roots in the GL renderer. So far this is only active on x64, it may be activated on 32 bit later as well, but only after it has been decided if 32 bit builds should be x87 or SSE2.

# Conflicts:
#	src/gl/dynlights/gl_dynlight.cpp

# Conflicts:
#	src/g_shared/a_dynlightdata.cpp
2017-03-12 19:59:45 +01:00
Christoph Oelckers
ef3421eee5 - moved dynamic lights out of the GL code into the common game code.
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Rachael Alexanderson
536e8fad19 - Make QZDoom GZDoom again! 2017-03-09 11:51:42 -05:00
Magnus Norddahl
735157aea4 Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!) 2017-02-25 01:22:54 +01:00
Rachael Alexanderson
9ed45c7e03 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
Jason A. Yundt
4c420938c9 - Added install rules so that 'make install' works. 2016-10-26 20:57:42 -04:00
raa-eruanna
172f521002 Merge http://github.com/rheit/zdoom 2016-09-29 05:37:07 -04:00
Christopher Bruns
3ecd20c4a1 Enhance IDE list of PK3 source files using a more complicated approach than I had hoped for. 2016-09-29 00:43:23 +02:00
Christopher Bruns
a83d1facdf Use GLOB_RECURSE and exclude file names with brackets, for a more complete list of PK3 source files for the IDE.
# Conflicts:
#	CMakeLists.txt
2016-09-29 00:43:22 +02:00
raa-eruanna
1b3f652abb Merge http://github.com/rheit/zdoom 2016-09-25 19:43:54 -04:00
Christopher Bruns
a7044c9a8b Remove quotation marks that cause trouble with older versions of CMake. 2016-09-25 22:11:08 +02:00
raa-eruanna
9ecb7d44f7 Merge http://github.com/coelckers/gzdoom 2016-09-24 23:36:47 -04:00
Christoph Oelckers
6b02ea9871 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	CMakeLists.txt
2016-09-24 09:28:09 +02:00
Christopher Bruns
e9f31e5f95 Fix tabbing of recent change to CMakeLists.txt to match previous version. 2016-09-24 09:17:18 +02:00
Christopher Bruns
19c3529d32 Add a comment describing my enhancement to the CMake PK3 target rule. 2016-09-24 09:17:17 +02:00
Christopher Bruns
fa52c9d098 Add first level folder contents to SOURCES for PK3 targets, so I can open the files from Visual Studio.
(cherry picked from commit c378cd4ff0b901051671932a39e3cb56e82541f4)

# Conflicts:
#	CMakeLists.txt
2016-09-24 09:17:17 +02:00
Christoph Oelckers
d128e28044 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-14 21:05:45 +02:00
raa-eruanna
81545d9b4e Merge http://github.com/rheit/zdoom
# Conflicts:
#	src/v_video.cpp
2016-09-14 02:24:59 -04:00
raa-eruanna
b85e3b56e3 Establish QZDoom 2016-09-14 02:21:35 -04:00
Braden Obrzut
fd53aefbf2 Added warning if building on Visual Studio 2015 without v140_xp. 2016-09-13 20:55:31 -04:00
Christoph Oelckers
f4e4221da7 Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-05 21:51:54 +02:00