Rachael Alexanderson
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a937f709aa
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- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
- this developer's insanity level increased another 21%
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2017-06-04 12:30:35 +02:00 |
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Rachael Alexanderson
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89b372cb01
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- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
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2017-06-04 12:30:35 +02:00 |
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Rachael Alexanderson
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c252b5d753
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- fixed: forgot to assign +ZDOOMTRANS to rockets
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2017-06-04 12:30:35 +02:00 |
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Rachael Alexanderson
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01f88cfb16
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- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
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2017-06-04 12:30:35 +02:00 |
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Magnus Norddahl
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7acb492852
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
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Magnus Norddahl
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265df4b797
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- Change shadowmap resolution from 1024 to 128
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2017-06-03 21:19:34 +02:00 |
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Christoph Oelckers
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1df7dc81e6
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- fixed: The statusbar's MustDrawLog method was called with an incorrect number of parameters.
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2017-06-03 19:44:22 +02:00 |
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Magnus Norddahl
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797cb94b4f
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- Add stat shadowmap to get performance for the upload part of the shadow maps
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2017-06-03 19:24:54 +02:00 |
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Magnus Norddahl
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7edb75d299
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- The mandatory include compile error fix for unix
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2017-06-03 18:28:12 +02:00 |
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Magnus Norddahl
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d38dae5de8
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- Add gpu stat that displays how much time the GPU spent on named GL groups
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2017-06-03 18:14:24 +02:00 |
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jplebreton
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2c7a0c87c8
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add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
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2017-06-03 18:02:27 +02:00 |
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Magnus Norddahl
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f593e2aa3c
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- Fix stat output to use the console scale
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2017-06-03 16:58:09 +02:00 |
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Rachael Alexanderson
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cdc0bf1cd5
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- condense all of unloved/2.pk3's compatibility entries together since they are all the same
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2017-06-02 16:58:22 -04:00 |
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Kirill Gavrilov
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2a8ebc6c27
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Fixed broken Interleaved 3D output when GL Sampler objects are used
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2017-06-02 09:10:38 +02:00 |
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Rachael Alexanderson
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5502421901
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- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
- this fixes crosshairs being drawn black
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2017-06-01 16:21:15 -04:00 |
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Magnus Norddahl
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c30010370e
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- Fix voxels not being rendered when the replaced sprite texture doesn't exist
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2017-06-01 00:26:25 +02:00 |
|
Rachael Alexanderson
|
9e2d44e9c8
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- Added a number of missing textures for all 4 episodes of Ultimate Doom
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2017-05-31 21:29:25 +02:00 |
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Rachael Alexanderson
|
f753a8bfbc
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- Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki.
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2017-05-31 11:28:27 -04:00 |
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Rachael Alexanderson
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907d1e0056
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- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
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2017-05-31 08:46:29 -04:00 |
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Christoph Oelckers
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1bd3098dec
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- Now we are at 3.2pre.
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2017-05-31 12:52:38 +02:00 |
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Christoph Oelckers
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d8d4723ae1
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- removed PCD_GetActorZ double check.
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2017-05-31 11:52:51 +02:00 |
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Christoph Oelckers
|
1465102ba0
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- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
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2017-05-31 11:33:57 +02:00 |
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Christoph Oelckers
|
afa2888acb
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- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
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2017-05-31 10:41:43 +02:00 |
|
Christoph Oelckers
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977d5988c5
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- fixed weapon sprite light calculation for low light levels.
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2017-05-31 09:27:50 +02:00 |
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Christoph Oelckers
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b50123ec6b
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- avoid function call in VM code.
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
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2017-05-30 17:50:56 +02:00 |
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alexey.lysiuk
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62bac1d612
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Added check for nullptr to CLSS and META instructions of scripting VM
https://forum.zdoom.org/viewtopic.php?t=56667
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2017-05-30 18:09:51 +03:00 |
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alexey.lysiuk
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0c90253a5d
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Fixed potentially broken portal rendering after OpenGL context change
https://forum.zdoom.org/viewtopic.php?t=56393
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2017-05-30 13:01:51 +03:00 |
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alexey.lysiuk
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7e7e1ff12e
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Added VS2017 Release targets to AppVeyor configuration
Removed VS2015 Win32 Debug target to speedup build process
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2017-05-29 14:50:39 +03:00 |
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alexey.lysiuk
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3b61be3145
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Removed dependency on dxguid library
It's impossible to use VS2017 with XP compatible toolset otherwise
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2017-05-29 14:46:56 +03:00 |
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alexey.lysiuk
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0f936f39d8
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Rewrote directory creation function for Windows
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
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2017-05-29 12:20:30 +03:00 |
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Rachael Alexanderson
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b7295775b9
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- Print out warnings when Direct3D initialization fails.
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2017-05-29 01:01:08 -04:00 |
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Magnus Norddahl
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1505f75669
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- Fix testcolor and testfade in the software renderer
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2017-05-28 23:57:09 +02:00 |
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alexey.lysiuk
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f759e1155a
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Damage factor on armor is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=56632
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2017-05-28 17:41:44 +03:00 |
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alexey.lysiuk
|
e56cda1350
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Fixed crash on change particular sound options
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
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2017-05-28 17:18:35 +03:00 |
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Rachael Alexanderson
|
9435a09f1e
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- Added vid_glswfb to menu on Mac.
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2017-05-27 08:01:56 -04:00 |
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Rachael Alexanderson
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d0c1dc9b02
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- Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459
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2017-05-27 06:53:36 -04:00 |
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Rachael Alexanderson
|
a7cc6fb1ba
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- fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef
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2017-05-27 05:12:59 -04:00 |
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Rachael Alexanderson
|
9ebf1ec9a2
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- Update menu to match new vid_glswfb config
- Added vid_glswfb to menu on Linux
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2017-05-27 04:58:48 -04:00 |
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Rachael Alexanderson
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4545bb2fa1
|
- rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated.
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2017-05-27 04:52:43 -04:00 |
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Magnus Norddahl
|
b111a708da
|
- Fix compile error and some warnings
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2017-05-27 06:27:36 +02:00 |
|
Magnus Norddahl
|
3f991429d1
|
- Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer
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2017-05-27 02:31:15 +02:00 |
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alexey.lysiuk
|
67d313cf25
|
Fixed megasphere item selection in bot code
https://forum.zdoom.org/viewtopic.php?t=56604
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2017-05-26 11:54:42 +03:00 |
|
alexey.lysiuk
|
d633e8afc1
|
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
https://forum.zdoom.org/viewtopic.php?t=56582
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2017-05-25 10:41:06 +03:00 |
|
alexey.lysiuk
|
3da02764d5
|
Updated Travis CI configuration
Use MinSizeRel configuration with Clang 4.0 on Linux
Use Debug configuration with GCC 7
|
2017-05-25 10:30:55 +03:00 |
|
alexey.lysiuk
|
d766d22336
|
Added GCC 7 target to Travis CI configuration
|
2017-05-24 11:16:02 +03:00 |
|
Christoph Oelckers
|
9d73e4c635
|
- fixed errors in wallsprite setup for the classic software renderer:
* it did not use the correct texture.
* it had a math error in the right edge's y-coordinate calculation.
|
2017-05-23 09:37:38 +02:00 |
|
Dugan Chen
|
bc0f9023f6
|
Add mem_fn header to oalsound.cpp
|
2017-05-22 21:54:58 +02:00 |
|
svdijk
|
bdfc42182f
|
OPLsynth: Default to center panning.
|
2017-05-22 09:15:02 +02:00 |
|
Christoph Oelckers
|
42e62d9005
|
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
|
2017-05-21 21:30:46 +02:00 |
|
Christoph Oelckers
|
7bc5573baa
|
- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
This entry point was the only one missing that call.
|
2017-05-21 12:45:49 +02:00 |
|