Christoph Oelckers
ed6ab39b2d
- moved third party library projects to a subfolder to reduce size of the root.
2019-07-14 15:06:54 +02:00
Vitaly Novichkov
8450dc5fdb
Update GME up to 0.6.2 version
2018-11-01 00:15:41 +01:00
alexey.lysiuk
5177868773
Revert "Removed workaround for MSVC 2017 compiler bug"
...
This reverts commit 9da92facda
.
2018-04-07 08:05:50 +03:00
alexey.lysiuk
9da92facda
Removed workaround for MSVC 2017 compiler bug
...
Apparently Microsoft fixed it in the recent update
2018-04-03 12:13:40 +03:00
alexey.lysiuk
31f2bb5218
Extended workaround for bug in VS2017 compiler to 32-bit build
...
game-music-emu\gme\fir_resampler.cpp(32): fatal error C1001: An internal error has occurred in the compiler.
2017-12-15 11:05:53 +02:00
alexey.lysiuk
ea6daf0212
Added workaround for MSVC 2017 internal compiler error
...
game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)
2017-10-29 16:14:04 +02:00
Christoph Oelckers
340faef1ec
- fixed a few 64-bit warnings.
2016-02-13 13:37:28 +01:00
Randy Heit
138e7ff749
Redo GME warning-silencing that was undone by commit fbddfbe57
2014-04-03 17:16:40 -05:00
Randy Heit
fbddfbe576
Upgrade game-music-emu to version 0.6.0
2014-04-03 09:19:51 -05:00
Randy Heit
a8de4fc2da
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
...
everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.
SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00