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- moved third party library projects to a subfolder to reduce size of the root.
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parent
ec52e90e54
commit
ed6ab39b2d
578 changed files with 23 additions and 23 deletions
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@ -300,9 +300,9 @@ option(FORCE_INTERNAL_ASMJIT "Use internal asmjit" ON)
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mark_as_advanced( FORCE_INTERNAL_ASMJIT )
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if (HAVE_VULKAN)
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add_subdirectory( glslang/glslang)
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add_subdirectory( glslang/spirv )
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add_subdirectory( glslang/OGLCompilersDLL )
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add_subdirectory( libraries/glslang/glslang)
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add_subdirectory( libraries/glslang/spirv )
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add_subdirectory( libraries/glslang/OGLCompilersDLL )
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endif()
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# Fast math flags, required by some subprojects
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@ -318,8 +318,8 @@ if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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else()
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message( STATUS "Using internal zlib" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib alongside zdoom
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add_subdirectory( zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
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add_subdirectory( libraries/zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/zlib )
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set( ZLIB_LIBRARIES z )
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set( ZLIB_LIBRARY z )
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endif()
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@ -343,8 +343,8 @@ if( ${HAVE_VM_JIT} )
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else()
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message( STATUS "Using internal asmjit" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside zdoom
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add_subdirectory( asmjit )
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set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/asmjit )
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add_subdirectory( libraries/asmjit )
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set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/asmjit )
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set( ASMJIT_LIBRARIES asmjit )
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set( ASMJIT_LIBRARY asmjit )
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endif()
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@ -354,8 +354,8 @@ if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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message( STATUS "Using system jpeg library, includes found at ${JPEG_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal jpeg library" )
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add_subdirectory( jpeg )
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set( JPEG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/jpeg )
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add_subdirectory( libraries/jpeg )
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set( JPEG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/jpeg )
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set( JPEG_LIBRARIES jpeg )
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set( JPEG_LIBRARY jpeg )
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endif()
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@ -364,8 +364,8 @@ if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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message( STATUS "Using system bzip2 library, includes found at ${BZIP2_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal bzip2 library" )
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add_subdirectory( bzip2 )
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set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" )
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add_subdirectory( libraries/bzip2 )
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set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/bzip2" )
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set( BZIP2_LIBRARIES bz2 )
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set( BZIP2_LIBRARY bz2 )
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endif()
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@ -377,12 +377,12 @@ else()
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# Use MAME as it's balanced emulator: well-accurate, but doesn't eats lot of CPU
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# Nuked OPN2 is very accurate emulator, but it eats too much CPU for the workflow
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set( GME_YM2612_EMU "MAME" )
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add_subdirectory( game-music-emu )
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set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/game-music-emu" )
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add_subdirectory( libraries/game-music-emu )
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set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/game-music-emu" )
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set( GME_LIBRARIES gme )
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endif()
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/lzma/C" )
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if( NOT CMAKE_CROSSCOMPILING )
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if( NOT CROSS_EXPORTS )
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@ -400,10 +400,10 @@ install(DIRECTORY docs/
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DESTINATION ${INSTALL_DOCS_PATH}
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COMPONENT "Documentation")
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add_subdirectory( lzma )
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add_subdirectory( libraries/lzma )
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add_subdirectory( tools )
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add_subdirectory( dumb )
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add_subdirectory( gdtoa )
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add_subdirectory( libraries/dumb )
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add_subdirectory( libraries/gdtoa )
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add_subdirectory( wadsrc )
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add_subdirectory( wadsrc_bm )
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add_subdirectory( wadsrc_lights )
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