Commit Graph

3246 Commits

Author SHA1 Message Date
Randy Heit f897b1a1a2 - Make voxels slightly larger so that the size of one 3D "texel" is the same as one 2D texel at the same location.
SVN r3708 (trunk)
2012-06-24 03:56:53 +00:00
Randy Heit 41f2337e7a - Fixed: Texture positioning for one-sided lines marked ML_DONTPEGBOTTOM was wrong.
SVN r3707 (trunk)
2012-06-22 04:07:53 +00:00
Randy Heit 70c11f7568 - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Randy Heit c53c14b8c6 - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
SVN r3705 (trunk)
2012-06-22 03:30:57 +00:00
Christoph Oelckers 8bbe241dcf - fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectal monster.
SVN r3704 (trunk)
2012-06-21 09:11:00 +00:00
Christoph Oelckers 690e01d4fc - unset CF_FLY cheat flag when a player is spawned.
SVN r3703 (trunk)
2012-06-21 09:00:02 +00:00
Christoph Oelckers 814ce3d39c - fixed: The D3D FlatFill function ignored the alpha channel, unlike its counterpart in the paletted renderer.
SVN r3702 (trunk)
2012-06-21 08:54:50 +00:00
Christoph Oelckers a8ac550827 - fixed: a few DECORATE commands had incorrect parameter lists.
SVN r3700 (trunk)
2012-06-21 07:55:59 +00:00
Braden Obrzut d652acb9e4 - Fixed: Auxilery statusbars didn't respect the forcescaled flag.
SVN r3699 (trunk)
2012-06-19 05:22:24 +00:00
Christoph Oelckers 67e4d93395 - fixed: The Wraithverge's sprits couldn't be blasted anymore due to some incomplete changes related to how A_Blast handles the blast strength. AHolySpirit::SpecialBlastHandling still used the obsolete BLAST_FULLSTRENGTH constant.
SVN r3698 (trunk)
2012-06-17 10:28:55 +00:00
Randy Heit 7d3d09e523 - Quadruple ACS runaway limit to 2 million instructions.
SVN r3697 (trunk)
2012-06-17 04:06:52 +00:00
Randy Heit c8dede941c - Comment fix.
SVN r3696 (trunk)
2012-06-17 04:04:41 +00:00
Randy Heit 61742ee3a9 - Fixed: Heightsecs with SECF_FAKEFLOORONLY set should not clip sprites to the fake ceiling (since
it doesn't really exist).

SVN r3695 (trunk)
2012-06-17 03:28:04 +00:00
Randy Heit b982482f74 - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
2012-06-17 03:18:26 +00:00
Christoph Oelckers 37d9519673 - added Xaser's submission for no impact damage from blasting.
SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Christoph Oelckers ff25785781 - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag.
SVN r3692 (trunk)
2012-06-16 08:35:51 +00:00
Randy Heit 6e5c048df8 - Bah, you, GCC.
- Forgot to remove the _heapchk() calls.



SVN r3691 (trunk)
2012-06-16 04:28:23 +00:00
Randy Heit 661e33f364 - Added the CCMD listsnapshots to show which maps have savedata stored.
SVN r3690 (trunk)
2012-06-16 04:05:31 +00:00
Randy Heit 08272a29ad - Added textual descriptions of the zlib errors.
SVN r3689 (trunk)
2012-06-16 03:29:44 +00:00
Randy Heit c197d0687c - Fixed: FinalGC() needs to run before the type system is shut down.
- Fixed: Don't access class metadata at all in DObject::PropagateMark if the type system is shutdown.
- Fixed: If FCompressedMemFile::Reopen() fails, then it would try to double-free memory when deleted.

SVN r3688 (trunk)
2012-06-16 03:10:38 +00:00
Christoph Oelckers 970d5afcd2 - fixed: The text screen's color #6 should be brown, not dark yellow.
SVN r3687 (trunk)
2012-06-15 07:17:30 +00:00
Braden Obrzut af30e933e4 - Fixed: Direct instructions need to tag their strings before lookup.
SVN r3686 (trunk)
2012-06-11 21:46:47 +00:00
Christoph Oelckers 3d7c6811c1 - The bouncing check from r3643 cannot be applied retroactively to the existing DOOMBOUNCE flag because mods depend on the old behavior. Instead of modifying BOUNCE_OnOff's behavior the correct way of doing this has to be implemented as a separate flag in order to avoid problems.
SVN r3685 (trunk)
2012-06-10 10:17:49 +00:00
Christoph Oelckers e094e1b515 - restored the old underwater sinking code for players.
SVN r3684 (trunk)
2012-06-09 18:54:53 +00:00
Christoph Oelckers ba9f29531e - fixed: The music name wasn't recorded when a song was started with music volume set to 0.
SVN r3683 (trunk)
2012-06-09 14:41:18 +00:00
Christoph Oelckers 18839acddb - added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality.
SVN r3682 (trunk)
2012-06-09 11:05:25 +00:00
Randy Heit 086d0a797e - Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
a player_t pointer.

SVN r3681 (trunk)
2012-06-09 04:15:56 +00:00
Randy Heit 2c6763d750 - A_FPunchAttack no longer thrusts targets with INT_MAX mass.
- Folded duplicated code from A_FPunchAttack into a separate function.

SVN r3680 (trunk)
2012-06-09 04:00:39 +00:00
Christoph Oelckers 6db4164794 - added a check to the ANIMATED parser that prints an error message if it tries to read past the end of the lump.
SVN r3679 (trunk)
2012-06-06 07:02:30 +00:00
Braden Obrzut df7c03b933 - Also allow string constants on font names.
SVN r3678 (trunk)
2012-06-04 22:39:49 +00:00
Braden Obrzut 9b7e44c026 - Fixed: Allow string constants in SBarInfo whenever an actor name is required. The only exception is drawing the inventory icon with drawimage since it would be ambiguous, so I would advise using valid identifiers for class names even if it isn't required. Parenthesized syntax is required to use this feature where applicable.
SVN r3677 (trunk)
2012-06-04 22:26:26 +00:00
Christoph Oelckers ab737220f0 - fixed: The secret hint code did not resolve level names coming from the string table.
SVN r3676 (trunk)
2012-06-03 15:59:44 +00:00
Randy Heit 36d348dba6 - Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined.
SVN r3675 (trunk)
2012-06-02 03:12:14 +00:00
Christoph Oelckers 9e31ff0799 - fixed: CheckForPushSpecial's window check must also check 3D floors in the back sector.
SVN r3674 (trunk)
2012-05-31 10:07:30 +00:00
Christoph Oelckers 9c4a565366 - fixed: Inventory clearing after changing a level with the ACS ChangeLevel command did not properly clear the inventory. This will now use the same code as the ACS ClearInventory command.
SVN r3673 (trunk)
2012-05-31 09:46:07 +00:00
Christoph Oelckers 171066388f - last commit was broken. :(
SVN r3672 (trunk)
2012-05-31 08:51:40 +00:00
Christoph Oelckers e28ecdda50 - fixed: Option value sets for the menu may not be redefined. An attempt to do so must produce a fatal error.
SVN r3671 (trunk)
2012-05-31 08:47:55 +00:00
Randy Heit 3bd45f8011 - Fixed: The sinking-in-water code didn't really know what to do with things that aren't players.
SVN r3670 (trunk)
2012-05-31 04:32:37 +00:00
Randy Heit 2c3b57145a - When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is,
keep the scroll direction constant, no matter what the rotation.)

SVN r3669 (trunk)
2012-05-31 03:40:28 +00:00
Randy Heit 5b9b7a99ef - Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts.
SVN r3667 (trunk)
2012-05-26 01:05:49 +00:00
Randy Heit 9473e229f1 - Fix tiny error in A_WolfAttack, courtesy of Gez.
SVN r3666 (trunk)
2012-05-26 01:03:39 +00:00
Randy Heit 23acb77030 - Fixed: When DHUDMessageTypeOnFadeOut stops typing, it should reset Tics so that
DHUDMessageFadeOut::Tick() starts counting from the time the last line was fully displayed, not
  from the time its first character was displayed.

SVN r3665 (trunk)
2012-05-26 00:55:27 +00:00
Braden Obrzut 4753be45fc - The SBarInfo AspectRatio command should treat 17:10 ratios as 16:10 for better compatibility with existing status bars unless the statusbar explicitly checks for it.
SVN r3663 (trunk)
2012-05-19 08:44:58 +00:00
Braden Obrzut e62e806693 - ZDoom no longer errors if no precalculated COLORMAP is found.
SVN r3662 (trunk)
2012-05-18 02:30:07 +00:00
Christoph Oelckers 7356350d5c - fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state.
SVN r3661 (trunk)
2012-05-17 11:16:20 +00:00
Christoph Oelckers 0cc6822a11 - ensure that the 'owner' variable in the missile spawning functions is always valid.
SVN r3660 (trunk)
2012-05-17 10:57:57 +00:00
Christoph Oelckers 625ee246d7 - ensure that 'kill' always kills the player, regardless of damage factor.
SVN r3659 (trunk)
2012-05-17 07:50:13 +00:00
Braden Obrzut f4ff63e7c3 - Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture.
SVN r3658 (trunk)
2012-05-17 03:24:27 +00:00
Randy Heit 71e02e2d9e - Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one.
SVN r3657 (trunk)
2012-05-15 22:52:24 +00:00
Christoph Oelckers 6d993b8c04 - re-fix of r3655: 180° in angle_t needs to be specified as ANGLE_180.
SVN r3656 (trunk)
2012-05-15 22:33:08 +00:00