Magnus Norddahl
1b7d21790d
Merge branch 'sprite_texcoord_fix' into qzdoom
2016-11-01 23:14:46 +01:00
Magnus Norddahl
5814270980
Fix wrapping and scaling issue for the U texture coordinate for sprites
2016-11-01 22:58:53 +01:00
Magnus Norddahl
477fb6d676
Added missing copyrights
2016-11-01 21:44:33 +01:00
Magnus Norddahl
1ccf190c4f
Merge remote-tracking branch 'zdoom/master' into qzdoom
2016-11-01 19:51:17 +01:00
nashmuhandes
578bf9b09c
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 13:21:32 -04:00
Christoph Oelckers
48229837ed
- fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing.
2016-11-01 13:20:58 -04:00
Christoph Oelckers
bfb8886e93
- fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
...
Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:20:58 -04:00
nashmuhandes
b420347bab
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
Rachael Alexanderson
6755373f46
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
Rachael Alexanderson
f72ebe6768
- Extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the requested ruleset.
2016-11-01 15:09:08 +01:00
Rachael Alexanderson
33637dda23
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 09:47:01 -04:00
Christoph Oelckers
3f57269a8b
- fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing.
2016-11-01 13:36:33 +01:00
Christoph Oelckers
4cf0d76e8c
- fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
...
Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:33:18 +01:00
Edoardo Prezioso
46a311b23c
- Fixed a typo in 1 pixel tall support addition.
...
Found by Clang -Wparentheses warning.
2016-11-01 09:59:59 +01:00
Rachael Alexanderson
3102668dfa
- Removed mp### commands, extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the respective ruleset.
2016-11-01 03:28:30 -04:00
Marisa Heit
429aed85e1
Fixed: Masked midtexture yscale incorrectly used the texture's X scale
2016-11-01 01:57:43 -04:00
Rachael Alexanderson
c6ea262baf
Merge commit '8d7e400f8eaa964f359849df34306ade247cf850'
2016-11-01 01:52:33 -04:00
Marisa Heit
5df21fda68
Fixed: Masked midtexture yscale incorrectly used the texture's X scale
2016-11-01 00:18:56 -05:00
Marisa Heit
9388597443
Add 1 pixel tall and wide texture support to the renderer
...
- These require manual detection and overriding of the scaling factors to
0, because a right shift of (32-0) bits wraps around to 0 and results in
no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Marisa Heit
8d7e400f8e
Fixed: DCanvas::FillSimplePoly must set dc_destorg
...
- dc_destorg is normally set to the upper-left corner of the view window.
If there is a border, then this won't coincide with the upper-left
corner of the screen, and DCanvas::FillSimplePoly would merrily write off
the end of the screen buffer.
2016-10-31 22:34:46 -05:00
Rachael Alexanderson
fb8c05bcb3
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-31 21:27:16 -04:00
Christoph Oelckers
6e6249f896
- reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
...
This is needed so that 'offset(0,32)' does what it is supposed to do.
2016-10-31 18:53:28 +01:00
Magnus Norddahl
cdf8264dc3
Cube and dome sky modes
2016-10-31 08:30:39 +01:00
Magnus Norddahl
7a9c674f83
Add triangle fan and strip
2016-10-31 08:30:08 +01:00
Magnus Norddahl
a1ba371eed
Added triangle drawer to the software renderer
2016-10-31 06:09:46 +01:00
Rachael Alexanderson
7333bdb57e
- Changed helpful syntax error messages for mpmap, mprecordmap, and mpopen
2016-10-31 00:50:43 -04:00
Rachael Alexanderson
bc319dce1d
- Corrected syntax error messages for mpmap, mpopen, mprecordmap
...
- Added initial state for "multiplayernext" to prevent possible initialization errors.
- Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so.
2016-10-31 00:49:19 -04:00
Rachael Alexanderson
49cccfae42
- Added initial state for "multiplayernext" to prevent possible initialization errors.
2016-10-31 00:42:02 -04:00
Rachael Alexanderson
4c5723c10a
- Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so.
2016-10-31 00:29:15 -04:00
Rachael Alexanderson
beab686ca6
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-30 23:44:09 -04:00
Braden Obrzut
43b2584f79
- Fixed: Reference to freed stack object in R_FindPlane. This caused a massive slowdown (90% drop in total performance) in R_FindPlane when built with optimizations on in GCC6. Although I don't really understand why since the comparison should have been O(1) regardless of memory contents and even if the check failed every plane it would still be pretty fast, this is what they mean when they say that anything can happen when undefined behavior is triggered.
2016-10-30 23:27:29 -04:00
Rachael Alexanderson
de2122e2aa
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-30 21:36:13 -04:00
FishyClockwork
7c1f7aa81c
Restricted custom goodbyes to ZSDF
2016-10-30 20:27:07 +01:00
Kyle Evans
1502eae2ac
Add XPM (X PixMap) version of ZDoom icon
2016-10-30 19:31:32 +01:00
FishyClockwork
42be7bee93
For USDF treat Require/Exclude as unknown
...
For USDF treat Require/Exclude as an unknown keyword.
2016-10-30 19:30:55 +01:00
FishyClockwork
c341bc0d3c
Added restriction of Require/Exclude to ZSDF
...
Added restriction of Require/Exclude to ZSDF (namespace = "ZDoom";).
A warning will be printed if a Require/Exclude block is detected in USDF (namespace = "Strife";).
2016-10-30 19:30:54 +01:00
FishyClockwork
b1880964fa
Added two new sub-blocks for Choice blocks
...
Added two new sub-blocks for Choice blocks: Require and Exclude.
The syntax for both is the same as Cost blocks.
Require defines what item must be present in your inventory in order to show this choice/reply.
Exclude defines what item must not be present in your inventory in order to show this choice/reply.
If any Require/Exclude blocks are defined then this choice/reply will be hidden until all blocks of both types are satisfied.
2016-10-30 19:30:53 +01:00
Magnus Norddahl
a7d06ddd77
Add texturing to triangle drawer
2016-10-30 08:18:55 +01:00
Rachael Alexanderson
6ea0baac3a
- Next "pre" tag.
2016-10-29 22:49:34 -04:00
Rachael Alexanderson
e2fa16c99e
Actually - changed our minds - this is going to be 1.0. :)
2016-10-29 21:51:43 -04:00
Rachael Alexanderson
09961abeea
- Version 0.1.1 tag
2016-10-29 21:44:30 -04:00
Magnus Norddahl
de8260ed8b
Merge remote-tracking branch 'origin/dancingsprites' into qzdoom
2016-10-29 08:13:20 +02:00
Magnus Norddahl
87ea75169e
Fix texturefrac out of bounds bug
2016-10-29 08:11:12 +02:00
Magnus Norddahl
ea44a445af
Improve drawer debug info details
2016-10-29 07:20:16 +02:00
Magnus Norddahl
ea9b45d988
Change read access violations to be non-fatal
2016-10-29 06:50:09 +02:00
Magnus Norddahl
deaced4bfa
Merge remote-tracking branch 'origin/dancingsprites' into qzdoom
2016-10-29 06:14:22 +02:00
Magnus Norddahl
837ed7bd80
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
...
Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
2016-10-29 05:35:41 +02:00
Magnus Norddahl
54c94f6e58
Fix pinkie having the blues
2016-10-28 02:41:14 +02:00
Magnus Norddahl
767c3a2edd
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-28 01:55:59 +02:00
Rachael Alexanderson
9ed45c7e03
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-26 22:06:25 -04:00
Jason A. Yundt
4c420938c9
- Added install rules so that 'make install' works.
2016-10-26 20:57:42 -04:00
Christoph Oelckers
327d4d85a7
- fixed: UseOffsets can only be handled after the patch is has been set up.
2016-10-26 15:02:20 +02:00
Christoph Oelckers
12ce76426e
Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
...
This reverts commit 81449728d7
.
Reverted because it compromises the IWAD file lookup and fixing it properly is not so trivial.
The skipping of adding the file name extension was not only broken, but even after fixing the code does not work if the IWADs are located outside the working directory.
2016-10-26 12:13:57 +02:00
Rachael Alexanderson
692a0034b4
Merge http://github.com/rheit/zdoom
2016-10-26 06:10:52 -04:00
Christoph Oelckers
5309209039
- print a developer warning if the texture manager had to resolve a circular reference.
2016-10-26 12:03:28 +02:00
Christoph Oelckers
28fefdabc7
- added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
...
This fixes an issue with DUMP 2 which looked for patches of the same name as the texture currently being defined and where the patches had the same use type as the composite texture. The function as implemented would only find the newly added composite and print an error.
2016-10-26 11:56:15 +02:00
alexey.lysiuk
316e3395ad
Fixed crash on loading multipatch texture with height of 256
...
http://forum.zdoom.org/viewtopic.php?t=53953
2016-10-26 12:15:22 +03:00
Magnus Norddahl
2838e1b5de
Compile fix for macOS
2016-10-26 07:21:19 +02:00
Rachael Alexanderson
e533bc8234
Merge http://github.com/rheit/zdoom
2016-10-25 23:52:25 -04:00
Christoph Oelckers
fa8e05d56d
- do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name.
2016-10-25 22:40:58 +02:00
MaxED
81449728d7
Allows loading directories as IWADs using "-iwad" command line parameter.
2016-10-25 09:25:57 +02:00
Rachael Alexanderson
623910bd2a
- Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea.
2016-10-25 09:25:57 +02:00
Rachael Alexanderson
043e761eec
- Implemented sv_singleplayerrespawn
2016-10-25 09:25:56 +02:00
Rachael Alexanderson
b460ce31e8
Merge http://github.com/coelckers/gzdoom
2016-10-24 21:02:09 -04:00
Christoph Oelckers
f0ee3e3fa3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-25 01:04:43 +02:00
Christoph Oelckers
dad89b0783
- fixed: Portals with disconnected parts were not grouped correctly.
2016-10-25 01:03:44 +02:00
Christoph Oelckers
8368272b4d
- just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace.
2016-10-24 23:40:37 +02:00
Christoph Oelckers
4e4fd97950
- fixed: Multipatch textures may not set up their patch references until all textures have been loaded.
...
If done earlier they will not be able to detect overrides of sprites and graphics which are not part of the PATCHES lump. There was some fudging code to work around this problem but it was only partially working.
Now these textures only collect the texture name and use type during setup and resolve them after all textures have been created.
2016-10-24 23:35:18 +02:00
Christoph Oelckers
fe909c4e3b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-24 22:25:04 +02:00
Christoph Oelckers
93ec6eb92e
- fixed DACSThinker did not save its LastScript member.
...
This was probably responsible for some weird behavior recently, but with the addition of the OF_Transient flag this outright crashed because it left NULL pointers on reload in places where they weren't checked for.
2016-10-24 22:23:27 +02:00
Rachael Alexanderson
64ae207fb9
Merge http://github.com/coelckers/gzdoom
2016-10-24 01:07:10 -04:00
Christoph Oelckers
bea625a42c
- added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights.
2016-10-23 20:42:48 +02:00
Christoph Oelckers
fbe2b76705
- fixed checks in sprite sorting logic. There were some missing parentheses.
2016-10-23 19:08:43 +02:00
Christoph Oelckers
10203afa41
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-23 18:50:59 +02:00
Magnus Norddahl
6cd214c2b9
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-23 17:43:27 +02:00
Magnus Norddahl
86f36b3081
Add function returning the generated assembly for a given llvm module
2016-10-23 17:43:18 +02:00
Rachael Alexanderson
4934fc5070
- Removed duplicate definition from ZDoom merge
2016-10-23 08:19:29 -04:00
Rachael Alexanderson
7d174e6b3e
Merge ../zdoom
2016-10-23 08:17:28 -04:00
Rachael Alexanderson
1e9d3b1917
- Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea.
2016-10-23 08:14:54 -04:00
Rachael Alexanderson
a39807eb9a
- Implemented sv_singleplayerrespawn
2016-10-23 06:10:24 -04:00
Rachael Alexanderson
edf2556ea3
- Implemented sv_singleplayerrespawn
2016-10-23 06:06:59 -04:00
Marisa Heit
5ba5da0dcc
Fixed: Loading a savegame momentarily left players with undefined pitch limits
...
- This was only visible when using a screen wipe because the initial frame wiped
to would clamp the pitch to whatever undefined pitch range the player
had before the proper range was received.
2016-10-22 21:02:10 -05:00
Marisa Heit
31f01d076e
Fixed: Decals calculated "lighting" wrong
...
- Instead of calculating lighting based from the left edge of the wall
segment the decal was on, it was calculated from the left edge of the
wall instead.
2016-10-22 20:27:02 -05:00
Magnus Norddahl
d804f94a5e
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-22 21:36:29 +02:00
Magnus Norddahl
6c1c0d2972
Improve scene selection for SSAO so that the mainview drawmode always takes precedence
2016-10-22 21:35:49 +02:00
Magnus Norddahl
1f8b2ebd9f
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-22 21:26:30 +02:00
Magnus Norddahl
a3e19bf337
Fixed gl_ssao_portals not having effect
2016-10-22 21:25:29 +02:00
Rachael Alexanderson
02659fab95
Merge http://github.com/rheit/zdoom
2016-10-22 09:06:08 -04:00
Christoph Oelckers
853e49a077
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
2016-10-22 09:58:56 +02:00
Rachael Alexanderson
fb301d5996
Merge http://github.com/rheit/zdoom
2016-10-22 01:36:32 -04:00
Marisa Heit
5c596d3797
Change VM to increment PC after each instruction rather than before
...
- VC++ generated horribly stupid code for x64 when incrementing pc at the
beginning of each instruction by storing hundreds of copies of it for
every opcode executed. Incrementing pc at the end avoids this madness.
- It is possible I messed something up with this change. Hopefully not.
2016-10-21 22:11:23 -05:00
Rachael Alexanderson
9ee34254c8
- fixed: Crashing when using the "restart" ccmd
2016-10-21 19:26:05 -04:00
Rachael Alexanderson
f178043b81
Merge branch 'master' of https://github.com/raa-eruanna/QZDoom
2016-10-21 18:19:44 -04:00
Rachael Alexanderson
11a98bec7e
- fixed: Compiler error in hardware.cpp (vid_forceddraw)
2016-10-21 18:18:48 -04:00
Magnus Norddahl
2ba7915d1a
Merge remote-tracking branch 'origin/ssao' into qzdoom
2016-10-22 00:14:35 +02:00
Magnus Norddahl
e891911a99
Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls
2016-10-22 00:09:06 +02:00
Rachael Alexanderson
16fded31e1
- Show current renderer on startup. This is for diagnostic purposes when we ask people for their startup logs so we know what key settings are being used when there is a problem.
2016-10-21 17:53:21 -04:00
Magnus Norddahl
be2c50f11c
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-10-21 23:48:30 +02:00
raa-eruanna
9cf9cc1318
Merge http://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
Christoph Oelckers
b1289fa783
- fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame.
2016-10-21 19:24:40 +02:00