- Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea.

This commit is contained in:
Rachael Alexanderson 2016-10-23 08:14:54 -04:00 committed by Christoph Oelckers
parent 043e761eec
commit 623910bd2a
1 changed files with 3 additions and 1 deletions

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@ -65,10 +65,12 @@ static FRandom pr_skullpop ("SkullPop");
// [RH] # of ticks to complete a turn180
#define TURN180_TICKS ((TICRATE / 4) + 1)
// [SP] Allows respawn in single player
CVAR(Bool, sv_singleplayerrespawn, false, CVAR_SERVERINFO | CVAR_LATCH)
// Variables for prediction
CVAR (Bool, cl_noprediction, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, cl_predict_specials, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, sv_singleplayerrespawn, false, CVAR_SERVERINFO | CVAR_LATCH)
CUSTOM_CVAR(Float, cl_predict_lerpscale, 0.05f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{