Christoph Oelckers
d694e19f01
- split off the data generation parts of gl_skydome.cpp
2018-04-28 00:50:42 +02:00
Christoph Oelckers
785a6c2ce5
- moved gl_sky.cpp
2018-04-28 00:22:25 +02:00
Christoph Oelckers
fe2bfc6f11
- moved the API-independent parts of the decal code to hwrenderer/.
2018-04-27 20:34:20 +02:00
Christoph Oelckers
0d7c2527f2
- finished decal render refactoring.
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Decals will now be processed into a list in the processing pass, allowing to use the vertex buffer even on GL3 hardware and to offload this part of the work to a multithreaded worker task.
2018-04-27 20:18:52 +02:00
Christoph Oelckers
1ae2f06161
Merge branch 'wallwork' of https://github.com/coelckers/gzdoom into wallwork
2018-04-27 18:53:08 +02:00
Christoph Oelckers
58c0431396
- copied gl_SetupLights to hw_walls.cpp.
2018-04-27 18:53:01 +02:00
Christoph Oelckers
200848a487
Decal work. Not finished yet.
2018-04-27 11:40:23 +02:00
Christoph Oelckers
bbea6e7e3c
Begin2D doesn't need a return type anymore
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This was to tell the caller that software 2D was in use, but that doesn't exist anymore
2018-04-27 09:58:19 +02:00
Christoph Oelckers
fc0d673935
- moved the files
2018-04-27 00:28:30 +02:00
Christoph Oelckers
dd524b046e
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
2018-04-27 00:22:00 +02:00
Christoph Oelckers
937a2cf69f
- abstracted the vertex allocator.
2018-04-26 20:07:56 +02:00
Christoph Oelckers
cf8ee3130b
- gl_clock moved to hwrenderer.
2018-04-25 18:39:54 +02:00
Christoph Oelckers
982776d48d
- removed dependencies on GL-API related classes from gl_walls.cpp and gl_sky.cpp
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Not complete yet, but at least the GLWall memberes no longer reference GLSceneDrawer and the implementation dependent parts of FDrawInfo.
2018-04-25 14:58:13 +02:00
Christoph Oelckers
bf81799701
- typo
2018-04-25 13:59:27 +02:00
Christoph Oelckers
81341ac6c5
- Moved all static variables in hw_renderhacks into HWDrawInfo
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- removed the profiling code from hw_renderhacks because it was broken in its current state and if still needed needs to be redone differently.
2018-04-25 13:59:14 +02:00
Christoph Oelckers
f4e139485a
- fixed return value of hw_CheckViewArea.
2018-04-25 00:30:35 +02:00
Christoph Oelckers
c37ff22a05
- removed the intermediate FGLTexture class.
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This wasn't serving any real purpose anymore, and all its remaining functionality could be moved to FHardwareTexture
2018-04-24 20:41:52 +02:00
Christoph Oelckers
8d62ebd2f4
- renamed the functions in hw_fakeflat.cpp
2018-04-24 17:52:35 +02:00
Christoph Oelckers
0dcc6ec6d3
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/CMakeLists.txt
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_portal.cpp
# src/gl/scene/gl_scene.cpp
2018-04-24 17:39:03 +02:00
alexey.lysiuk
2ae8d39441
Removed all superfluous #include's
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Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Christoph Oelckers
e55b52f356
Moving the files to hwrenderer/
2018-04-24 11:58:04 +02:00
Christoph Oelckers
5ca1fca8d1
- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
2018-04-23 22:18:13 +02:00