mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts: # src/CMakeLists.txt # src/gl/renderer/gl_renderer.h # src/gl/scene/gl_portal.cpp # src/gl/scene/gl_scene.cpp
This commit is contained in:
commit
0dcc6ec6d3
383 changed files with 374 additions and 2102 deletions
|
@ -637,19 +637,7 @@ add_definitions(-DADLMIDI_DISABLE_MUS_SUPPORT -DADLMIDI_DISABLE_XMI_SUPPORT -DAD
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# Project files should be aware of the header files. We can GLOB these since
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# there's generally a new cpp for every header so this file will get changed
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if( WIN32 )
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set( EXTRA_HEADER_DIRS win32/*.h )
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elseif( APPLE )
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if( OSX_COCOA_BACKEND )
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set( EXTRA_HEADER_DIRS posix/*.h posix/cocoa/*.h )
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else()
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set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
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endif()
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else()
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set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
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endif()
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file( GLOB HEADER_FILES
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${EXTRA_HEADER_DIRS}
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fragglescript/*.h
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g_shared/*.h
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g_statusbar/*.h
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@ -663,6 +651,7 @@ file( GLOB HEADER_FILES
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posix/*.h
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posix/cocoa/*.h
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posix/sdl/*.h
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win32/*.h
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r_data/*.h
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r_data/models/*.h
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rapidjson/*.h
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@ -831,7 +820,6 @@ set( FASTMATH_SOURCES
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gl/scene/gl_walls.cpp
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gl/scene/gl_sprite.cpp
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gl/scene/gl_skydome.cpp
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gl/scene/gl_renderhacks.cpp
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gl/scene/gl_weapon.cpp
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gl/scene/gl_scene.cpp
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gl/scene/gl_swscene.cpp
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@ -845,6 +833,7 @@ set( FASTMATH_SOURCES
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hwrenderer/dynlights/hw_dynlightdata.cpp
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hwrenderer/scene/hw_fakeflat.cpp
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hwrenderer/scene/hw_clipper.cpp
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hwrenderer/scene/hw_renderhacks.cpp
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r_data/models/models.cpp
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r_data/matrix.cpp
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sound/adlmidi/adldata.cpp
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@ -919,7 +908,6 @@ set (PCH_SOURCES
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i_time.cpp
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info.cpp
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keysections.cpp
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lumpconfigfile.cpp
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m_alloc.cpp
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m_argv.cpp
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m_bbox.cpp
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|
|
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@ -34,7 +34,6 @@
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#include "actorptrselect.h"
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#include "actor.h"
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#include "d_player.h"
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#include "p_pspr.h"
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#include "p_local.h"
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//==========================================================================
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|
|
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@ -30,14 +30,11 @@
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#include "doomdef.h"
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#include "templates.h"
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#include "g_level.h"
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#include "doomdef.h"
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#include "st_stuff.h"
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#include "p_local.h"
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#include "p_lnspec.h"
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#include "w_wad.h"
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#include "a_sharedglobal.h"
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#include "statnums.h"
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#include "r_data/r_translate.h"
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#include "d_event.h"
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#include "gi.h"
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#include "p_setup.h"
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|
@ -50,19 +47,10 @@
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#include "p_blockmap.h"
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#include "m_cheat.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "colormatcher.h"
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#include "d_netinf.h"
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// Needs access to LFB.
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#include "v_video.h"
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#include "v_palette.h"
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#include "v_text.h"
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|
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// State.
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#include "doomstat.h"
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#include "r_state.h"
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#include "r_utility.h"
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|
@ -72,7 +60,6 @@
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#include "am_map.h"
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#include "po_man.h"
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#include "a_keys.h"
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#include "r_data/colormaps.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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|
|
|
@ -40,7 +40,6 @@
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "b_bot.h"
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#include "m_argv.h"
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#include "doomstat.h"
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#include "p_local.h"
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#include "cmdlib.h"
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|
|
|
@ -48,12 +48,6 @@
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#include "p_maputl.h"
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#include "b_bot.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "r_sky.h"
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#include "st_stuff.h"
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#include "stats.h"
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#include "i_system.h"
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#include "s_sound.h"
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#include "d_event.h"
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#include "d_player.h"
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#include "p_spec.h"
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|
|
|
@ -81,20 +81,15 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
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#include "p_local.h"
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#include "b_bot.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "doomstat.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "stats.h"
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#include "m_misc.h"
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#include "sbar.h"
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#include "p_acs.h"
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#include "teaminfo.h"
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#include "i_system.h"
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#include "d_net.h"
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#include "d_netinf.h"
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#include "d_player.h"
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#include "doomerrors.h"
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#include "events.h"
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#include "vm.h"
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|
|
|
@ -44,11 +44,7 @@
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#include "p_local.h"
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#include "b_bot.h"
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#include "g_game.h"
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#include "d_protocol.h"
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#include "m_random.h"
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#include "i_system.h"
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#include "p_lnspec.h"
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#include "gi.h"
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#include "a_keys.h"
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#include "d_event.h"
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#include "p_enemy.h"
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|
@ -56,7 +52,6 @@
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|||
#include "p_spec.h"
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#include "p_checkposition.h"
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#include "actorinlines.h"
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#include "math/cmath.h"
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static FRandom pr_botopendoor ("BotOpenDoor");
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static FRandom pr_bottrywalk ("BotTryWalk");
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|
|
|
@ -47,14 +47,9 @@
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#include "p_local.h"
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#include "b_bot.h"
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#include "g_game.h"
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#include "m_random.h"
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#include "stats.h"
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#include "a_pickups.h"
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#include "statnums.h"
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#include "d_net.h"
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#include "d_event.h"
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#include "d_player.h"
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#include "vectors.h"
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#include "actorinlines.h"
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static FRandom pr_botmove ("BotMove");
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|
|
|
@ -44,11 +44,7 @@
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|||
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#include "actor.h"
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#include "gstrings.h"
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#include "s_sound.h"
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#include "m_random.h"
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#include "d_player.h"
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#include "g_level.h"
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#include "doomstat.h"
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#include "g_levellocals.h"
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||||
// MACROS ------------------------------------------------------------------
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|
|
|
@ -34,14 +34,11 @@
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|||
|
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#include "doomtype.h"
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#include "doomdef.h"
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||||
#include "cmdlib.h"
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#include "c_dispatch.h"
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#include "c_bind.h"
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#include "g_level.h"
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#include "hu_stuff.h"
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#include "gi.h"
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#include "configfile.h"
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#include "i_system.h"
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#include "d_event.h"
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#include "w_wad.h"
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#include "templates.h"
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|
@ -49,9 +46,6 @@
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#include "vm.h"
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#include "i_time.h"
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#include <math.h>
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#include <stdlib.h>
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const char *KeyNames[NUM_KEYS] =
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{
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// This array is dependant on the particular keyboard input
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|
|
|
@ -35,7 +35,6 @@
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|||
#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#ifdef _WIN32
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#include <direct.h>
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|
@ -56,11 +55,9 @@
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|||
#include "g_game.h"
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#include "g_level.h"
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#include "w_wad.h"
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#include "g_level.h"
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#include "gi.h"
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#include "r_defs.h"
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#include "d_player.h"
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#include "templates.h"
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#include "p_local.h"
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#include "r_sky.h"
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#include "p_setup.h"
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|
@ -68,9 +65,7 @@
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#include "d_net.h"
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#include "v_text.h"
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#include "p_lnspec.h"
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#include "v_video.h"
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#include "r_utility.h"
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#include "r_data/r_interpolate.h"
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#include "c_functions.h"
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#include "g_levellocals.h"
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|
|
|
@ -34,10 +34,6 @@
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|||
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#include "templates.h"
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#include "p_setup.h"
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include "version.h"
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#include "g_game.h"
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|
@ -49,27 +45,22 @@
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#include "i_system.h"
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#include "i_video.h"
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#include "g_input.h"
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#include "m_swap.h"
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#include "v_palette.h"
|
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#include "v_video.h"
|
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#include "v_text.h"
|
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#include "w_wad.h"
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#include "sbar.h"
|
||||
#include "s_sound.h"
|
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#include "s_sndseq.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_gui.h"
|
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#include "v_video.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "d_event.h"
|
||||
#include "d_player.h"
|
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#include "gstrings.h"
|
||||
#include "c_consolebuffer.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "i_time.h"
|
||||
|
||||
FString FStringFormat(VM_ARGS); // extern from thingdef_data.cpp
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
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||||
#include <assert.h>
|
||||
|
||||
#include "cmdlib.h"
|
||||
|
@ -42,18 +41,12 @@
|
|||
#include "c_dispatch.h"
|
||||
|
||||
#include "doomstat.h"
|
||||
#include "c_cvars.h"
|
||||
#include "d_player.h"
|
||||
|
||||
#include "d_netinf.h"
|
||||
|
||||
#include "i_system.h"
|
||||
#include "v_palette.h"
|
||||
#include "v_video.h"
|
||||
#include "colormatcher.h"
|
||||
#include "menu/menu.h"
|
||||
#include "vm.h"
|
||||
#include "v_text.h"
|
||||
|
||||
struct FLatchedValue
|
||||
{
|
||||
|
|
|
@ -38,7 +38,6 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "templates.h"
|
||||
#include "doomtype.h"
|
||||
|
@ -49,7 +48,6 @@
|
|||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
#include "configfile.h"
|
||||
#include "m_crc32.h"
|
||||
#include "v_text.h"
|
||||
#include "d_net.h"
|
||||
#include "d_main.h"
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
// HEADER FILES ------------------------------------------------------------
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "colormatcher.h"
|
||||
|
|
|
@ -41,16 +41,12 @@
|
|||
|
||||
#include "compatibility.h"
|
||||
#include "sc_man.h"
|
||||
#include "cmdlib.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomdata.h"
|
||||
#include "doomstat.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "gi.h"
|
||||
#include "g_level.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "p_tags.h"
|
||||
#include "r_state.h"
|
||||
#include "w_wad.h"
|
||||
#include "textures.h"
|
||||
#include "g_levellocals.h"
|
||||
|
|
|
@ -26,20 +26,15 @@
|
|||
#include "doomdef.h"
|
||||
#include "m_swap.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "w_wad.h"
|
||||
#include "s_sound.h"
|
||||
#include "doomstat.h"
|
||||
#include "st_stuff.h"
|
||||
#include "c_console.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "c_cvars.h"
|
||||
#include "d_player.h"
|
||||
#include "v_text.h"
|
||||
#include "v_video.h"
|
||||
#include "gi.h"
|
||||
#include "d_gui.h"
|
||||
#include "g_input.h"
|
||||
#include "templates.h"
|
||||
#include "d_net.h"
|
||||
#include "d_event.h"
|
||||
#include "sbar.h"
|
||||
|
|
|
@ -48,30 +48,19 @@
|
|||
#include "doomstat.h"
|
||||
#include "info.h"
|
||||
#include "d_dehacked.h"
|
||||
#include "s_sound.h"
|
||||
#include "g_level.h"
|
||||
#include "cmdlib.h"
|
||||
#include "gstrings.h"
|
||||
#include "m_alloc.h"
|
||||
#include "m_misc.h"
|
||||
#include "w_wad.h"
|
||||
#include "d_player.h"
|
||||
#include "r_state.h"
|
||||
#include "gi.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "decallib.h"
|
||||
#include "v_palette.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "vectors.h"
|
||||
#include "dobject.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "sc_man.h"
|
||||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
#include "p_effect.h"
|
||||
#include "serializer.h"
|
||||
#include "thingdef.h"
|
||||
#include "info.h"
|
||||
#include "v_text.h"
|
||||
#include "backend/vmbuilder.h"
|
||||
#include "types.h"
|
||||
|
|
|
@ -38,11 +38,8 @@
|
|||
#include "doomstat.h"
|
||||
#include "i_system.h"
|
||||
#include "w_wad.h"
|
||||
#include "w_zip.h"
|
||||
#include "v_palette.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_misc.h"
|
||||
#include "c_cvars.h"
|
||||
#include "sc_man.h"
|
||||
#include "v_video.h"
|
||||
#include "gameconfigfile.h"
|
||||
|
|
|
@ -38,16 +38,13 @@
|
|||
#ifdef HAVE_FPU_CONTROL
|
||||
#include <fpu_control.h>
|
||||
#endif
|
||||
#include <float.h>
|
||||
|
||||
#if defined(__unix__) || defined(__APPLE__)
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include "doomerrors.h"
|
||||
|
||||
|
@ -67,7 +64,6 @@
|
|||
#include "menu/menu.h"
|
||||
#include "c_console.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "i_system.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_video.h"
|
||||
#include "g_game.h"
|
||||
|
@ -81,40 +77,29 @@
|
|||
#include "d_main.h"
|
||||
#include "d_dehacked.h"
|
||||
#include "cmdlib.h"
|
||||
#include "s_sound.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_text.h"
|
||||
#include "gi.h"
|
||||
#include "b_bot.h" //Added by MC:
|
||||
#include "stats.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "sbar.h"
|
||||
#include "decallib.h"
|
||||
#include "version.h"
|
||||
#include "v_text.h"
|
||||
#include "st_start.h"
|
||||
#include "templates.h"
|
||||
#include "teaminfo.h"
|
||||
#include "hardware.h"
|
||||
#include "sbarinfo.h"
|
||||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
#include "d_event.h"
|
||||
#include "d_netinf.h"
|
||||
#include "v_palette.h"
|
||||
#include "m_cheat.h"
|
||||
#include "compatibility.h"
|
||||
#include "m_joy.h"
|
||||
#include "sc_man.h"
|
||||
#include "po_man.h"
|
||||
#include "resourcefiles/resourcefile.h"
|
||||
#include "r_renderer.h"
|
||||
#include "p_local.h"
|
||||
#include "autosegs.h"
|
||||
#include "fragglescript/t_fs.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "events.h"
|
||||
#include "r_utility.h"
|
||||
#include "vm.h"
|
||||
#include "types.h"
|
||||
#include "r_data/r_vanillatrans.h"
|
||||
|
|
|
@ -30,18 +30,13 @@
|
|||
|
||||
#include "version.h"
|
||||
#include "menu/menu.h"
|
||||
#include "m_random.h"
|
||||
#include "i_system.h"
|
||||
#include "i_video.h"
|
||||
#include "i_net.h"
|
||||
#include "g_game.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "c_console.h"
|
||||
#include "d_netinf.h"
|
||||
#include "d_net.h"
|
||||
#include "cmdlib.h"
|
||||
#include "s_sound.h"
|
||||
#include "m_cheat.h"
|
||||
#include "p_local.h"
|
||||
#include "c_dispatch.h"
|
||||
|
@ -49,19 +44,15 @@
|
|||
#include "gi.h"
|
||||
#include "m_misc.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "d_gui.h"
|
||||
#include "templates.h"
|
||||
#include "p_acs.h"
|
||||
#include "p_trace.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "st_start.h"
|
||||
#include "teaminfo.h"
|
||||
#include "p_conversation.h"
|
||||
#include "g_level.h"
|
||||
#include "d_event.h"
|
||||
#include "m_argv.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "v_video.h"
|
||||
#include "p_spec.h"
|
||||
#include "hardware.h"
|
||||
#include "r_utility.h"
|
||||
|
|
|
@ -35,26 +35,17 @@
|
|||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_netinf.h"
|
||||
#include "d_net.h"
|
||||
#include "d_protocol.h"
|
||||
#include "d_player.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "v_palette.h"
|
||||
#include "v_video.h"
|
||||
#include "i_system.h"
|
||||
#include "r_state.h"
|
||||
#include "sbar.h"
|
||||
#include "gi.h"
|
||||
#include "m_random.h"
|
||||
#include "teaminfo.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "templates.h"
|
||||
#include "cmdlib.h"
|
||||
#include "serializer.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "i_system.h"
|
||||
#include "d_protocol.h"
|
||||
#include "d_net.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "cmdlib.h"
|
||||
#include "serializer.h"
|
||||
|
@ -408,7 +407,6 @@ int SkipTicCmd (uint8_t **stream, int count)
|
|||
return skip;
|
||||
}
|
||||
|
||||
#include <assert.h>
|
||||
extern short consistancy[MAXPLAYERS][BACKUPTICS];
|
||||
void ReadTicCmd (uint8_t **stream, int player, int tic)
|
||||
{
|
||||
|
|
|
@ -36,17 +36,13 @@
|
|||
#include "sc_man.h"
|
||||
#include "w_wad.h"
|
||||
#include "v_video.h"
|
||||
#include "v_palette.h"
|
||||
#include "cmdlib.h"
|
||||
#include "m_random.h"
|
||||
#include "weightedlist.h"
|
||||
#include "statnums.h"
|
||||
#include "templates.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "gi.h"
|
||||
#include "g_level.h"
|
||||
#include "colormatcher.h"
|
||||
#include "b_bot.h"
|
||||
#include "serializer.h"
|
||||
#include "g_levellocals.h"
|
||||
|
|
|
@ -33,19 +33,13 @@
|
|||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "cmdlib.h"
|
||||
#include "actor.h"
|
||||
#include "dobject.h"
|
||||
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
|
||||
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
|
||||
#include "g_game.h" // Needed for bodyque.
|
||||
#include "c_dispatch.h"
|
||||
#include "i_system.h"
|
||||
#include "r_state.h"
|
||||
#include "stats.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "dsectoreffect.h"
|
||||
#include "serializer.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -63,16 +63,11 @@
|
|||
#include "g_game.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "sbar.h"
|
||||
#include "stats.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "s_sndseq.h"
|
||||
#include "r_data/r_interpolate.h"
|
||||
#include "doomstat.h"
|
||||
#include "m_argv.h"
|
||||
#include "po_man.h"
|
||||
#include "autosegs.h"
|
||||
#include "v_video.h"
|
||||
#include "textures/textures.h"
|
||||
#include "r_utility.h"
|
||||
#include "menu/menu.h"
|
||||
#include "intermission/intermission.h"
|
||||
|
|
|
@ -35,19 +35,15 @@
|
|||
|
||||
// HEADER FILES ------------------------------------------------------------
|
||||
|
||||
#include <float.h>
|
||||
#include <limits>
|
||||
|
||||
#include "dobject.h"
|
||||
#include "i_system.h"
|
||||
#include "serializer.h"
|
||||
#include "actor.h"
|
||||
#include "templates.h"
|
||||
#include "autosegs.h"
|
||||
#include "v_text.h"
|
||||
#include "a_pickups.h"
|
||||
#include "d_player.h"
|
||||
#include "doomerrors.h"
|
||||
#include "fragglescript/t_fs.h"
|
||||
#include "a_keys.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -28,10 +28,8 @@
|
|||
|
||||
#include "stringtable.h"
|
||||
#include "doomstat.h"
|
||||
#include "c_cvars.h"
|
||||
#include "i_system.h"
|
||||
#include "g_level.h"
|
||||
#include "p_local.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
int SaveVersion;
|
||||
|
|
|
@ -26,12 +26,10 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "dsectoreffect.h"
|
||||
#include "gi.h"
|
||||
#include "p_local.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "p_3dmidtex.h"
|
||||
#include "r_data/r_interpolate.h"
|
||||
#include "statnums.h"
|
||||
#include "serializer.h"
|
||||
#include "doomstat.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -35,9 +35,6 @@
|
|||
#include "dthinker.h"
|
||||
#include "stats.h"
|
||||
#include "p_local.h"
|
||||
#include "statnums.h"
|
||||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
#include "serializer.h"
|
||||
#include "d_player.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
|
||||
#include "w_wad.h"
|
||||
#include "m_argv.h"
|
||||
#include "zstring.h"
|
||||
#include "sc_man.h"
|
||||
#include "g_level.h"
|
||||
#include "doomdata.h"
|
||||
|
@ -46,9 +45,7 @@
|
|||
#include "p_setup.h"
|
||||
#include "p_tags.h"
|
||||
#include "p_terrain.h"
|
||||
#include "v_palette.h"
|
||||
#include "p_acs.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "r_utility.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "gi.h"
|
||||
#include "v_text.h"
|
||||
#include "actor.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "d_net.h"
|
||||
|
|
|
@ -23,14 +23,10 @@
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "i_video.h"
|
||||
#include "v_video.h"
|
||||
#include "m_random.h"
|
||||
#include "doomdef.h"
|
||||
#include "f_wipe.h"
|
||||
#include "c_cvars.h"
|
||||
#include "templates.h"
|
||||
#include "v_palette.h"
|
||||
|
||||
int wipe_CalcBurn (uint8_t *burnarray, int width, int height, int density)
|
||||
{
|
||||
|
|
|
@ -34,9 +34,7 @@
|
|||
*/
|
||||
|
||||
#include "files.h"
|
||||
#include "i_system.h"
|
||||
#include "templates.h"
|
||||
#include "m_misc.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include "p_local.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
|
|
|
@ -37,26 +37,15 @@
|
|||
#include "templates.h"
|
||||
#include "p_local.h"
|
||||
#include "t_script.h"
|
||||
#include "s_sound.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "m_random.h"
|
||||
#include "c_console.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "d_player.h"
|
||||
#include "w_wad.h"
|
||||
#include "gi.h"
|
||||
#include "zstring.h"
|
||||
#include "i_system.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "v_palette.h"
|
||||
#include "v_font.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "serializer.h"
|
||||
#include "p_setup.h"
|
||||
#include "p_spec.h"
|
||||
#include "r_utility.h"
|
||||
#include "math/cmath.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actorinlines.h"
|
||||
|
||||
|
|
|
@ -25,14 +25,11 @@
|
|||
|
||||
|
||||
#include "w_wad.h"
|
||||
#include "tarray.h"
|
||||
#include "g_level.h"
|
||||
#include "sc_man.h"
|
||||
#include "s_sound.h"
|
||||
#include "r_sky.h"
|
||||
#include "t_script.h"
|
||||
#include "cmdlib.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "gi.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "xlat/xlat.h"
|
||||
|
|
|
@ -33,10 +33,7 @@
|
|||
/* includes ************************/
|
||||
#include <stdarg.h>
|
||||
#include "t_script.h"
|
||||
#include "s_sound.h"
|
||||
#include "v_text.h"
|
||||
#include "c_cvars.h"
|
||||
#include "i_system.h"
|
||||
|
||||
|
||||
CVAR(Bool, script_debug, false, 0)
|
||||
|
|
|
@ -41,7 +41,6 @@
|
|||
/* includes ************************/
|
||||
|
||||
#include "t_script.h"
|
||||
#include "i_system.h"
|
||||
#include "w_wad.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
|
|
@ -33,14 +33,10 @@
|
|||
//
|
||||
|
||||
#include "t_script.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "a_keys.h"
|
||||
#include "d_player.h"
|
||||
#include "p_spec.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
#include "doomstat.h"
|
||||
#include "serializer.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
|
|
|
@ -36,13 +36,8 @@
|
|||
#include "info.h"
|
||||
#include "actor.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "m_fixed.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "templates.h"
|
||||
#include "cmdlib.h"
|
||||
#include "g_level.h"
|
||||
#include "v_text.h"
|
||||
#include "i_system.h"
|
||||
|
||||
|
||||
const char *SpecialMapthingNames[] = {
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stddef.h>
|
||||
#include <time.h>
|
||||
#include <memory>
|
||||
#ifdef __APPLE__
|
||||
#include <CoreServices/CoreServices.h>
|
||||
|
@ -43,9 +42,7 @@
|
|||
#include "m_argv.h"
|
||||
#include "m_misc.h"
|
||||
#include "menu/menu.h"
|
||||
#include "m_random.h"
|
||||
#include "m_crc32.h"
|
||||
#include "i_system.h"
|
||||
#include "p_saveg.h"
|
||||
#include "p_tick.h"
|
||||
#include "d_main.h"
|
||||
|
@ -54,24 +51,16 @@
|
|||
#include "st_stuff.h"
|
||||
#include "am_map.h"
|
||||
#include "c_console.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_bind.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "v_video.h"
|
||||
#include "w_wad.h"
|
||||
#include "p_local.h"
|
||||
#include "s_sound.h"
|
||||
#include "gstrings.h"
|
||||
#include "r_sky.h"
|
||||
#include "g_game.h"
|
||||
#include "g_level.h"
|
||||
#include "b_bot.h" //Added by MC:
|
||||
#include "sbar.h"
|
||||
#include "m_swap.h"
|
||||
#include "m_png.h"
|
||||
#include "gi.h"
|
||||
#include "a_keys.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "d_event.h"
|
||||
|
@ -82,18 +71,12 @@
|
|||
#include "r_utility.h"
|
||||
#include "a_morph.h"
|
||||
#include "p_spec.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "serializer.h"
|
||||
#include "w_zip.h"
|
||||
#include "resourcefiles/resourcefile.h"
|
||||
#include "vm.h"
|
||||
|
||||
#include <zlib.h>
|
||||
|
||||
#include "g_hub.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "events.h"
|
||||
#include "d_main.h"
|
||||
|
||||
|
||||
static FRandom pr_dmspawn ("DMSpawn");
|
||||
|
|
|
@ -35,11 +35,8 @@
|
|||
|
||||
#include "doomstat.h"
|
||||
#include "g_hub.h"
|
||||
#include "tarray.h"
|
||||
#include "g_level.h"
|
||||
#include "g_game.h"
|
||||
#include "gi.h"
|
||||
#include "files.h"
|
||||
#include "m_png.h"
|
||||
#include "gstrings.h"
|
||||
#include "wi_stuff.h"
|
||||
|
|
|
@ -37,11 +37,7 @@
|
|||
#include "gstrings.h"
|
||||
#include "d_player.h"
|
||||
#include "c_console.h"
|
||||
#include "s_sound.h"
|
||||
#include "sc_man.h"
|
||||
#include "v_palette.h"
|
||||
#include "w_wad.h"
|
||||
#include "doomstat.h"
|
||||
#include "v_font.h"
|
||||
#include "vm.h"
|
||||
|
||||
|
|
|
@ -36,28 +36,21 @@
|
|||
#include <assert.h>
|
||||
|
||||
#include "info.h"
|
||||
#include "m_random.h"
|
||||
#include "p_local.h"
|
||||
#include "s_sound.h"
|
||||
#include "gi.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "sbar.h"
|
||||
#include "statnums.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "gstrings.h"
|
||||
#include "templates.h"
|
||||
#include "a_morph.h"
|
||||
#include "a_specialspot.h"
|
||||
#include "g_level.h"
|
||||
#include "g_game.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
#include "p_spec.h"
|
||||
#include "serializer.h"
|
||||
#include "vm.h"
|
||||
#include "c_functions.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
|
||||
EXTERN_CVAR(Bool, sv_unlimited_pickup)
|
||||
|
||||
|
|
|
@ -38,18 +38,11 @@
|
|||
#include "a_pickups.h"
|
||||
#include "gi.h"
|
||||
#include "d_player.h"
|
||||
#include "s_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "r_state.h"
|
||||
#include "p_pspr.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "m_misc.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "cmdlib.h"
|
||||
#include "templates.h"
|
||||
#include "sbar.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "d_net.h"
|
||||
#include "serializer.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -52,7 +52,6 @@
|
|||
#include "r_sky.h"
|
||||
#include "c_console.h"
|
||||
#include "intermission/intermission.h"
|
||||
#include "gstrings.h"
|
||||
#include "v_video.h"
|
||||
#include "st_stuff.h"
|
||||
#include "hu_stuff.h"
|
||||
|
@ -62,31 +61,22 @@
|
|||
#include "v_text.h"
|
||||
#include "s_sndseq.h"
|
||||
#include "b_bot.h"
|
||||
#include "sc_man.h"
|
||||
#include "sbar.h"
|
||||
#include "a_lightning.h"
|
||||
#include "m_png.h"
|
||||
#include "m_random.h"
|
||||
#include "version.h"
|
||||
#include "statnums.h"
|
||||
#include "sbarinfo.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "r_data/r_interpolate.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "d_netinf.h"
|
||||
#include "v_palette.h"
|
||||
#include "menu/menu.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "r_renderer.h"
|
||||
#include "r_utility.h"
|
||||
#include "p_spec.h"
|
||||
#include "serializer.h"
|
||||
#include "vm.h"
|
||||
#include "events.h"
|
||||
#include "dobjgc.h"
|
||||
#include "i_music.h"
|
||||
|
||||
#include "gi.h"
|
||||
|
@ -94,11 +84,8 @@
|
|||
#include "g_hub.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actorinlines.h"
|
||||
#include "vm.h"
|
||||
#include "i_time.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
void STAT_StartNewGame(const char *lev);
|
||||
void STAT_ChangeLevel(const char *newl);
|
||||
|
||||
|
|
|
@ -36,21 +36,17 @@
|
|||
#include <assert.h>
|
||||
#include "templates.h"
|
||||
#include "g_level.h"
|
||||
#include "sc_man.h"
|
||||
#include "w_wad.h"
|
||||
#include "cmdlib.h"
|
||||
#include "v_video.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "p_setup.h"
|
||||
#include "i_system.h"
|
||||
#include "gi.h"
|
||||
#include "gstrings.h"
|
||||
#include "p_acs.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
#include "autosegs.h"
|
||||
#include "version.h"
|
||||
#include "v_text.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "events.h"
|
||||
|
||||
|
|
|
@ -24,16 +24,11 @@
|
|||
#include "actor.h"
|
||||
#include "p_conversation.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "d_player.h"
|
||||
#include "p_local.h"
|
||||
#include "p_terrain.h"
|
||||
#include "p_enemy.h"
|
||||
#include "statnums.h"
|
||||
#include "templates.h"
|
||||
#include "serializer.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "vm.h"
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
|
@ -36,17 +36,12 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "r_defs.h"
|
||||
#include "p_local.h"
|
||||
#include "v_video.h"
|
||||
#include "p_trace.h"
|
||||
#include "decallib.h"
|
||||
#include "statnums.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "d_net.h"
|
||||
#include "colormatcher.h"
|
||||
#include "v_palette.h"
|
||||
#include "serializer.h"
|
||||
#include "doomdata.h"
|
||||
#include "r_state.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
static double DecalWidth, DecalLeft, DecalRight;
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
*/
|
||||
|
||||
#include "a_sharedglobal.h"
|
||||
#include "g_level.h"
|
||||
#include "d_player.h"
|
||||
#include "serializer.h"
|
||||
#include "g_levellocals.h"
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "a_lightning.h"
|
||||
#include "doomstat.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "statnums.h"
|
||||
#include "m_random.h"
|
||||
#include "templates.h"
|
||||
#include "s_sound.h"
|
||||
|
|
|
@ -23,23 +23,18 @@
|
|||
|
||||
#include "info.h"
|
||||
#include "a_pickups.h"
|
||||
#include "gstrings.h"
|
||||
#include "p_local.h"
|
||||
#include "gi.h"
|
||||
#include "s_sound.h"
|
||||
#include "m_random.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "sbar.h"
|
||||
#include "a_morph.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "serializer.h"
|
||||
#include "p_enemy.h"
|
||||
#include "d_player.h"
|
||||
#include "r_data/sprites.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "vm.h"
|
||||
|
||||
static FRandom pr_morphmonst ("MorphMonster");
|
||||
|
||||
|
|
|
@ -27,11 +27,7 @@
|
|||
#include "doomstat.h"
|
||||
#include "p_local.h"
|
||||
#include "actor.h"
|
||||
#include "m_bbox.h"
|
||||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "statnums.h"
|
||||
#include "serializer.h"
|
||||
#include "d_player.h"
|
||||
#include "r_utility.h"
|
||||
|
|
|
@ -33,10 +33,7 @@
|
|||
**
|
||||
*/
|
||||
#include "a_specialspot.h"
|
||||
#include "m_random.h"
|
||||
#include "p_local.h"
|
||||
#include "statnums.h"
|
||||
#include "i_system.h"
|
||||
#include "doomstat.h"
|
||||
#include "serializer.h"
|
||||
#include "a_pickups.h"
|
||||
|
|
|
@ -38,7 +38,6 @@
|
|||
#include "c_cvars.h"
|
||||
#include "v_video.h"
|
||||
#include "cmdlib.h"
|
||||
#include "doomstat.h"
|
||||
#include "serializer.h"
|
||||
#include "vm.h"
|
||||
|
||||
|
|
|
@ -40,12 +40,10 @@
|
|||
#include "doomdef.h"
|
||||
#include "v_video.h"
|
||||
#include "gi.h"
|
||||
#include "c_cvars.h"
|
||||
#include "w_wad.h"
|
||||
#include "a_keys.h"
|
||||
#include "sbar.h"
|
||||
#include "sc_man.h"
|
||||
#include "templates.h"
|
||||
#include "p_local.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
|
|
|
@ -36,12 +36,9 @@
|
|||
#include <ctype.h>
|
||||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
#include "g_level.h"
|
||||
#include "g_game.h"
|
||||
#include "gi.h"
|
||||
#include "templates.h"
|
||||
#include "v_font.h"
|
||||
#include "m_fixed.h"
|
||||
#include "gstrings.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -36,10 +36,7 @@
|
|||
#include "r_defs.h"
|
||||
#include "m_random.h"
|
||||
#include "d_player.h"
|
||||
#include "d_event.h"
|
||||
#include "sbar.h"
|
||||
#include "sbarinfo.h"
|
||||
#include "templates.h"
|
||||
#include "r_utility.h"
|
||||
#include "actorinlines.h"
|
||||
|
||||
|
|
|
@ -38,24 +38,13 @@
|
|||
#include "v_font.h"
|
||||
#include "v_video.h"
|
||||
#include "sbar.h"
|
||||
#include "r_defs.h"
|
||||
#include "w_wad.h"
|
||||
#include "m_random.h"
|
||||
#include "d_player.h"
|
||||
#include "st_stuff.h"
|
||||
#include "m_swap.h"
|
||||
#include "a_keys.h"
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
#include "sbar.h"
|
||||
#include "sbarinfo.h"
|
||||
#include "gi.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "g_level.h"
|
||||
#include "v_palette.h"
|
||||
#include "p_acs.h"
|
||||
#include "gstrings.h"
|
||||
#include "cmdlib.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
|
||||
|
|
|
@ -41,25 +41,19 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "c_console.h"
|
||||
#include "v_video.h"
|
||||
#include "m_swap.h"
|
||||
#include "w_wad.h"
|
||||
#include "v_text.h"
|
||||
#include "s_sound.h"
|
||||
#include "gi.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "d_net.h"
|
||||
#include "colormatcher.h"
|
||||
#include "v_palette.h"
|
||||
#include "d_player.h"
|
||||
#include "serializer.h"
|
||||
#include "gstrings.h"
|
||||
#include "r_utility.h"
|
||||
#include "cmdlib.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "p_acs.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "sbarinfo.h"
|
||||
#include "events.h"
|
||||
|
||||
|
|
|
@ -33,18 +33,15 @@
|
|||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <CoreServices/CoreServices.h>
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "c_cvars.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "c_bind.h"
|
||||
#include "gstrings.h"
|
||||
#include "m_argv.h"
|
||||
#include "cmdlib.h"
|
||||
#include "version.h"
|
||||
|
@ -52,7 +49,6 @@
|
|||
#include "v_font.h"
|
||||
#include "a_pickups.h"
|
||||
#include "doomstat.h"
|
||||
#include "i_system.h"
|
||||
#include "gi.h"
|
||||
#include "d_main.h"
|
||||
|
||||
|
|
|
@ -35,11 +35,8 @@
|
|||
#include <stdlib.h>
|
||||
#include "info.h"
|
||||
#include "gi.h"
|
||||
#include "m_fixed.h"
|
||||
#include "v_palette.h"
|
||||
#include "sc_man.h"
|
||||
#include "w_wad.h"
|
||||
#include "i_system.h"
|
||||
#include "v_video.h"
|
||||
#include "g_level.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -30,16 +30,9 @@
|
|||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "menu/menu.h"
|
||||
#include "tarray.h"
|
||||
#include "doomtype.h"
|
||||
#include "m_argv.h"
|
||||
#include "zstring.h"
|
||||
#include "i_system.h"
|
||||
#include "v_text.h"
|
||||
#include "r_utility.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actorinlines.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
|
|
|
@ -30,15 +30,10 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "tarray.h"
|
||||
#include "doomtype.h"
|
||||
#include "zstring.h"
|
||||
#include "i_system.h"
|
||||
#include "r_utility.h"
|
||||
#include "w_wad.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
|
||||
|
||||
class LegacyShader
|
||||
|
|
|
@ -29,9 +29,6 @@
|
|||
#include "doomtype.h"
|
||||
#include "p_local.h"
|
||||
#include "r_state.h"
|
||||
#include "m_argv.h"
|
||||
#include "c_cvars.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/dynlights/gl_lightbuffer.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/utility//gl_clock.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/dynlights/gl_shadowmap.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_debug.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
|
@ -31,8 +30,6 @@
|
|||
#include "gl/renderer/gl_renderbuffers.h"
|
||||
#include "gl/shaders/gl_shadowmapshader.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
#include "r_state.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "stats.h"
|
||||
|
||||
/*
|
||||
|
|
|
@ -28,20 +28,13 @@
|
|||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "w_wad.h"
|
||||
#include "cmdlib.h"
|
||||
#include "sc_man.h"
|
||||
#include "m_crc32.h"
|
||||
#include "c_console.h"
|
||||
#include "g_game.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "r_state.h"
|
||||
#include "d_player.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "r_utility.h"
|
||||
#include "i_time.h"
|
||||
//#include "resources/voxels.h"
|
||||
//#include "gl/gl_intern.h"
|
||||
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
|
|
|
@ -33,11 +33,8 @@
|
|||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "p_local.h"
|
||||
#include "g_level.h"
|
||||
#include "r_sky.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
// externally settable lighting properties
|
||||
static float distfogtable[2][256]; // light to fog conversion table for black fog
|
||||
|
|
|
@ -28,21 +28,8 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "gi.h"
|
||||
#include "m_png.h"
|
||||
#include "m_random.h"
|
||||
#include "st_stuff.h"
|
||||
#include "dobject.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "r_data/r_interpolate.h"
|
||||
#include "r_utility.h"
|
||||
#include "d_player.h"
|
||||
#include "p_effect.h"
|
||||
#include "sbar.h"
|
||||
#include "po_man.h"
|
||||
#include "r_utility.h"
|
||||
#include "p_local.h"
|
||||
#include "colormatcher.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/system/gl_debug.h"
|
||||
|
@ -60,7 +47,6 @@
|
|||
#include "gl/shaders/gl_lensshader.h"
|
||||
#include "gl/shaders/gl_fxaashader.h"
|
||||
#include "gl/shaders/gl_presentshader.h"
|
||||
#include "gl/shaders/gl_postprocessshader.h"
|
||||
#include "gl/shaders/gl_postprocessshaderinstance.h"
|
||||
#include "gl/stereo3d/gl_stereo3d.h"
|
||||
#include "r_videoscale.h"
|
||||
|
|
|
@ -29,9 +29,6 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_postprocessstate.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -23,9 +23,7 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
#include "r_data/matrix.h"
|
||||
|
||||
/*
|
||||
** For handling of dynamically created quads when no persistently mapped
|
||||
|
|
|
@ -26,18 +26,12 @@
|
|||
*/
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_video.h"
|
||||
#include "vectors.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/system/gl_debug.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_renderbuffers.h"
|
||||
#include "w_wad.h"
|
||||
#include "i_system.h"
|
||||
#include "doomerrors.h"
|
||||
#include <random>
|
||||
|
||||
CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
|
||||
|
|
|
@ -27,13 +27,9 @@
|
|||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "files.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_video.h"
|
||||
#include "r_data/r_translate.h"
|
||||
#include "m_png.h"
|
||||
#include "m_crc32.h"
|
||||
#include "w_wad.h"
|
||||
#include "vectors.h"
|
||||
#include "doomstat.h"
|
||||
#include "i_time.h"
|
||||
#include "p_effect.h"
|
||||
|
@ -52,8 +48,6 @@
|
|||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/scene/gl_swscene.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/shaders/gl_ambientshader.h"
|
||||
#include "gl/shaders/gl_bloomshader.h"
|
||||
#include "gl/shaders/gl_blurshader.h"
|
||||
|
@ -64,13 +58,9 @@
|
|||
#include "gl/shaders/gl_presentshader.h"
|
||||
#include "gl/shaders/gl_present3dRowshader.h"
|
||||
#include "gl/shaders/gl_shadowmapshader.h"
|
||||
#include "gl/shaders/gl_postprocessshader.h"
|
||||
#include "gl/shaders/gl_postprocessshaderinstance.h"
|
||||
#include "gl/stereo3d/gl_stereo3d.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/textures/gl_samplers.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/models/gl_models.h"
|
||||
#include "gl/dynlights/gl_lightbuffer.h"
|
||||
#include "r_videoscale.h"
|
||||
|
||||
|
|
|
@ -57,17 +57,6 @@ inline float RAD2DEG(float deg)
|
|||
return deg * float(180. / M_PI);
|
||||
}
|
||||
|
||||
enum SectorRenderFlags
|
||||
{
|
||||
// This is used to avoid creating too many drawinfos
|
||||
SSRF_RENDERFLOOR = 1,
|
||||
SSRF_RENDERCEILING = 2,
|
||||
SSRF_RENDER3DPLANES = 4,
|
||||
SSRF_RENDERALL = 7,
|
||||
SSRF_PROCESSED = 8,
|
||||
SSRF_SEEN = 16,
|
||||
};
|
||||
|
||||
struct GL_IRECT
|
||||
{
|
||||
int left,top;
|
||||
|
@ -234,6 +223,7 @@ public:
|
|||
static float GetZFar() { return 65536.f; }
|
||||
};
|
||||
|
||||
enum area_t : int;
|
||||
#include "hwrenderer/scene/hw_fakeflat.h"
|
||||
|
||||
struct TexFilter_s
|
||||
|
@ -246,4 +236,4 @@ struct TexFilter_s
|
|||
|
||||
extern FGLRenderer *GLRenderer;
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -33,11 +33,8 @@
|
|||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/renderer/gl_colormap.h"
|
||||
#include "gl/dynlights//gl_lightbuffer.h"
|
||||
#include "gl/renderer/gl_renderbuffers.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
void gl_SetTextureMode(int type);
|
||||
|
||||
|
|
|
@ -29,18 +29,12 @@
|
|||
#include "p_local.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "r_sky.h"
|
||||
#include "p_effect.h"
|
||||
#include "po_man.h"
|
||||
#include "doomdata.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/scene/gl_wall.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
|
||||
EXTERN_CVAR(Bool, gl_render_segs)
|
||||
|
||||
|
|
|
@ -38,9 +38,6 @@
|
|||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
|
||||
struct DecalVertex
|
||||
|
|
|
@ -30,21 +30,14 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_utility.h"
|
||||
#include "r_state.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "memarena.h"
|
||||
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/renderer/gl_lightdata.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/stereo3d/scoped_color_mask.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
|
||||
|
@ -1307,3 +1300,22 @@ void FDrawInfo::FloodLowerGap(seg_t * seg)
|
|||
// Step3: Delete the stencil
|
||||
ClearFloodStencil(&ws);
|
||||
}
|
||||
|
||||
// This was temporarily moved out of gl_renderhacks.cpp so that the dependency on GLWall could be eliminated until things have progressed a bit.
|
||||
void FDrawInfo::ProcessLowerMinisegs(TArray<seg_t *> &lowersegs)
|
||||
{
|
||||
for(unsigned int j=0;j<lowersegs.Size();j++)
|
||||
{
|
||||
seg_t * seg=lowersegs[j];
|
||||
GLWall wall(mDrawer);
|
||||
wall.ProcessLowerMiniseg(seg, seg->Subsector->render_sector, seg->PartnerSeg->Subsector->render_sector);
|
||||
rendered_lines++;
|
||||
}
|
||||
}
|
||||
|
||||
// Same here for the dependency on the portal.
|
||||
void FDrawInfo::AddSubsectorToPortal(FSectorPortalGroup *portal, subsector_t *sub)
|
||||
{
|
||||
portal->GetRenderState()->AddSubsector(sub);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define __GL_DRAWINFO_H
|
||||
|
||||
#include "gl/scene/gl_wall.h"
|
||||
#include "hwrenderer/scene/hw_drawinfo.h"
|
||||
|
||||
enum GLDrawItemType
|
||||
{
|
||||
|
@ -18,10 +19,10 @@ enum DrawListType
|
|||
GLDL_MASKEDFLATS,
|
||||
GLDL_MASKEDWALLSOFS,
|
||||
GLDL_MODELS,
|
||||
|
||||
|
||||
GLDL_TRANSLUCENT,
|
||||
GLDL_TRANSLUCENTBORDER,
|
||||
|
||||
|
||||
GLDL_TYPES,
|
||||
};
|
||||
|
||||
|
@ -31,16 +32,16 @@ enum DLDrawListType
|
|||
// These are organized so that the various multipass rendering modes have to be set as few times as possible
|
||||
GLLDL_WALLS_PLAIN, // dynamic lights on normal walls
|
||||
GLLDL_WALLS_MASKED, // dynamic lights on masked midtextures
|
||||
|
||||
|
||||
GLLDL_FLATS_PLAIN, // dynamic lights on normal flats
|
||||
GLLDL_FLATS_MASKED, // dynamic lights on masked flats
|
||||
|
||||
|
||||
GLLDL_WALLS_FOG, // lights on fogged walls
|
||||
GLLDL_WALLS_FOGMASKED, // lights on fogged masked midtextures
|
||||
|
||||
|
||||
GLLDL_FLATS_FOG, // lights on fogged walls
|
||||
GLLDL_FLATS_FOGMASKED, // lights on fogged masked midtextures
|
||||
|
||||
|
||||
GLLDL_TYPES,
|
||||
};
|
||||
|
||||
|
@ -52,7 +53,7 @@ enum Drawpasses
|
|||
GLPASS_PLAIN, // Main pass without dynamic lights
|
||||
GLPASS_DECALS, // Draws a decal
|
||||
GLPASS_TRANSLUCENT, // Draws translucent objects
|
||||
|
||||
|
||||
// these are only used with texture based dynamic lights
|
||||
GLPASS_BASE, // untextured base for dynamic lights
|
||||
GLPASS_BASE_MASKED, // same but with active texture
|
||||
|
@ -60,7 +61,7 @@ enum Drawpasses
|
|||
GLPASS_TEXONLY, // finishing texture pass
|
||||
GLPASS_LIGHTTEX_ADDITIVE, // lighttexture pass (additive)
|
||||
GLPASS_LIGHTTEX_FOGGY, // lighttexture pass on foggy surfaces (forces all lights to be additive)
|
||||
|
||||
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
@ -76,7 +77,7 @@ struct GLDrawItem
|
|||
{
|
||||
GLDrawItemType rendertype;
|
||||
int index;
|
||||
|
||||
|
||||
GLDrawItem(GLDrawItemType _rendertype,int _index) : rendertype(_rendertype),index(_index) {}
|
||||
};
|
||||
|
||||
|
@ -88,8 +89,8 @@ struct SortNode
|
|||
SortNode * left; // left side of this node
|
||||
SortNode * equal; // equal to this node
|
||||
SortNode * right; // right side of this node
|
||||
|
||||
|
||||
|
||||
|
||||
void UnlinkFromChain();
|
||||
void Link(SortNode * hook);
|
||||
void AddToEqual(SortNode * newnode);
|
||||
|
@ -105,14 +106,14 @@ struct SortNode
|
|||
|
||||
struct GLDrawList
|
||||
{
|
||||
//private:
|
||||
//private:
|
||||
TArray<GLWall*> walls;
|
||||
TArray<GLFlat*> flats;
|
||||
TArray<GLSprite*> sprites;
|
||||
TArray<GLDrawItem> drawitems;
|
||||
int SortNodeStart;
|
||||
SortNode * sorted;
|
||||
|
||||
|
||||
public:
|
||||
GLDrawList()
|
||||
{
|
||||
|
@ -120,25 +121,25 @@ public:
|
|||
SortNodeStart=-1;
|
||||
sorted=NULL;
|
||||
}
|
||||
|
||||
|
||||
~GLDrawList()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
unsigned int Size()
|
||||
{
|
||||
return drawitems.Size();
|
||||
}
|
||||
|
||||
|
||||
GLWall *NewWall();
|
||||
GLFlat *NewFlat();
|
||||
GLSprite *NewSprite();
|
||||
void Reset();
|
||||
void SortWalls();
|
||||
void SortFlats();
|
||||
|
||||
|
||||
|
||||
|
||||
void MakeSortList();
|
||||
SortNode * FindSortPlane(SortNode * head);
|
||||
SortNode * FindSortWall(SortNode * head);
|
||||
|
@ -163,123 +164,43 @@ public:
|
|||
} ;
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// these are used to link faked planes due to missing textures to a sector
|
||||
//
|
||||
//==========================================================================
|
||||
struct gl_subsectorrendernode
|
||||
struct FDrawInfo : public HWDrawInfo
|
||||
{
|
||||
gl_subsectorrendernode * next;
|
||||
subsector_t * sub;
|
||||
};
|
||||
|
||||
|
||||
struct FDrawInfo
|
||||
{
|
||||
struct wallseg
|
||||
{
|
||||
float x1, y1, z1, x2, y2, z2;
|
||||
};
|
||||
|
||||
bool temporary;
|
||||
|
||||
|
||||
|
||||
struct MissingTextureInfo
|
||||
{
|
||||
seg_t * seg;
|
||||
subsector_t * sub;
|
||||
float Planez;
|
||||
float Planezfront;
|
||||
};
|
||||
|
||||
struct MissingSegInfo
|
||||
{
|
||||
seg_t * seg;
|
||||
int MTI_Index; // tells us which MissingTextureInfo represents this seg.
|
||||
};
|
||||
|
||||
struct SubsectorHackInfo
|
||||
{
|
||||
subsector_t * sub;
|
||||
uint8_t flags;
|
||||
};
|
||||
|
||||
|
||||
GLSceneDrawer *mDrawer;
|
||||
|
||||
TArray<uint8_t> sectorrenderflags;
|
||||
TArray<uint8_t> ss_renderflags;
|
||||
TArray<uint8_t> no_renderflags;
|
||||
|
||||
TArray<MissingTextureInfo> MissingUpperTextures;
|
||||
TArray<MissingTextureInfo> MissingLowerTextures;
|
||||
|
||||
TArray<MissingSegInfo> MissingUpperSegs;
|
||||
TArray<MissingSegInfo> MissingLowerSegs;
|
||||
|
||||
TArray<SubsectorHackInfo> SubsectorHacks;
|
||||
|
||||
TArray<gl_subsectorrendernode*> otherfloorplanes;
|
||||
TArray<gl_subsectorrendernode*> otherceilingplanes;
|
||||
|
||||
TArray<sector_t *> CeilingStacks;
|
||||
TArray<sector_t *> FloorStacks;
|
||||
|
||||
TArray<subsector_t *> HandledSubsectors;
|
||||
|
||||
|
||||
|
||||
FDrawInfo * next;
|
||||
GLDrawList drawlists[GLDL_TYPES];
|
||||
GLDrawList *dldrawlists = NULL; // only gets allocated when needed.
|
||||
|
||||
|
||||
FDrawInfo();
|
||||
~FDrawInfo();
|
||||
void ClearBuffers();
|
||||
|
||||
|
||||
void AddWall(GLWall *wall);
|
||||
bool PutWallCompat(GLWall *wall, int passflag); // Legacy GL only.
|
||||
|
||||
bool DoOneSectorUpper(subsector_t * subsec, float planez);
|
||||
bool DoOneSectorLower(subsector_t * subsec, float planez);
|
||||
bool DoFakeBridge(subsector_t * subsec, float planez);
|
||||
bool DoFakeCeilingBridge(subsector_t * subsec, float planez);
|
||||
|
||||
bool CheckAnchorFloor(subsector_t * sub);
|
||||
bool CollectSubsectorsFloor(subsector_t * sub, sector_t * anchor);
|
||||
bool CheckAnchorCeiling(subsector_t * sub);
|
||||
bool CollectSubsectorsCeiling(subsector_t * sub, sector_t * anchor);
|
||||
void CollectSectorStacksCeiling(subsector_t * sub, sector_t * anchor);
|
||||
void CollectSectorStacksFloor(subsector_t * sub, sector_t * anchor);
|
||||
|
||||
void AddUpperMissingTexture(side_t * side, subsector_t *sub, float backheight);
|
||||
void AddLowerMissingTexture(side_t * side, subsector_t *sub, float backheight);
|
||||
void HandleMissingTextures();
|
||||
void DrawUnhandledMissingTextures();
|
||||
void AddHackedSubsector(subsector_t * sub);
|
||||
void HandleHackedSubsectors();
|
||||
void AddFloorStack(sector_t * sec);
|
||||
void AddCeilingStack(sector_t * sec);
|
||||
void ProcessSectorStacks();
|
||||
|
||||
void AddOtherFloorPlane(int sector, gl_subsectorrendernode * node);
|
||||
void AddOtherCeilingPlane(int sector, gl_subsectorrendernode * node);
|
||||
|
||||
|
||||
|
||||
void StartScene();
|
||||
void SetupFloodStencil(wallseg * ws);
|
||||
void ClearFloodStencil(wallseg * ws);
|
||||
void DrawFloodedPlane(wallseg * ws, float planez, sector_t * sec, bool ceiling);
|
||||
void FloodUpperGap(seg_t * seg);
|
||||
void FloodLowerGap(seg_t * seg);
|
||||
void FloodUpperGap(seg_t * seg) override;
|
||||
void FloodLowerGap(seg_t * seg) override;
|
||||
|
||||
// These two may be moved to the API independent part of the renderer later.
|
||||
void ProcessLowerMinisegs(TArray<seg_t *> &lowersegs) override;
|
||||
void AddSubsectorToPortal(FSectorPortalGroup *portal, subsector_t *sub) override;
|
||||
|
||||
static void StartDrawInfo(GLSceneDrawer *drawer);
|
||||
static void EndDrawInfo();
|
||||
|
||||
|
||||
gl_subsectorrendernode * GetOtherFloorPlanes(unsigned int sector)
|
||||
{
|
||||
if (sector<otherfloorplanes.Size()) return otherfloorplanes[sector];
|
||||
else return NULL;
|
||||
}
|
||||
|
||||
|
||||
gl_subsectorrendernode * GetOtherCeilingPlanes(unsigned int sector)
|
||||
{
|
||||
if (sector<otherceilingplanes.Size()) return otherceilingplanes[sector];
|
||||
|
@ -290,9 +211,9 @@ struct FDrawInfo
|
|||
class FDrawInfoList
|
||||
{
|
||||
TDeletingArray<FDrawInfo *> mList;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
FDrawInfo *GetNew();
|
||||
void Release(FDrawInfo *);
|
||||
};
|
||||
|
@ -303,4 +224,4 @@ extern FDrawInfo * gl_drawinfo;
|
|||
void gl_SetPlaneTextureRotation(const GLSectorPlane * secplane, FMaterial * gltexture);
|
||||
void gl_SetRenderStyle(FRenderStyle style, bool drawopaque, bool allowcolorblending);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -30,11 +30,8 @@
|
|||
#include "r_defs.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_utility.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
#include "portal.h"
|
||||
#include "templates.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actorinlines.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
@ -47,10 +44,7 @@
|
|||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/dynlights/gl_lightbuffer.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
|
|
|
@ -27,33 +27,24 @@
|
|||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "p_local.h"
|
||||
#include "vectors.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "doomstat.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "r_sky.h"
|
||||
#include "portal.h"
|
||||
#include "p_maputl.h"
|
||||
#include "d_player.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actorinlines.h"
|
||||
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/renderer/gl_lightdata.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "hwrenderer/scene/hw_clipper.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/stereo3d/scoped_color_mask.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -26,12 +26,8 @@
|
|||
*/
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "i_time.h"
|
||||
#include "gi.h"
|
||||
#include "m_png.h"
|
||||
#include "m_random.h"
|
||||
#include "st_stuff.h"
|
||||
#include "dobject.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "r_data/r_interpolate.h"
|
||||
|
@ -40,11 +36,9 @@
|
|||
#include "p_effect.h"
|
||||
#include "sbar.h"
|
||||
#include "po_man.h"
|
||||
#include "r_utility.h"
|
||||
#include "p_local.h"
|
||||
#include "serializer.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "events.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
#include "gl/dynlights/gl_lightbuffer.h"
|
||||
|
@ -59,11 +53,8 @@
|
|||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/stereo3d/gl_stereo3d.h"
|
||||
#include "gl/stereo3d/scoped_view_shifter.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -269,9 +260,9 @@ void GLSceneDrawer::CreateScene()
|
|||
// These cannot be multithreaded when the time comes because all these depend
|
||||
// on the global 'validcount' variable.
|
||||
|
||||
gl_drawinfo->HandleMissingTextures(); // Missing upper/lower textures
|
||||
gl_drawinfo->HandleMissingTextures(in_area); // Missing upper/lower textures
|
||||
gl_drawinfo->HandleHackedSubsectors(); // open sector hacks for deep water
|
||||
gl_drawinfo->ProcessSectorStacks(); // merge visplanes of sector stacks
|
||||
gl_drawinfo->ProcessSectorStacks(in_area); // merge visplanes of sector stacks
|
||||
GLRenderer->mVBO->Unmap();
|
||||
|
||||
ProcessAll.Unclock();
|
||||
|
|
|
@ -22,12 +22,10 @@
|
|||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "g_level.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_state.h"
|
||||
#include "r_utility.h"
|
||||
#include "doomdata.h"
|
||||
#include "portal.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
#include "gl/renderer/gl_lightdata.h"
|
||||
|
|
|
@ -56,7 +56,6 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "doomtype.h"
|
||||
#include "g_level.h"
|
||||
#include "sc_man.h"
|
||||
#include "w_wad.h"
|
||||
#include "r_state.h"
|
||||
#include "r_utility.h"
|
||||
|
@ -69,9 +68,7 @@
|
|||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -39,22 +39,15 @@
|
|||
#include "events.h"
|
||||
#include "actorinlines.h"
|
||||
#include "r_data/r_vanillatrans.h"
|
||||
#include "i_time.h"
|
||||
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/renderer/gl_lightdata.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/models/gl_models.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
|
||||
CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
|
|
@ -29,19 +29,15 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "p_local.h"
|
||||
#include "p_effect.h"
|
||||
#include "vectors.h"
|
||||
#include "g_level.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actorinlines.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_lightdata.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/dynlights/gl_lightbuffer.h"
|
||||
|
||||
|
||||
|
|
|
@ -26,13 +26,9 @@
|
|||
*/
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_debug.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/renderer/gl_renderstate.h"
|
||||
#include "v_palette.h"
|
||||
#include "v_video.h"
|
||||
#include "gl_swscene.h"
|
||||
#include "w_wad.h"
|
||||
#include "d_player.h"
|
||||
|
|
|
@ -25,12 +25,8 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
#include "gl/renderer/gl_lightdata.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
|
||||
EXTERN_CVAR(Bool, gl_seamless)
|
||||
|
||||
|
|
|
@ -24,15 +24,11 @@
|
|||
#include "p_local.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "g_level.h"
|
||||
#include "templates.h"
|
||||
#include "vectors.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_sky.h"
|
||||
#include "r_utility.h"
|
||||
#include "p_maputl.h"
|
||||
#include "doomdata.h"
|
||||
#include "portal.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
|
@ -43,7 +39,6 @@
|
|||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
|
||||
|
||||
void FDrawInfo::AddWall(GLWall *wall)
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "p_lnspec.h"
|
||||
#include "a_sharedglobal.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "actor.h"
|
||||
#include "actorinlines.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
|
@ -39,9 +38,6 @@
|
|||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_portal.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/utility/gl_clock.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
|
||||
EXTERN_CVAR(Bool, gl_seamless)
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#include "v_video.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_player.h"
|
||||
#include "g_level.h"
|
||||
#include "g_levellocals.h"
|
||||
|
||||
#include "gl/system/gl_interface.h"
|
||||
|
@ -43,8 +42,6 @@
|
|||
#include "gl/scene/gl_drawinfo.h"
|
||||
#include "gl/scene/gl_scenedrawer.h"
|
||||
#include "gl/models/gl_models.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/textures/gl_material.h"
|
||||
#include "gl/renderer/gl_quaddrawer.h"
|
||||
#include "gl/stereo3d/gl_stereo3d.h"
|
||||
|
||||
|
|
|
@ -21,11 +21,7 @@
|
|||
//
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_video.h"
|
||||
#include "vectors.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/shaders/gl_ambientshader.h"
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef __GL_AMBIENTSHADER_H
|
||||
#define __GL_AMBIENTSHADER_H
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "gl_shaderprogram.h"
|
||||
|
||||
class FLinearDepthShader
|
||||
|
@ -90,4 +92,4 @@ private:
|
|||
bool mMultisample = false;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -26,12 +26,7 @@
|
|||
*/
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_video.h"
|
||||
#include "vectors.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/shaders/gl_bloomshader.h"
|
||||
|
||||
void FBloomExtractShader::Bind()
|
||||
|
|
|
@ -26,12 +26,7 @@
|
|||
*/
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_video.h"
|
||||
#include "vectors.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/shaders/gl_blurshader.h"
|
||||
#include "gl/data/gl_vertexbuffer.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
|
|
|
@ -26,12 +26,7 @@
|
|||
*/
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_video.h"
|
||||
#include "vectors.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/shaders/gl_colormapshader.h"
|
||||
|
||||
void FColormapShader::Bind()
|
||||
|
|
|
@ -26,12 +26,7 @@
|
|||
*/
|
||||
|
||||
#include "gl/system/gl_system.h"
|
||||
#include "m_swap.h"
|
||||
#include "v_video.h"
|
||||
#include "vectors.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/system/gl_framebuffer.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "gl/shaders/gl_lensshader.h"
|
||||
|
||||
void FLensShader::Bind()
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue