Commit Graph

15396 Commits

Author SHA1 Message Date
Christoph Oelckers 537faa16dc - fixed: Before rendering a portal the dynamic light index must be reset.
Otherwise the portal may 'inherit' some light of the last rendered item.
This is important for non-scene portals which have no dynamic lighting.
2018-10-27 19:16:56 +02:00
Christoph Oelckers cd8c7a17eb - model vertex buffer converted. 2018-10-27 16:59:13 +02:00
Christoph Oelckers 5201501534 - added lock/unlock methods to the buffer implementations.
These are not interchangeable with Map/Unmap!
Map/Unmap is for mapping a buffer for updating on old hardware, Lock/Unlock are for manually copying some initialization data directly into a static buffer.
2018-10-27 16:04:28 +02:00
Christoph Oelckers 5a4e5a8038 - moved the remaining parts of the main vertex buffer to hwrenderer. 2018-10-27 14:42:24 +02:00
Christoph Oelckers dad3c50ebd - renamed classes before continuing. 2018-10-27 14:27:43 +02:00
Christoph Oelckers 72bc7693bd - refactored main vertex buffer (but didn't merge with hwrender class yet. 2018-10-27 14:24:47 +02:00
Christoph Oelckers 332ab220ad - hooked low level buffers into render state.
It still needs to support the old interface so the code isn't really clean
2018-10-27 10:55:35 +02:00
Christoph Oelckers 3db26a3a1b - added an abstract index buffer implementation as well. 2018-10-27 10:26:51 +02:00
Christoph Oelckers bb09f5488f - added an abstract base vertex buffer class. 2018-10-27 09:07:26 +02:00
Christoph Oelckers 5cce310f11 - fixed line portal setups in one-subsector maps. 2018-10-27 00:47:24 +02:00
Christoph Oelckers fa85717155 - a bit of code reordering. 2018-10-25 22:50:45 +02:00
Christoph Oelckers 4f4bcd2d7d - moved DrawSorted back to HWDrawList. 2018-10-25 22:45:55 +02:00
Christoph Oelckers 21b658d34f Merge branch 'master' into renderstate_abstraction 2018-10-25 22:30:26 +02:00
Christoph Oelckers c98474d1c7 - portal refactoring complete. 2018-10-25 22:30:03 +02:00
Magnus Norddahl 952ffb289c Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-10-25 12:41:08 +02:00
Magnus Norddahl 2404634d5d - fix softpoly bug where sprites and translucent walls in front of models would disappear 2018-10-25 12:40:56 +02:00
Christoph Oelckers bc97e585ba - removed some leftover GL2 code. 2018-10-25 01:02:16 +02:00
Christoph Oelckers cead0194bd - safety commit. To finalize we need a better vertex buffer interface. 2018-10-25 00:49:39 +02:00
Christoph Oelckers 3940f17980 - portals are now completely on the hwrenderer side.
The only thing that still needs to be on the backend side is the one function that manages the rendering.
2018-10-25 00:25:55 +02:00
Christoph Oelckers e6b5eba469 - moved GLScenePortal to the hardware independent code. 2018-10-24 07:57:32 +02:00
Christoph Oelckers c76c4b77ec - merged GLPortal into HWPortal after all direct OpenGL dependencies have been removed. 2018-10-24 07:49:06 +02:00
Christoph Oelckers d757efde96 - renamed IPortal to HWPortal 2018-10-24 07:35:22 +02:00
Christoph Oelckers 3e4dcbe2b4 - groundwork for separating the portal data from the renderer.
With GLPortal being responsible for all the setup a lot of code was tied to the backend.
Now FDrawInfo will manage the setup and only call pure data generation functions in the actual portal object.
2018-10-24 00:19:07 +02:00
Christoph Oelckers 93dac4e4d8 - some reorganization of portal code. 2018-10-23 22:32:00 +02:00
Tommy Nguyen 75bd1b00b4 - use value initialization for secspecial_t 2018-10-23 20:30:27 +02:00
Magnus Norddahl 43c30ff485 - fix null pointer crash 2018-10-23 09:17:55 +02:00
Magnus Norddahl 22422635a0 - portal check is overridden by a different inverted check in the software renderer 2018-10-23 09:08:41 +02:00
Magnus Norddahl af9757abaf - Cull two-sided lines using the same rules as the software renderer is using (as suspicious as they may be) 2018-10-23 07:42:14 +02:00
Christoph Oelckers 93599e483f - moved weapon drawing to hwrenderer. 2018-10-22 23:40:44 +02:00
alexey.lysiuk 2ba6148834
- fixed default values for S_ChangeMusic
https://forum.zdoom.org/viewtopic.php?t=62323#p1076849
2018-10-22 08:19:56 +03:00
Christoph Oelckers 89059a2acc - added a compatibility fix for Hacx's MAP05.
This is by no means perfect and looks different than what was originally intended, but at least this doesn't totally fail to render properly with the OpenGL renderer.
2018-10-21 20:27:33 +02:00
Christoph Oelckers 08e1b49988 - removed include 2018-10-21 20:21:16 +02:00
Christoph Oelckers 3775c4756e - moved sprite drawer to hwrenderer as well. 2018-10-21 17:50:01 +02:00
Christoph Oelckers 346a9ce149 - fixed initialization. 2018-10-21 14:45:03 +02:00
Christoph Oelckers 0af65a8fa0 - removed the direct setters for the blend mode state.
This will now always have to go through the render state.
2018-10-21 14:26:14 +02:00
Christoph Oelckers a3aaa5cc8b - removed old RenderStyle management. 2018-10-21 14:18:08 +02:00
Christoph Oelckers 8ffeb7812f - made wall draw code API independent. 2018-10-21 13:53:50 +02:00
Christoph Oelckers 7897f26abf - started reworking the wall drawer. 2018-10-21 13:11:36 +02:00
Christoph Oelckers acad8315d0 - move stencil recursion counter to render state. 2018-10-21 10:58:11 +02:00
Christoph Oelckers a97d71a3c3 - draw decals in hardware independent code. 2018-10-21 10:51:26 +02:00
Christoph Oelckers 1768508c80 - first adjustments to decal code.
- moved texture mode constants to a global header and consolidated with the variants of the 2D drawer.
2018-10-21 08:14:48 +02:00
Christoph Oelckers 3b7a5da83e - moved AddFlat to gl_drawinfo.cpp and deleted gl_flats.cpp. 2018-10-21 00:38:56 +02:00
Christoph Oelckers d45f6b9bea - moved the flat drawer to hwrenderer. 2018-10-21 00:35:39 +02:00
Christoph Oelckers e8f48e7535 - moved the color/fog setters to hwrenderer. 2018-10-20 23:33:07 +02:00
Christoph Oelckers fac7c7a31c - abstraction of render style in render state. 2018-10-20 23:14:57 +02:00
Christoph Oelckers 9ef5e00cdf - some cleanup and preparation on RenderState interface. 2018-10-20 21:36:50 +02:00
Christoph Oelckers 3c3be0d349 - started with an abstract render interface, most importantly handle the stencil for plane flooding through the render state object instead of changing GL state directly. 2018-10-20 21:08:24 +02:00
Rachael Alexanderson e2f6fa95d4 - fixed: attaching a new status bar to a player now calls 'setsizeneeded' - fixes an issue where the screen geometry is out of sync with the characteristics of the new status bar. 2018-10-20 13:22:11 -04:00
Christoph Oelckers 510aa600dd - moved hw_renderstate.h to hwrenderer folder and renamed one GL constant it was using. 2018-10-20 18:37:12 +02:00
Christoph Oelckers a4f7fd2e46 - started splitting the render state struct.
Reusable parts should be in hwrenderer later.
2018-10-20 13:34:29 +02:00