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- portal check is overridden by a different inverted check in the software renderer
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2 changed files with 4 additions and 4 deletions
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@ -164,7 +164,7 @@ void PolyCull::CullSubsector(subsector_t *sub)
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angle_t angle2 = PointToPseudoAngle(line->v1->fX(), line->v1->fY());
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angle_t angle1 = PointToPseudoAngle(line->v2->fX(), line->v2->fY());
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bool lineVisible = !IsSegmentCulled(angle1, angle2);
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if (lineVisible && IsBackSectorSolid(line))
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if (lineVisible && IsSolidLine(line))
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{
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MarkSegmentCulled(angle1, angle2);
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}
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@ -182,13 +182,13 @@ void PolyCull::CullSubsector(subsector_t *sub)
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SubsectorDepths[sub->Index()] = subsectorDepth;
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}
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bool PolyCull::IsBackSectorSolid(seg_t *line)
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bool PolyCull::IsSolidLine(seg_t *line)
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{
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// One-sided
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if (!line->backsector) return true;
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// Portal
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if (line->linedef->isVisualPortal() && line->sidedef == line->linedef->sidedef[0]) return false;
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if (line->linedef->isVisualPortal() && line->sidedef == line->linedef->sidedef[0]) return true;
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double frontCeilingZ1 = line->frontsector->ceilingplane.ZatPoint(line->v1);
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double frontFloorZ1 = line->frontsector->floorplane.ZatPoint(line->v1);
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@ -56,7 +56,7 @@ private:
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void MarkViewFrustum();
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void InvertSegments();
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static bool IsBackSectorSolid(seg_t *line);
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static bool IsSolidLine(seg_t *line);
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bool IsSegmentCulled(angle_t angle1, angle_t angle2) const;
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