Magnus Norddahl
82855ab1fd
Calculate light closer to where it is used
2019-11-15 05:21:10 +01:00
Magnus Norddahl
3428b50924
Fix type typo
2019-11-15 03:46:21 +01:00
Magnus Norddahl
608895dae7
Fix fog boundary drawing for 3d floors and add a few helper functions to RenderDrawSegment
2019-11-15 03:41:10 +01:00
Rachael Alexanderson
4d66e9a8bb
- remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides.
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- made FlipLineSideRefs native, due to the SetLineSideRefs removal
- fixed a bug with FlipLineSideRefs that rendered upper and lower textures incorrectly due to incorrect sector references
- FlipLineSideRefs now should only work on single-sided lines
2019-11-14 14:32:20 -05:00
Rachael Alexanderson
b0751db552
- add native SetLineSideRefs(line, side1idx, side2idx)
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- add scripted FlipLineSideRefs(line)
2019-11-14 09:20:16 -05:00
Magnus Norddahl
642cd2b160
Fix 3d floor rendering bug
2019-11-14 02:28:53 +01:00
PaulyB
a74be69371
Added 'NoKeyboardCheats' option to IWADINFO
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This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 17:34:42 +01:00
Rachael Alexanderson
26dd900b3e
- cl_blockcheats added to 'nocheat' check
2019-11-13 04:45:57 -05:00
Magnus Norddahl
88848f1d59
Add some helpers on DrawSegmentClipInfo
2019-11-13 04:17:46 +01:00
Christoph Oelckers
5cc75af295
- changed secret message handling so that the debug output of the sector number is only printed to the console but not the centered message.
2019-11-12 23:39:05 +01:00
Magnus Norddahl
72bba914ce
Move drawseg clipping variables to DrawSegmentClipInfo
2019-11-12 19:46:45 +01:00
Magnus Norddahl
879fae7cd0
Also calculate wallsprite and decal texture coordinates in ProjectedWallTexcoords
2019-11-12 18:44:17 +01:00
Rachael Alexanderson
37fdf14422
- add calc indices before running level postprocessor
2019-11-12 09:46:14 -05:00
Rachael Alexanderson
21a74dfb13
- new zscript function 'SetLineVertexes(line, v1, v2)'
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- scriptify 'FlipLine' completely using new function, remove native version
2019-11-12 08:08:35 -05:00
3saster
a4b6a8f093
Added 'nocheats' CVAR ( #969 )
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This CVAR disables all classic cheats (i.e. keyboard cheats). This prevents keypresses from being eaten due to attempting to read cheats
2019-11-12 07:29:16 -05:00
Magnus Norddahl
fa3e5e34a8
Move all ProjectedWallTexcoords calculations to that class
2019-11-12 02:22:30 +01:00
Magnus Norddahl
e388abbb77
Clarify that 'fake wall' means a 3d floor wall
2019-11-11 23:41:14 +01:00
Magnus Norddahl
fec280a5fc
Remove the sprite drawer from wall drawing
2019-11-11 05:37:02 +01:00
Magnus Norddahl
3944ee5b67
- Calculate drawseg texture coordinates in r_line
2019-11-11 04:10:08 +01:00
Magnus Norddahl
6410bc81cc
- merge top/mid/bottom texture coordinate calculations
2019-11-11 03:19:00 +01:00
Christoph Oelckers
81753e5ffb
- moved the level postprocessor to its own source file.
2019-11-10 21:28:01 +01:00
Marisa Kirisame
12bbb5b6f9
Localize level/author strings on intermission startup, fixes misalignments.
2019-11-10 18:14:42 +01:00
Rachael Alexanderson
57eb1a82d6
- oops - add rangecheck to 'FlipLine'
2019-11-10 10:01:17 -05:00
Rachael Alexanderson
1098a13fdb
- add 'FlipLine' to 'LevelPostProcessor'
2019-11-10 09:04:30 -05:00
alexey.lysiuk
82c248854d
- extended level post-processing with special string arguments
2019-11-10 11:37:02 +02:00
alexey.lysiuk
00ff4083d2
- extended level post-processing with thing IDs
2019-11-10 11:37:02 +02:00
alexey.lysiuk
098b1c5973
- level post-processor cleanup
2019-11-10 11:37:02 +02:00
alexey.lysiuk
c5237ce58f
- level post-processor can now add new things
2019-11-10 11:37:02 +02:00
alexey.lysiuk
1e29444152
- extended level post-processing with specials and arguments
2019-11-10 11:37:02 +02:00
alexey.lysiuk
79880b2bd9
- extended level post-processing with editor numbers and angles
2019-11-10 11:37:02 +02:00
alexey.lysiuk
a2a50f34d5
- added things related getters to level post-processing
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New functions cover existing interface only
Unsigned integers are now used instead signed for indices and bitfields
2019-11-10 11:37:02 +02:00
alexey.lysiuk
59bdebb20a
- added generic level post-processing script class
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It was extracted from LevelCompatibility class, and native code was moved accordingly
2019-11-10 11:37:02 +02:00
alexey.lysiuk
6ad965abb5
- improved handling of return value mismatches
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Prohibit returning more values than declared in function
The exception is a void function returning one value, but only for compatibility with old scripts
https://forum.zdoom.org/viewtopic.php?t=66341
2019-11-10 11:14:08 +02:00
Player701
8c05816378
- Fixed erroneous "Return type mismatch error" when returning value of derived type
2019-11-10 09:58:25 +02:00
alexey.lysiuk
093901a561
- set meaningful defaults on initialization of BaseStatusBar
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https://forum.zdoom.org/viewtopic.php?t=66339
2019-11-09 15:00:03 +02:00
Magnus Norddahl
48d0ebab58
Convert some variables to be function local
2019-11-09 05:29:14 +01:00
Magnus Norddahl
b40ffb1d64
Move more texture coordinate variables into ProjectedWallTexcoords
2019-11-09 04:45:39 +01:00
Magnus Norddahl
5c21a6c973
Remove the ProjectedWallTexcoords arrays
2019-11-09 03:16:48 +01:00
Magnus Norddahl
370c185415
Mark FWallTmapVals members as private and make FWallTmapVals part of wallsetup
2019-11-09 02:41:37 +01:00
Magnus Norddahl
7fae5ea905
Remove unused code
2019-11-09 00:07:33 +01:00
drbugbait
0747514f58
Added en dash, figure dash, and ellipsis to Doom smallfont
2019-11-08 21:14:06 +01:00
Magnus Norddahl
62ec165d28
Further isolate texture coordinate calculations to r_wallsetup
2019-11-08 03:46:07 +01:00
Chronos Ouroboros
c64fafc490
Merge pull request #701 from Doom2fan/DirectNativeShape2D
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Added direct-native versions of the Shape2D API.
2019-11-07 18:49:53 -03:00
Rachael Alexanderson
20e61ead49
- add Vulkan to the startup box in Windows
2019-11-05 08:57:50 -05:00
alexey.lysiuk
ad89f1381c
- fixed missing fullbright for Berserk
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https://forum.zdoom.org/viewtopic.php?t=66307
2019-11-05 15:32:00 +02:00
alexey.lysiuk
fd5e8d6e7b
- fixed source lump assignment for multipatch textures
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It was impossible to detect a WAD that contains a multipatch texture
https://forum.zdoom.org/viewtopic.php?t=66299
2019-11-05 14:47:13 +02:00
Chronos Ouroboros
583d8faf5c
Fixed mixins.
2019-11-04 18:31:31 -03:00
Christoph Oelckers
2ae3f6d326
- fixed bad variable name for lump filter
2019-11-04 00:08:06 +01:00
alexey.lysiuk
be8009d9ca
- fixed: IfGame else branch was ignored in MENUDEF
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https://forum.zdoom.org/viewtopic.php?t=66282
2019-11-03 16:56:24 +02:00
Christoph Oelckers
077d4e08bb
- fixed: lump filters without any dot in the name did not work.
2019-11-03 15:53:41 +01:00