empty weapon slots due to the recent rewrite of the weapon slot assignment
code. To handle such classes each game now defines a default weapon slot
setting in its gameinfo. This will be used when a player class without any
weapon slot settings is used.
SVN r1521 (trunk)
- Fixed: player.crouchsprite had no proper means of unsetting the crouch
sprite which is needed by the ChexPlayer.
- Fixed: A_ChangeFlags must unlink the actor from the world before changing
the NOBLOCKMAP and NOSECTOR flags.
SVN r1514 (trunk)
- Changed the definition of several typedef'd structs so that they are
properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to
reference states by label. Also changed label names of
DoomUnusedStates and added proper labels to all states that were
previously forced to be the first state of an actor so that the old
(limited) method could access them. This was done to address the following
bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
part of the state set that is accessible by Dehacked. These will produce
error messages when mapped to non-players.
SVN r1512 (trunk)
cryptographically secure random number generator, if available, instead
of the current time.
- Changed the random number generator from Lee Killough's algorithm to the
SFMT607 variant of the Mersenne Twister.
SVN r1507 (trunk)
typedef'ed anonymous structs.
- Fixed: P_AutoUseHealth() used autousemodes 0 and 1 instead of 1 and 2.
- Fixed: SBARINFO did not recognize 5:4 aspect ratio.
- Fixed: screenshot_dir was ignored.
SVN r1505 (trunk)
with maps that have no name.
- Fixed: The inner loop in AWeaponSlot::PickWeapon could endlessly loop when
the counter variable became negative.
SVN r1504 (trunk)
- removed gamemode variable. All it was used for were some checks that
really should depend on GI_MAPxx.
- Externalized all internal gameinfo definitions.
- added include to MAPINFO parser.
- split IWAD detection code off from d_main.cpp into its own file.
- disabled gamemission based switch filtering because it is not useful.
- added GAMEINFO submission by Blzut3 with significant modifications. There
is no GAMEINFO lump. Instead all information is placed in MAPINFO, except
the data that is needed to decide which WADs to autoload.
SVN r1497 (trunk)
making a function call in ACS. Now you can print inside functions and
also return values from them for the caller to plug directly into
another string without having to save it to a temporary variable.
SVN r1492 (trunk)
initialization. To be used to check for errors in scripts without actually
running the game.
- Added the -stdout parameter to the Windows version to send all output to
a console, like the Linux version has done all along.
SVN r1486 (trunk)
- Removed CVAR_SERVERINFO flag from compatmode. Since it writes to
compatflags, that should be enough. Having that flag set for both of
them leads to problems with e.g. loading a savegame, where compatflags is
restored, then compatmode is restored and it completely undoes whatever
compatflags was restored to.
- Fixed: Trying to start a map for some single file that isn't really a map
caused a crash.
SVN r1478 (trunk)
- Added more output to zipdir and a -q option to turn it off.
- Added -u option to zipdir to only recompress those files in a zip that have
changed.
- Added -d and -f options to zipdir. -d forces deflate compression, and -f
forces a write of the zip, even if it's newer than all the files it contains.
- Added support for bzip2 and LZMA compression to zipdir.
SVN r1468 (trunk)
the title screen, because the demo loop reset the server cvars after each
attempt to play a demo, even though the demos never actually played. The
proper long-term solution would be to make shadow copies of all cvars
touched by demos and use those for the demo and the real things for
everything else, but this should do for now and is a lot easier.
SVN r1463 (trunk)
QueryPerformanceCounter() is obviously using the TSC for its timing on my
machine, yet the overhead it has to do to keep the timer sane is apparently
noticeable on a few maps. I suppose I should at some time check
clock_gettime() and see if it has similar issues on Linux.
SVN r1460 (trunk)
be called now.
- fixed: D'Sparil's second form was missing the BOSSDEATH flag.
- fixed: D'Sparil's first form requires the DONTGIB flag.
- fixed: Heretic doesn't crush monsters. To handle this in a more generic
fashion this depends on the presence of a gib sprite now.
SVN r1459 (trunk)
- Fixed: Gravity application was not correct. For actors with no vertical
momentum the initial pull is supposed to be twice as strong as when
vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes.
There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small
Raven health item, 2 a large Raven health item and 3 a Strife item.
SVN r1452 (trunk)
effect rather than as an input to the ChannelGroup Target Unit. This means
the water effect is now applied after any room reverb, rather than in
parallel with it.
- Fixed: UI sounds should not have reverb applied to them.
SVN r1450 (trunk)