Christoph Oelckers
4c67785c40
- moved the span and swtruecolor creation code into FSoftwareTexture.
2018-12-07 00:04:39 +01:00
Christoph Oelckers
ded21cba8e
- moved more code from DCanvas to DFrameBuffer.
2018-03-27 10:34:21 +02:00
Magnus Norddahl
d43ac8b9ae
- Add model rendering to the software renderer
2017-11-27 23:47:26 +01:00
Magnus Norddahl
7d1de667be
- Added r_line_distance_cull cvar that culls lines beyond the specified distance
2017-07-12 06:56:34 +02:00
Christoph Oelckers
921bc763fb
- separated the software-renderer-specific parts of colormap processing from the common parts.
...
- moved testcolor and test fades into SWRenderer files.
These CCMDs work by hacking the default colormap and were never implemented for hardware rendering because they require many checks throughout the code.
2017-03-15 22:04:59 +01:00
Rachael Alexanderson
81291e6892
- fixed: Clang on Linux compile
2017-03-11 11:01:30 -05:00
Christoph Oelckers
4de0f8b1fa
- compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more.
2017-03-10 00:43:36 +01:00