Major Cooke
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c3c1e76e8a
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Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
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2018-01-02 14:18:59 +02:00 |
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alexey.lysiuk
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c4648a2b1c
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Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-02 13:04:28 +02:00 |
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SashaTheRed
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19d25b00a3
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Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
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2017-12-29 15:01:39 +02:00 |
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alexey.lysiuk
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996bddd602
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Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
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2017-12-29 09:42:03 +02:00 |
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alexey.lysiuk
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fbb931b759
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Improved Advanced Sound Options menu
Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
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2017-12-28 10:21:51 +02:00 |
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Rachael Alexanderson
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45531090a7
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
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Major Cooke
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fa0082aef6
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Added ability to perform reverse fades with A_SetBlend
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2017-12-27 20:51:13 -05:00 |
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Christopher Bruns
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a3399c1af2
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Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
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2017-12-27 17:50:53 -05:00 |
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Major Cooke
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1e7df5505e
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Added GetPixelStretch to LevelLocals struct.
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2017-12-27 17:50:39 -05:00 |
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Rachael Alexanderson
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8fce9d9d2d
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- added menu option for 'i_soundinbackground'
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2017-12-25 05:50:08 -05:00 |
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alexey.lysiuk
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35dbe965e1
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Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
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2017-12-25 12:36:37 +02:00 |
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Rachael Alexanderson
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d10304ea4e
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Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
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2017-12-24 07:48:11 -05:00 |
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alexey.lysiuk
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aacdc3546c
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Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
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2017-12-24 11:00:02 +02:00 |
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alexey.lysiuk
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563a80ff83
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Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
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2017-12-24 10:37:22 +02:00 |
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Major Cooke
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ceffe1ba5f
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Consistent style.
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2017-12-16 12:17:55 -05:00 |
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Major Cooke
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0d841ab4df
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- Added DMG_NO_PAIN for DamageMobj.
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2017-12-16 12:17:55 -05:00 |
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alexey.lysiuk
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de12902d77
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Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
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2017-12-14 16:18:27 +02:00 |
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Christoph Oelckers
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f3ac82e112
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- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
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2017-12-13 22:14:30 +01:00 |
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alexey.lysiuk
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acc943329b
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Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
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2017-12-10 14:35:30 +02:00 |
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alexey.lysiuk
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ebb926e7b0
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Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
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2017-12-09 17:38:34 +02:00 |
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alexey.lysiuk
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e3ba9567c9
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Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
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2017-12-09 13:00:03 +02:00 |
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alexey.lysiuk
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81769518c9
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Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
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2017-12-09 11:57:05 +02:00 |
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Henk Roos
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700aeaf192
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Added 'static' to CreateCeiling (base.txt)
Keyword 'static'was missing in CreateCeiling.
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2017-11-25 15:06:26 +01:00 |
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Rachael Alexanderson
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0dcb1fe74c
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- fix zscript-side definition for Warp
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2017-11-14 18:44:35 -05:00 |
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Christoph Oelckers
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5935e14c09
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- exported P_Thing_Warp to ZScript.
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2017-11-13 21:00:17 +01:00 |
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alexey.lysiuk
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5d83ee5e89
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Exposed String.Remove() function to ZScript
https://forum.zdoom.org/viewtopic.php?t=58402
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2017-11-12 14:44:21 +02:00 |
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Rachael Alexanderson
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1088c60add
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- add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430
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2017-11-11 15:54:42 -05:00 |
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Major Cooke
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d422392b94
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Extended LineAttack() with offsets and new flags
Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
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2017-11-07 11:02:54 +02:00 |
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alexey.lysiuk
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62e91b23bd
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Extended String.LastIndexOf() with endIndex parameter
https://forum.zdoom.org/viewtopic.php?t=57326
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2017-11-01 15:24:05 +02:00 |
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alexey.lysiuk
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415ed57713
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Added Wads.CheckNumForFullName() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
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2017-10-29 15:11:49 +02:00 |
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alexey.lysiuk
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2f45218f70
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Added Wads.ReadLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
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2017-10-29 11:36:22 +02:00 |
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alexey.lysiuk
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91fda180de
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Added Wads.FindLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
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2017-10-29 11:36:22 +02:00 |
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alexey.lysiuk
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c4865d2bb6
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Exposed string split functionality to ZScript
https://forum.zdoom.org/viewtopic.php?t=58114
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2017-10-28 11:44:12 +03:00 |
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alexey.lysiuk
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da94008f39
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Fixed indentation in dynarrays.txt
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2017-10-27 18:24:29 +03:00 |
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alexey.lysiuk
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79bdfe4ab2
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Fixed wrong owner for *evillaugh sound
https://forum.zdoom.org/viewtopic.php?t=58274
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2017-10-26 17:23:55 +03:00 |
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alexey.lysiuk
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b8406228e6
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Made dynamic array's Find() and Max() functions contant
https://forum.zdoom.org/viewtopic.php?t=58088
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2017-10-25 11:24:01 +03:00 |
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alexey.lysiuk
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6617294c2d
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Added ZScript functions GetBool() and SetBool() to CVar class
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2017-10-25 10:33:18 +03:00 |
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alexey.lysiuk
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f40a31409d
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Added ability to get texture name from script
Use TexMan.GetName(TextureID tex) member function
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2017-10-24 11:11:33 +03:00 |
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Rachael Alexanderson
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66773b6a1a
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- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
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2017-10-23 12:16:02 -04:00 |
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Kevin Caccamo
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3cefe10818
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Add credits for grenade sprite
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2017-10-23 03:55:18 -04:00 |
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Kevin Caccamo
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d98ed1ca69
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New grenade sprites
I took these sprites from Eriguns1:
https://github.com/XaserAcheron/eriguns
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2017-10-23 03:55:18 -04:00 |
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Rachael Alexanderson
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832c8f6754
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- added new Ice Shards, and removed the zd_extra version
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2017-10-23 03:39:44 -04:00 |
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alexey.lysiuk
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88deddbc3b
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Fixed arch-vile bleeding when damaging target
https://forum.zdoom.org/viewtopic.php?t=58220
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2017-10-21 11:37:43 +03:00 |
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Rachael Alexanderson
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30c6cf82ca
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- added ability to change slider color using mapinfo's gameinfo
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2017-10-14 13:05:15 -04:00 |
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Rachael Alexanderson
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fc0ae896b2
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- remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant.
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2017-10-10 06:38:07 -04:00 |
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Rachael Alexanderson
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69abf095c9
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
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Rachael Alexanderson
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44373b414f
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- bump for 3.3pre
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2017-10-07 19:36:42 -04:00 |
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alexey.lysiuk
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4f35940c73
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Fixed applying of height argument in A_Fire() function
https://forum.zdoom.org/viewtopic.php?t=58090
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2017-10-07 10:12:34 +03:00 |
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nashmuhandes
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10429d4421
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Removed all copyright-infringing dog sprites and provided a free replacement.
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2017-09-30 20:09:53 +02:00 |
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Christoph Oelckers
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991dd941af
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- recompressed the dog sounds and removed the long stretches of silence at their ends.
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2017-09-30 08:30:01 +02:00 |
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