Christoph Oelckers
88ff33c26e
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2
Fixed color channels displacement on Big Endian targets, take two :(
2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26
Merge branch 'fix_acs_big_endian' into z_osx_clean
2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc
Fixed broken ACS on Big Endian platforms
...
This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114
Fixed color channels displacement on Big Endian targets
2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a
Use rectangle texture for render buffer
...
Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474
Set opaque clear color
2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6
Fixed compilation issues with GCC 4.0.1 PowerPC
2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba
Make Prediction lerping less pick + debug
...
- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318
- Added ALLOWPAIN flag.
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Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64
Added recordmap for recording demos from console
...
recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430
- fixed: AActor::Massacre must return true only when it actually kills a monster.
2014-10-31 21:08:13 +01:00
Christoph Oelckers
388454255d
Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom
2014-10-31 11:29:25 +01:00
Edward Richardson
c85105f552
Added cl_showsecretmessage
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Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
2f11a59be0
- fixed: UDMF ceiling plane properties set the map's floor plane values.
2014-10-31 08:57:43 +01:00
Christoph Oelckers
31611c17d5
- fixed RGF_NOSIGHT checking for A_RadiusGive.
2014-10-29 22:00:15 +01:00
Christoph Oelckers
301092217f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-29 20:12:01 +01:00
MajorCooke
165d2887fd
- Added: A_GiveToChildren
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- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
5977cb04d9
- Fixed: A_Die didn't consider missiles for the function.
2014-10-29 12:33:25 -05:00
Christoph Oelckers
c1a0ee9623
- fixed last commit.
2014-10-29 10:40:08 +01:00
Christoph Oelckers
978667143c
- fixed: P_RemoveThing must not remove owned inventory items.
2014-10-29 08:54:14 +01:00
Christoph Oelckers
3fe8dbf660
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-10-28 22:10:28 +01:00
Gaerzi
65cb662678
Missing break in case NAME_FillColor
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This caused weirdness with invulnerable monsters when their fillcolor was changed.
2014-10-28 21:19:01 +01:00
Christoph Oelckers
6073adbeef
- renamed FULLMASS to DONTTHRUST.
2014-10-28 08:40:34 +01:00
MajorCooke
774db445ec
-Fixed: WhirlWind was still able to affect actors with the FULLMASS flag.
2014-10-27 22:40:25 -05:00
MajorCooke
c01d1a8003
- Added DMSS_NOPROTECT.
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Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke
f802d7a44c
- Added +FULLMASS.
...
Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
2014-10-27 21:35:55 -05:00
Christoph Oelckers
be4b253215
- use a separate sound for the net notches on the startup screen.
2014-10-25 18:18:35 +02:00
Christoph Oelckers
ebbaf2f1b7
Merge branch 'OldPlayer-Fix' of https://github.com/Edward850/zdoom
2014-10-25 17:38:48 +02:00
Christoph Oelckers
b58595734d
- removed accidental line duplication.
2014-10-25 17:37:45 +02:00
Edward Richardson
82ac6c999e
Destroy old player mobjs when starting new games
2014-10-26 04:14:52 +13:00
Christoph Oelckers
85fae623c8
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
2014-10-25 16:50:17 +02:00
ChillyDoom
1b7c07df65
- Fixed: Bots added by different setting controllers could be assigned the same player number.
2014-10-25 14:58:10 +01:00
alexey.lysiuk
d1c4215fb5
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-10-25 16:57:58 +03:00
Christoph Oelckers
0124d41931
Merge branch 'Bloodtype' of https://github.com/Edward850/zdoom
2014-10-25 15:07:06 +02:00
Christoph Oelckers
d4c50b1662
- fixed: AActor::IsTeammate must consider monsters friendly to a specific player as members of the same team as the owning player. Such monsters cannot be made members of a designated team, though, because their association needs to change if the player changes teams.
2014-10-25 14:59:30 +02:00
Edward Richardson
9435cdc5c9
Fixed NULL refrence in P_SpawnBlood
2014-10-26 01:09:19 +13:00
Christoph Oelckers
2e1fa70cbf
- some parentheses to silence GCC.
2014-10-25 13:12:57 +02:00
Christoph Oelckers
ad2e16576c
- fixed_ P_ExplodeMissile skipped most of its logic when the missile got destroyed by having no death state.
...
Apparently a band-aid fix was applied to this function because AActor::Destroy could not be called on an already destroyed actor again which could happen here due to incorrect ordering of actions.
Moving the state change to a later point in this function - after hitting a sky has been checked and decals have been spawned - returns everything to a safe state and ensures that nothing gets skipped.
2014-10-25 13:10:38 +02:00
Christoph Oelckers
edd53f22a1
- fixed: The buddha powerup set the wrong flag.
2014-10-25 12:34:46 +02:00
Christoph Oelckers
dcc318fdee
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
Christoph Oelckers
ef5707d73b
- added a compatibility option for stopping sounds when the owning actor is destroyed.
2014-10-25 12:12:06 +02:00
Christoph Oelckers
fc40e9723a
- fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
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APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
2014-10-25 11:51:29 +02:00
Christoph Oelckers
cfe97b0f0f
- Fixed: Killing a morphed monster must trigger A_BossDeath on its unmorphed self.
2014-10-25 11:33:28 +02:00
Christoph Oelckers
0d3908a4f3
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
2014-10-25 10:44:00 +02:00