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61 commits

Author SHA1 Message Date
Randy Heit
2b721975dd VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support
for FMOD Ex while at the same time removing support for FMOD 3. Be sure to update
your SDKs. GCC users, be sure to do a "make cleandep && make clean" before
building, or you will likely get inexplicable errors.

- Fixed: If you wanted to make cleandep with MinGW, you had to specifically
  specify Makefile.mingw as the makefile to use.
- Added a normalizer to the OPL synth. It helped bring up the volume a little,
  but not nearly as much as I would have liked.
- Removed MIDI Mapper references. It doesn't work with the stream API, and
  it doesn't really exist on NT kernels, either.
- Reworked music volume: Except for MIDI, all music volume is controlled
  through GSnd and not at the individual song level.
- Removed the mididevice global variable.
- Removed snd_midivolume. Now that all music uses a linear volume scale,
  there's no need for two separate music volume controls.
- Increased snd_samplerate default up to 48000.
- Added snd_format, defaulting to "PCM-16".
- Added snd_speakermode, defaulting to "Auto".
- Replaced snd_fpu with snd_resampler, defaulting to "Linear".
- Bumped the snd_channels default up from a pitiful 12 to 32.
- Changed snd_3d default to true. The new cvar snd_hw3d determines if
  hardware 3D support is used and default to false.
- Removed the libFLAC source, since FMOD Ex has native FLAC support.
- Removed the altsound code, since it was terribly gimped in comparison to
  the FMOD code. It's original purpose was to have been as a springboard for
  writing a non-FMOD sound system for Unix-y systems, but that never
  happened.
- Finished preliminary FMOD Ex support.


SVN r789 (trunk)
2008-03-09 03:13:49 +00:00
Randy Heit
68a8ea2189 - Moved the identical code between the MUS and MIDI streamers into a new base
class so they all the low-level details of MIDI streaming are kept in
  one place.
- Converted the SMF MIDI playback to use the same MIDI streams as MUS
  playback.
- Moved MUS playback back into its own thread so that it can continue
  uninterrupted if the main thread is too busy to service it in a timely
  manner.
- Fixed: The MEVT_* values are not defined shifted into their spot for a
  MIDIEVENT, so I need to do it myself.
- Fixed: Pausing a MUS and the changing snd_midivolume caused the paused
  notes to become audible.


SVN r784 (trunk)
2008-03-05 03:10:31 +00:00
Randy Heit
69cebb7e57 - Changed MUS playback to use MIDI streams, like it did during the early days
of ZDoom, except now the entire song isn't prebuffered in large chunks, so
  I can insert MIDI events into the playback with fairly low latency. This
  should offer more precise timing than the combination of low-level MIDI and
  WaitForSingleObject timeouts.


SVN r783 (trunk)
2008-03-04 06:36:23 +00:00
Christoph Oelckers
e8875041ca - fixed: THe Timidity player didn't close its temporary files and left them
behind because it couldn't delete them.
- added a $MidiDevice option to SNDINFO which can either set the preferred
  MIDI device for a song to Timidity or Windows' standard MIDI device.
  The reason for this: About 80% of my MIDI music collection sounds better
  with Timidity and the other 20% with Windows' standard synth and I'd like
  to be able to use each with the one that sounds better. For MUS files you
  can also force the use of OPL playback.
- added telefrag option to A_SpawnItemEx.


SVN r545 (trunk)
2007-09-12 00:20:11 +00:00
Randy Heit
c412b42703 - Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
2006-09-14 00:02:31 +00:00
Randy Heit
e2179d5c2d Guess what. It's not 2005 anymore.
SVN r184 (trunk)
2006-06-11 01:37:00 +00:00
Randy Heit
8fcf93d65a - Merged a lot of these static destructor-only structs into regular
functions added to the exit chain with atterm so that they can be called
  in a deterministic order and not whatever order the linker decides to put
  them in.
- Fixed: DCajunMaster did not free its getspawned.
- Fixed: P_FreeLevelData() did not free ACS scripts.
- Fixed: Level snapshots were not freed at exit.
- Fixed: The save/load menu list was not freed at exit.
- Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer.
- Fixed: G_DoLoadGame() did not free the engine string.
- Fixed: M_ReadSaveStrings() did not free the engine string.
- Fixed: Processing DEM_SAVEGAME did not free the pathname string.
- Added a check for truncated flats to FFlatTexture::MakeTexture() because
  Heretic's F_SKY1 is only four bytes long.
- Added a dump of the offending state to the "Cannot find state..." diagnostic.
- Fixed: FCompressedFile did not initialize m_Mode in its default constructor.
- Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh.
- Fixed: PNGHandle destructor should use delete[] to free TextChunks.


SVN r111 (trunk)
2006-05-12 03:14:40 +00:00
Christoph Oelckers
ace3ed1188 May 9, 2006 (Changes by Graf Zahl)
- Fixed: If you want to use a name as the missile parameter for the basic
  attack functions the type search in DoAttack must be case insensitive.
- Fixed: APowerup::DoEffect must do more thorough checks before resetting
  the fixed colormap.


SVN r89 (trunk)
2006-05-09 08:58:30 +00:00
Christoph Oelckers
07f35a7008 SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
Randy Heit
75d072c09a - Rewrote MusicVolumes handling so it's a list and not an array.
- Removed I_SetMusicVolume(). It isn't used.
- Moved P_IsFriend(), P_IsHostile(), and P_GetSpecies() into AActor.

SVN r18 (trunk)
2006-03-03 03:57:01 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00