Commit graph

30 commits

Author SHA1 Message Date
Christoph Oelckers
f0fa3b3d27 - Strife dynamic light tweaks by ReaperAA. 2020-06-04 01:52:32 +02:00
Christoph Oelckers
bf6c2676c1 - fixed bad Heretic light definitions. 2020-05-26 00:30:07 +02:00
Christoph Oelckers
6851103a87 - attenuated lights for Strife. 2020-05-22 21:35:57 +02:00
alexey.lysiuk
43b840f7d2 - fixed typos in Doom lights definitions
https://forum.zdoom.org/viewtopic.php?t=66529
2019-12-01 10:59:15 +01:00
Rachael Alexanderson
4584dd6719 - fixed typo with D'Sparil's serpent attack in lights.pk3. https://forum.zdoom.org/viewtopic.php?f=2&t=66177 2019-10-22 10:59:21 +02:00
Christoph Oelckers
2114641cef - dynamic light definitions for Hacx. 2019-07-18 13:51:33 +02:00
Christoph Oelckers
9d70b8436a - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.

# Conflicts:
#	src/version.h
2019-05-01 01:01:35 +02:00
Christoph Oelckers
80d8962818 - disabled the subtractive light for the spirits of Hexen's Wraithverge. 2019-04-29 20:05:05 +02:00
Christoph Oelckers
9eabb46daf - removed dynamic lights from Hexen's Mana pickups.
They barely glow, yet were casting relatively strong lights.
2018-10-07 11:11:26 +02:00
Christoph Oelckers
ee278db86f - toned down the intensity of the dynamic lights for Doom's torches. 2018-10-04 19:23:58 +02:00
Christoph Oelckers
f3deaf54c6 - added light definition for megasphere. 2018-02-27 11:16:28 +01:00
alexey.lysiuk
322aee97d6 Removed dynamic light binding for deleted class StrifeZap1
https://mantis.zdoom.org/view.php?id=311
2017-02-22 22:29:27 +02:00
Christoph Oelckers
a188a8839a - fixed a typo in Hexen's light definitions. 2017-01-31 10:09:44 +01:00
Christoph Oelckers
97ad1496b3 - changed all Hexen lights to being attenuated. 2017-01-27 18:24:32 +01:00
Christoph Oelckers
6168d3ee7c - fixed: The BurningBarrel has been replaced with something blue in Freedoom so adjust the light for that. 2017-01-20 14:46:35 +01:00
Christoph Oelckers
917b36c6ae - toned down a few more dynamic lights that were far too strong:
* green and blue armor
* health and armor bonus.
2017-01-14 23:51:07 +01:00
Christoph Oelckers
1f4342b48e - toned down the dynamic light of Doom's barrel. This is supposed to emit a faint glow, not to light the entire surrpundings. 2017-01-14 21:30:06 +01:00
Christoph Oelckers
7fd35069d5 - completed attenuation for Heretic. A few items were intentionally left unattenuated. 2017-01-03 18:31:01 +01:00
Christoph Oelckers
6c8d1d3508 - fixed a few Freedoom light definitions. 2017-01-03 17:16:33 +01:00
Christoph Oelckers
0dca13b49e - added attenuation to ca. 40% of Heretic's light definitions. 2017-01-03 01:04:37 +01:00
Christoph Oelckers
7c3c886a90 - use the attenuated light definitions from QZDoom.
- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
Christoph Oelckers
61a9a308e2 - forgot the filter directory. 2017-01-01 11:58:40 +01:00
Christoph Oelckers
3b30b4d979 - use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
- fixed light definitions for Freedoom to match the graphics.
2017-01-01 11:57:07 +01:00
Christoph Oelckers
f6b9944169 - light definition update for Doom and Heretic to reduce the use of strong primary light colors. 2016-12-22 11:41:25 +01:00
Christoph Oelckers
18242ab0cf - removed obsolete project files from VC++ 2005. 2016-12-22 11:28:04 +01:00
Christoph Oelckers
2d8813a165 - fixed dynamic light definition for Hexen's blue candle. 2014-06-11 18:58:25 +02:00
Christoph Oelckers
a338248e3e - converted project to Visual Studio 2008 format.
I own a full professional version of 2008 and 2005 is having some stability issues with Windows 7 so it makes no sense to stick to the old compiler.
2013-10-03 12:08:57 +02:00
Christoph Oelckers
841572d0ec - fixed: The dynamic light definition for Hexen's FireBull was incorrect. 2013-09-20 10:32:47 +02:00
Christoph Oelckers
97bccb5239 - adjusted CMakeLists.txt for brightmaps.pk3 and lights.pk3 to same style as for gzdoom.pk3 2013-07-02 10:02:38 +02:00
Christoph Oelckers
8c31955731 - brightmap and light definitions. 2013-06-23 09:32:35 +02:00