- added attenuation to ca. 40% of Heretic's light definitions.

This commit is contained in:
Christoph Oelckers 2017-01-03 01:04:37 +01:00
parent bf09a89b5d
commit 0dca13b49e

View file

@ -10,25 +10,29 @@
pointlight WANDPUFF1
{
color 0.9 0.9 0.5
size 32
size 48
attenuate 1
}
pointlight WANDPUFF2
{
color 0.6 0.6 0.35
size 24
size 36
attenuate 1
}
pointlight WANDPUFF3
{
color 0.3 0.3 0.2
size 16
size 24
attenuate 1
}
pointlight WANDPUFF4
{
color 0.15 0.15 0.1
size 8
size 12
attenuate 1
}
object GoldWandPuff1
@ -49,31 +53,36 @@ object GoldWandPuff2
pointlight WANDBALL
{
color 0.9 0.9 0.5
size 24
size 36
attenuate 1
}
pointlight WANDBALL_X1
{
color 0.72 0.72 0.4
size 32
size 48
attenuate 1
}
pointlight WANDBALL_X2
{
color 0.54 0.54 0.3
size 34
size 51
attenuate 1
}
pointlight WANDBALL_X3
{
color 0.36 0.36 0.2
size 36
size 54
attenuate 1
}
pointlight WANDBALL_X4
{
color 0.18 0.18 0.1
size 38
size 57
attenuate 1
}
object GoldWandFX2
@ -91,31 +100,35 @@ object GoldWandFX2
pointlight SMALLBOWBOLT
{
color 0.5 1.0 0.5
size 40
size 60
attenuate 1
}
flickerlight SMALLBOWBOLT_X1
{
color 0.35 0.7 0.35
size 48
secondarySize 52
size 72
secondarySize 78
chance 0.3
attenuate 1
}
flickerlight SMALLBOWBOLT_X2
{
color 0.2 0.4 0.2
size 40
secondarySize 44
size 60
secondarySize 66
chance 0.3
attenuate 1
}
flickerlight SMALLBOWBOLT_X3
{
color 0.1 0.2 0.1
size 32
secondarySize 36
size 48
secondarySize 54
chance 0.3
attenuate 1
}
object CrossbowFX3
@ -131,31 +144,35 @@ object CrossbowFX3
pointlight BIGBOWBOLT
{
color 0.8 1.0 0.5
size 64
size 96
attenuate 1
}
flickerlight BIGBOWBOLT_X1
{
color 0.48 0.8 0.4
size 72
secondarySize 74
size 108
secondarySize 110
chance 0.3
attenuate 1
}
flickerlight BIGBOWBOLT_X2
{
color 0.44 0.6 0.3
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.3
attenuate 1
}
flickerlight BIGBOWBOLT_X3
{
color 0.22 0.4 0.2
size 32
secondarySize 40
size 48
secondarySize 60
chance 0.3
attenuate 1
}
object CrossbowFX1
@ -181,13 +198,15 @@ object CrossbowFX2
pointlight BOWTRAIL1
{
color 0.0 1.0 0.0
size 24
size 36
attenuate 1
}
pointlight BOWTRAIL2
{
color 0.0 0.7 0.0
size 16
size 24
attenuate 1
}
//object CrossbowFX4
@ -200,25 +219,29 @@ pointlight BOWTRAIL2
pointlight CLAWPUFF1
{
color 0.4 0.4 1.0
size 32
size 48
attenuate 1
}
pointlight CLAWPUFF2
{
color 0.3 0.3 0.8
size 24
size 36
attenuate 1
}
pointlight CLAWPUFF3
{
color 0.2 0.2 0.6
size 16
size 24
attenuate 1
}
pointlight CLAWPUFF4
{
color 0.1 0.1 0.4
size 8
size 12
attenuate 1
}
object BlasterPuff
@ -237,31 +260,36 @@ object BlasterPuff
pointlight BIGCLAWPUFF1
{
color 0.4 0.4 1.0
size 56
size 84
attenuate 1
}
pointlight BIGCLAWPUFF2
{
color 0.3 0.3 0.8
size 48
size 72
attenuate 1
}
pointlight BIGCLAWPUFF3
{
color 0.2 0.2 0.6
size 40
size 60
attenuate 1
}
pointlight BIGCLAWPUFF4
{
color 0.1 0.1 0.4
size 32
size 48
attenuate 1
}
pointlight BIGCLAWPUFF5
{
color 0.0 0.0 0.2
size 24
size 36
attenuate 1
}
object BlasterFX1
@ -277,47 +305,53 @@ object BlasterFX1
pointlight HELLSTAFFBALL
{
color 1.0 0.5 0.5
size 56
size 84
attenuate 1
}
flickerlight HELLSTAFFBALL_X1
{
color 1.0 0.7 0.7
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.3
attenuate 1
}
flickerlight HELLSTAFFBALL_X2
{
color 0.8 0.5 0.5
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.3
attenuate 1
}
flickerlight HELLSTAFFBALL_X3
{
color 0.6 0.3 0.3
size 80
secondarySize 88
size 120
secondarySize 130
chance 0.3
attenuate 1
}
flickerlight HELLSTAFFBALL_X4
{
color 0.4 0.2 0.2
size 88
secondarySize 96
size 132
secondarySize 144
chance 0.3
attenuate 1
}
flickerlight HELLSTAFFBALL_X5
{
color 0.2 0.1 0.1
size 96
secondarySize 104
size 144
secondarySize 156
chance 0.3
attenuate 1
}
object HornRodFX1
@ -350,31 +384,36 @@ object HornRodFX2
pointlight REDRAIN
{
color 1.0 0.0 0.0
size 32
size 48
attenuate 1
}
pointlight REDRAIN_X1
{
color 1.0 0.4 0.4
size 48
size 72
attenuate 1
}
pointlight REDRAIN_X2
{
color 0.8 0.3 0.3
size 40
size 60
attenuate 1
}
pointlight REDRAIN_X3
{
color 0.5 0.1 0.1
size 32
size 48
attenuate 1
}
pointlight REDRAIN_X4
{
color 0.3 0.0 0.0
size 24
size 36
attenuate 1
}
object RainPillar
@ -392,55 +431,62 @@ object RainPillar
pointlight PHOENIXSHOT
{
color 1.0 0.6 0.4
size 64
size 96
attenuate 1
}
flickerlight PHOENIX_X1
{
color 1.0 0.8 0.4
size 104
secondarySize 112
size 156
secondarySize 168
chance 0.3
attenuate 1
}
flickerlight PHOENIX_X2
{
color 1.0 0.6 0.3
size 88
secondarySize 96
size 132
secondarySize 144
chance 0.3
attenuate 1
}
flickerlight PHOENIX_X3
{
color 0.8 0.6 0.25
size 72
secondarySize 80
size 108
secondarySize 120
chance 0.3
attenuate 1
}
flickerlight PHOENIX_X4
{
color 0.6 0.4 0.2
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.3
attenuate 1
}
flickerlight PHOENIX_X5
{
color 0.4 0.2 0.1
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.3
attenuate 1
}
flickerlight PHOENIX_X6
{
color 0.2 0.1 0.0
size 24
secondarySize 32
size 36
secondarySize 48
chance 0.3
attenuate 1
}
object PhoenixFX1
@ -461,25 +507,28 @@ object PhoenixFX1
flickerlight PHOENIXFLAME
{
color 0.7 0.4 0.2
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.5
attenuate 1
}
flickerlight PHOENIXFLAME2
{
color 0.5 0.2 0.1
size 24
secondarySize 32
size 36
secondarySize 48
chance 0.5
attenuate 1
}
flickerlight PHOENIXFLAME3
{
color 0.3 0.1 0.0
size 16
secondarySize 24
size 24
secondarySize 36
chance 0.5
attenuate 1
}
object PhoenixFX2
@ -495,33 +544,37 @@ object PhoenixFX2
flickerlight MACEBALL_X1
{
color 0.8 0.8 0.4
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.3
attenuate 1
}
flickerlight MACEBALL_X2
{
color 0.6 0.6 0.3
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.3
attenuate 1
}
flickerlight MACEBALL_X3
{
color 0.4 0.4 0.2
size 32
secondarySize 40
size 48
secondarySize 60
chance 0.3
attenuate 1
}
flickerlight MACEBALL_X4
{
color 0.2 0.2 0.1
size 16
secondarySize 24
size 24
secondarySize 36
chance 0.3
attenuate 1
}
object MaceFX1
@ -564,31 +617,35 @@ object MaceFX4
pointlight HIMPBALL
{
color 1.0 0.8 0.4
size 32
size 48
attenuate 1
}
flickerlight HIMPBALL_X1
{
color 0.8 0.5 0.33
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.3
attenuate 1
}
flickerlight HIMPBALL_X2
{
color 0.6 0.4 0.27
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.3
attenuate 1
}
flickerlight HIMPBALL_X3
{
color 0.3 0.1 0.0
size 32
secondarySize 40
size 48
secondarySize 60
chance 0.3
attenuate 1
}
object HereticImpBall
@ -607,9 +664,10 @@ object HereticImpBall
flickerlight MUMMYATK
{
color 1.0 1.0 0.5
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.4
attenuate 1
}
object MummyLeader
@ -626,33 +684,37 @@ object MummyLeaderGhost
flickerlight MUMMYBALL
{
color 1.0 1.0 0.5
size 40
secondarySize 48
size 60
secondarySize 72
chance 0.4
attenuate 1
}
flickerlight MUMMYBALL_X1
{
color 0.7 0.7 0.35
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.4
attenuate 1
}
flickerlight MUMMYBALL_X2
{
color 0.4 0.4 0.2
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.4
attenuate 1
}
flickerlight MUMMYBALL_X3
{
color 0.2 0.2 0.1
size 64
secondarySize 72
size 96
secondarySize 108
chance 0.4
attenuate 1
}
object MummyFX1
@ -670,31 +732,35 @@ object MummyFX1
pointlight GREENAXE
{
color 0.4 1.0 0.4
size 32
size 48
attenuate 1
}
flickerlight GREENAXE_X1
{
color 0.3 0.7 0.3
size 32
secondarySize 48
size 49
secondarySize 72
chance 0.3
attenuate 1
}
flickerlight GREENAXE_X2
{
color 0.2 0.4 0.2
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.3
attenuate 1
}
flickerlight GREENAXE_X3
{
color 0.0 0.2 0.0
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.3
attenuate 1
}
object KnightAxe
@ -712,31 +778,35 @@ object KnightAxe
pointlight REDAXE
{
color 1.0 0.5 0.5
size 32
size 48
attenuate 1
}
flickerlight REDAXE_X1
{
color 0.7 0.3 0.3
size 32
secondarySize 48
size 48
secondarySize 72
chance 0.3
attenuate 1
}
flickerlight REDAXE_X2
{
color 0.4 0.2 0.2
size 48
secondarySize 56
size 72
secondarySize 84
chance 0.3
attenuate 1
}
flickerlight REDAXE_X3
{
color 0.2 0.1 0.1
size 56
secondarySize 64
size 84
secondarySize 96
chance 0.3
attenuate 1
}
object RedAxe