Magnus Norddahl
bafc5e6a3c
- add vanilla lightmode that behaves exactly as Doom's original light did
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# Conflicts:
# src/hwrenderer/scene/hw_drawinfo.cpp
# src/hwrenderer/scene/hw_renderstate.cpp
# src/hwrenderer/scene/hw_renderstate.h
# src/hwrenderer/scene/hw_skyportal.cpp
# src/hwrenderer/scene/hw_weapon.cpp
# Conflicts:
# src/g_level.cpp
# src/gl/compatibility/gl_20.cpp
# src/gl/renderer/gl_lightdata.cpp
# src/gl/renderer/gl_renderstate.h
# src/gl/scene/gl_skydome.cpp
# src/gl/scene/gl_weapon.cpp
# src/hwrenderer/scene/hw_weapon.cpp
# src/hwrenderer/utility/hw_lighting.cpp
2019-04-18 12:50:03 +02:00
Rachael Alexanderson
f442d4bd54
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
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# Conflicts:
# src/textures/hires/hqresize.cpp
# Conflicts:
# src/gl/textures/gl_hqresize.cpp
# src/r_videoscale.cpp
2019-04-17 21:04:41 +02:00
drfrag666
7e45b40d4b
Revert "- Removed 5x and 6x xBRZ modes from the menu since they require a lot of video memory. They crash on my 1 GB amd card at least with MinGW-w64."
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This reverts commit 097c2268df24133dc4a48452dabb4c00567545dd.
# Conflicts:
# wadsrc/static/menudef.txt
2019-04-17 21:00:22 +02:00
alexey.lysiuk
77e47087b7
- fixed stuck memory usage warning in options menu
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https://forum.zdoom.org/viewtopic.php?t=62186
2019-04-17 20:59:49 +02:00
Rachael Alexanderson
301246236c
- added normal5x and normal6x
2019-04-17 20:59:20 +02:00
Rachael Alexanderson
cd126b08ba
- use correct multipliers for the memory warnings for normalNx scalers
2019-04-17 20:58:47 +02:00
drfrag
96f996d8aa
Revert "Revert "- update xBRZ upscaler to version 1.6""
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This reverts commit 285791622d
.
# Conflicts:
# src/gl/textures/gl_hqresize.cpp
# wadsrc/static/menudef.txt
Goodbye to TDM-GCC.
2019-04-17 20:33:41 +02:00
Player701
c6ab780555
- Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches
2019-04-17 19:59:14 +02:00
Rachael Alexanderson
c8d545b293
- added a number of darken2.wad maps to rebuild nodes in compatibility.txt
2019-04-17 19:59:13 +02:00
Player701
764e9b552e
- Force node rebuild for Plutonia 2 MAP25 to fix BSP glitches
2019-04-17 19:57:24 +02:00
Christoph Oelckers
f40e5c7edc
- re-added PlayerInfo.BringUpWeapon.
2019-04-17 19:44:12 +02:00
Player701
8277de8626
- Added Plutonia 2 MAP10 and MAP11 to the "rebuildnodes" compatibility list.
2019-04-17 18:44:10 +02:00
Rachael Alexanderson
dacad6c4eb
- add plutonia map32 to node regen compatibility - https://forum.zdoom.org/viewtopic.php?f=2&t=62777
2019-04-17 18:39:54 +02:00
Christoph Oelckers
cf4f573a25
- more direct native entry points.
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- disallow bool as a return value for direct native calls because it only sets the lowest 8 bits of the return register.
- changed return type for several functions from bool to int where the return type was the only thing blocking use as direct native call.
2019-04-17 17:27:39 +02:00
Christoph Oelckers
082cb5b656
- scriptified P_CheckMeleeRange2.
2019-04-17 16:24:10 +02:00
Christoph Oelckers
15ab1fb09b
- deprecated a few functions that depend on AAPTR_* to be useful.
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- fixed wrong name for the LineAttack action function.
2019-04-17 16:24:05 +02:00
Christoph Oelckers
792aaa5b88
Added direct native entry points to a larger number of functions.
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# Conflicts:
# src/scripting/vmthunks_actors.cpp
2019-04-17 15:11:22 +02:00
Christoph Oelckers
77e60865a0
- fixed: SlotPriority must be a float.
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It was a fixed before but I missed that when refactoring it into an automatic property.
2019-04-17 15:11:12 +02:00
Christoph Oelckers
a5e16e3261
- moved a large part of the VM thunks out of p_mobj.cpp.
2019-04-17 14:55:58 +02:00
Christoph Oelckers
f22aaca74d
- scriptified ASpecialSpot.
...
This only had two simple native methods so the class is not fully scripted.
2019-04-17 14:32:10 +02:00
Christoph Oelckers
c87724ef0a
Removed all native components from AInventory.
2019-04-16 23:57:22 +02:00
Christoph Oelckers
d40de21bae
- scriptified A_SpawnSingleItem, which was the last piece of native code still referencing AInventory
2019-04-16 23:57:19 +02:00
Christoph Oelckers
d2225040ea
- scriptified A_SelectWeapon
2019-04-16 23:57:15 +02:00
Christoph Oelckers
b8e1218645
Removed all remaining references to AInventory
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What remains is the class definition and one single reference that will be scriptified.
2019-04-16 23:57:12 +02:00
Christoph Oelckers
36af613dfa
- The 'A' prefix has no meaning in class names on the script side - even in comments.
2019-04-16 22:01:06 +02:00
Christoph Oelckers
318a9d7893
- fixed max. ammo display on AltHud.
2019-04-16 22:00:59 +02:00
Christoph Oelckers
e176410ab6
- fixed crash with weapons which remove themselves from the inventory but continue calling action functions.
...
This is still an error, so now this throws a meaningful exception.
2019-04-16 21:53:00 +02:00
Christoph Oelckers
c0686309fc
- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
2019-04-16 21:52:53 +02:00
Marisa Kirisame
739999b5ed
Fix RemoveInventory not calling DetachFromOwner when an item is the first in the owner's inventory.
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Fix CheckAddToSlots not working because it uses GetReplacement incorrectly.
2019-04-16 21:52:50 +02:00
Christoph Oelckers
7e75aa1d36
- fixed accidentally misnamed parameter in A_Explode.
2019-04-16 21:34:47 +02:00
Christoph Oelckers
9f2b62c99c
- scriptified AInventory::Tick.
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This was the last bit of code standing in the way of making AInventory a fully scripted class.
All that's left to sort out is some variable accesses - the vast majority of them in SBARINFO.
2019-04-16 21:28:37 +02:00
Christoph Oelckers
bdd6d31a63
- scriptified the AutoUseHealth feature.
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This again is a piece of code that reads and even writes to inventory items' properties, so better have it on the script side.
2019-04-16 21:28:34 +02:00
Christoph Oelckers
80e3ce735b
- scriptified the decision making of the invuseall CCMD.
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Custom items had no way to adjust to this - and it also was the last native access to ItemFlags.
2019-04-16 21:28:32 +02:00
Christoph Oelckers
9ff5257ce9
- scriptified P_DropItem.
2019-04-16 21:28:30 +02:00
Christoph Oelckers
17862639a1
- scriptified the no-spawn flag check for armor and health items.
2019-04-16 21:28:29 +02:00
Christoph Oelckers
e8a6f82682
- scriptified G_PlayerFinishLevel.
...
Outside of SBARINFO this was the biggest remaining piece of code that referenced AInventory internals.
2019-04-16 21:28:24 +02:00
Christoph Oelckers
8dfcdc1219
- fixed incomplete null checks in A_RadiusThrust.
2019-04-16 21:28:23 +02:00
Christoph Oelckers
9315a217b3
- scriptified AActor::ClearInventory
2019-04-16 21:28:21 +02:00
Christoph Oelckers
0d8975ed31
- scriptified the last components of the alternative HUD.
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- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions.
All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.
# Conflicts:
# src/d_main.cpp
# Conflicts:
# src/info.cpp
2019-04-16 19:03:43 +02:00
Christoph Oelckers
376266b6a0
- scriptified the main drawer for the in-game HUD and removed all intermediate VM calls from the native source.
2019-04-16 19:02:01 +02:00
Christoph Oelckers
9d8dd5c529
- scriptified the AltHUD'S powerup drawer.
2019-04-16 19:01:55 +02:00
Christoph Oelckers
f509fdfdaa
- scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions.
...
Some backing functionality was moved elsewhere because scripting should not have access to low level system information.
2019-04-16 19:01:53 +02:00
Christoph Oelckers
eb07b8e543
- scriptified the AltHUD's inventory drawer and fixed the InvPrev CCMD.
2019-04-16 19:01:51 +02:00
Christoph Oelckers
e0915877b4
- scriptified the AltHUD's weapon drawer.
2019-04-16 19:01:50 +02:00
Christoph Oelckers
045d6d4355
- added the missing TNT1A0 check for icon-less keys.
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Since it tries to get the icon from the spawn state it also has to check if that actually has a valid sprite.
2019-04-16 19:01:48 +02:00
Christoph Oelckers
437c72a089
- AltHUD ammo drawer scriptified.
2019-04-16 19:01:46 +02:00
Christoph Oelckers
1033dc3b10
- Alt HUD scriptification, part 1.
2019-04-16 19:01:43 +02:00
Major Cooke
7ff76366ef
Fixed A_JumpIfNoAmmo not working.
2019-04-16 18:46:06 +02:00
Christoph Oelckers
1b55e708bc
- fixed the AngleToVector calls in stateprovider.txt.
...
This looks like a search & replace gone wrong.
2019-04-16 18:46:04 +02:00
Major Cooke
4ae14c402b
- Restored A_SpawnItemEx's "chance" to "failchance" to prevent mod breakage from named parameters.
2019-04-16 18:46:00 +02:00