gzdoom-gles/wadsrc
Christoph Oelckers 0d8975ed31 - scriptified the last components of the alternative HUD.
- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions.

All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.

# Conflicts:
#	src/d_main.cpp

# Conflicts:
#	src/info.cpp
2019-04-16 19:03:43 +02:00
..
static - scriptified the last components of the alternative HUD. 2019-04-16 19:03:43 +02:00
CMakeLists.txt - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00