Christoph Oelckers
618c23303f
- fixed: The interpolation factor for models was never passed to the shader.
2014-10-23 09:57:27 +02:00
Christoph Oelckers
5302a10a7d
- diable software lighting for textured automap.
...
* since it is designed for software-style light diminishing it doesn't work for 2D.
* additionally it left the lighting state in an unsuitable setting for further 2D rendering.
2014-10-23 09:19:30 +02:00
Christoph Oelckers
111205a0f5
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-23 08:51:16 +02:00
Christoph Oelckers
89ce0b8cb7
- test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems...
2014-10-22 16:54:26 +02:00
ChillyDoom
acd4a71de2
- Fixed: New DBot instances were missing write barriers.
2014-10-21 19:33:48 +01:00
ChillyDoom
6166e83d28
- Fixed: Only setting controllers should be able to remove bots.
2014-10-21 19:32:15 +01:00
ChillyDoom
c9bc9b427c
- Removed p_leader.
2014-10-21 19:31:11 +01:00
Christoph Oelckers
fafb0a672c
Merge branch 'handshake-hotpatch' of https://github.com/Edward850/zdoom
2014-10-21 14:28:50 +02:00
Christoph Oelckers
ccbdcfea81
Merge branch 'master' of https://github.com/j-palomo/zdoom
2014-10-21 14:28:31 +02:00
Christoph Oelckers
09e0758507
Merge branch 'fix_cmake_unix' of https://github.com/alexey-lysiuk/gzdoom
2014-10-21 14:27:37 +02:00
Christoph Oelckers
20b740d5fc
Merge branch 'DBot' of https://github.com/ChillyDoom/zdoom
2014-10-21 14:20:01 +02:00
Edward Richardson
ed51083572
Change u_short as well.
2014-10-21 23:44:14 +13:00
Edward Richardson
759f1bb81b
Fix handshakes between GCC and MSVC
...
u_long has two different sizes between Linux GCC and MSVC
Stopped netgames from starting up if player count wont fit
2014-10-21 23:38:45 +13:00
John Palomo Jr
82255c4dfd
Using PickActor will only set the TID if the picked actor doesn't have a TID already. An optional 8th parameter (bool forceTID) was added to revert to the old behavior.
2014-10-19 20:52:48 -04:00
alexey.lysiuk
b2110db1f5
Extended list of display resolutions
2014-10-18 14:55:27 +03:00
alexey.lysiuk
949325df68
Merge branch 'fix_cmake_unix' into z_osx_clean
2014-10-18 12:36:09 +03:00
alexey.lysiuk
1715b25a3e
Fixed Unknown CMake command "CHECK_LIBRARY_EXISTS" error on Unix targets
...
Previously it worked somehow but not with CMake 3.0.2
2014-10-18 12:33:39 +03:00
alexey.lysiuk
c29772de25
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-10-18 12:22:10 +03:00
Christoph Oelckers
a6f64500bf
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-16 08:59:49 +02:00
ChillyDoom
c400dcf736
- Made DBot inherit from DObject.
2014-10-15 17:54:12 +01:00
ChillyDoom
db323643f8
- Renamed FBot to DBot and made it inherit from DThinker.
...
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
Christoph Oelckers
c9252d1919
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-14 11:54:40 +02:00
Christoph Oelckers
57895d69f9
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-14 08:54:41 +02:00
Christoph Oelckers
9f1f17c306
- fixed: The PolyBSPs weren't fully initialized. Some GZDoom-only fields in the segs were skipped.
2014-10-14 08:54:08 +02:00
Edward Richardson
29cf6b0daa
Fixed PredictionActor size and typo
2014-10-14 12:54:03 +13:00
ChillyDoom
83d84eaae9
- Moved bot related variables from player_t into a new FBot class.
2014-10-13 18:40:25 +01:00
Christoph Oelckers
952d03da7c
Merge branch 'multi' of https://github.com/Edward850/zdoom
2014-10-13 10:37:51 +02:00
ChillyDoom
5de6b535ae
- Removed unnecessary 'id' variable from AActor.
...
- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson
0cd736b487
Prevent lerping when tic duplication not 1
...
Network dup makes player prediction inaccurate
2014-10-13 17:09:29 +13:00
Edward Richardson
3e4446e46b
Moved prediction lerp reset to cover all cases.
2014-10-13 16:49:53 +13:00
Edward Richardson
98904039b7
Final work on prediction lerping
...
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
alexey.lysiuk
25b808cd82
Merge https://github.com/rheit/zdoom into z_osx_clean
2014-10-12 15:19:11 +03:00
Edward Richardson
3e6ad8c1a8
Further work on prediction lerping
2014-10-13 00:29:15 +13:00
Christoph Oelckers
0f19356e24
Merge branch 'master' of https://github.com/MajorCooke/zdoom
...
Conflicts:
wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers
2228dcb32f
Merge branch 'experimental' of https://github.com/MajorCooke/zdoom
2014-10-12 08:30:13 +02:00
Christoph Oelckers
e6f3007bef
Merge branch 'scoreboardtoggle' of https://github.com/ChillyDoom/zdoom
2014-10-12 08:27:35 +02:00
MajorCooke
f766a1ab38
- Added SXF_ORIGINATOR.
...
- Only useful for missiles.
By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc
DoKill bug
...
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
Christoph Oelckers
3eaebabdf1
- fixed: EV_Teleport must not access the thing's player pointer before ensuring that 'thing' is a valid pointer.
2014-10-06 17:40:02 +02:00
Christoph Oelckers
5d032f3fcf
- fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message.
2014-10-06 10:00:02 +02:00
Christoph Oelckers
3e2a17538b
- fixed: HUD weapons were affected by dynamic lights even when the CVARs said that they shouldn't.
2014-10-06 09:05:42 +02:00
Edward Richardson
e1b8b4a871
Started work on prediction lerping
2014-10-06 15:27:13 +13:00
Christoph Oelckers
9fe2857dc1
Merge branch 'master' of https://github.com/rheit/zdoom
2014-10-05 18:49:48 +02:00
Christoph Oelckers
ead8a2874d
- fixed: The texture mode implied by render style did not work for models.
2014-10-05 12:03:55 +02:00
Christoph Oelckers
fd3128a164
- fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
...
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
2014-10-05 09:40:36 +02:00
Edward Richardson
7175374350
Keep gateway sockets open during handshake
2014-10-05 19:46:34 +13:00
Edward Richardson
c9d603d1c3
Unreliable isn't exactly the problem
2014-10-05 18:52:56 +13:00
Edward Richardson
0c1fde81ad
Remove PacketServer auto select
...
PacketServer has the tendency to amplify netgame latency times, so it
really shouldn't be auto selected.
Added a notice in case it's used.
2014-10-05 18:32:32 +13:00
Edward Richardson
ae71f94ed2
Remove disconnecting players safely
...
Players who were disconnecting would be removed outside of the playsims
control, causing problems with sector lists.
2014-10-05 18:04:11 +13:00
Edward Richardson
0f9a8176f5
Unprediction needs to restore selected inventory
2014-10-05 16:57:31 +13:00