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Fix handshakes between GCC and MSVC
u_long has two different sizes between Linux GCC and MSVC Stopped netgames from starting up if player count wont fit
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1 changed files with 7 additions and 1 deletions
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@ -135,7 +135,7 @@ struct PreGamePacket
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};
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struct
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{
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u_long address;
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DWORD address;
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u_short port;
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BYTE player;
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BYTE pad;
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@ -660,6 +660,12 @@ void HostGame (int i)
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numplayers = 2;
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}
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if (numplayers > MAXNETNODES)
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{
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I_FatalError("You cannot host a game with %d players. The limit is currently %d.", numplayers, MAXNETNODES);
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return;
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}
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if (numplayers == 1)
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{ // Special case: Only 1 player, so don't bother starting the network
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netgame = false;
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