Magnus Norddahl
f218485a57
- use affine dynlights in softpoly
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(cherry picked from commit 97f4cc1951
)
2018-06-04 09:55:33 +02:00
drfrag666
6d15e0eb89
Revert "- fix memory arena allocation alignment for 32 bit systems."
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This reverts commit 8f138a42e3
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This gives an assertion failed error in zstring.h with MinGW.
2018-06-03 20:50:04 +02:00
Christoph Oelckers
fccd77500f
- Fixed: Dehacked must not validate parameters for MBF special functions.
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These won't match the conditions.
Additionally this adds disassembly output for the synthesized replacement functions for diagnostics purposes.
(cherry picked from commit d18f5eecb4
)
2018-06-03 20:29:59 +02:00
Magnus Norddahl
a166f6a7ae
- replace the old rect drawers with new ones based on render styles
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(cherry picked from commit d425fb2d4a
)
2018-06-03 20:13:48 +02:00
Magnus Norddahl
b07c4c41c7
- always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer)
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(cherry picked from commit 25784c2e57
)
2018-06-03 20:13:12 +02:00
Magnus Norddahl
90e131b6fd
- always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (softpoly drawer)
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(cherry picked from commit 11bb626ab6
)
2018-06-03 20:11:22 +02:00
Christoph Oelckers
8f138a42e3
- fix memory arena allocation alignment for 32 bit systems.
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(cherry picked from commit 23fce56b5e
)
2018-06-03 20:01:43 +02:00
Christoph Oelckers
f6f25354d7
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
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This is necessary to be in line with P_LineAttack which does check for those.
(cherry picked from commit a851a5d151
)
2018-06-03 20:00:20 +02:00
alexey.lysiuk
53f66a6c4c
- fixed mouse cursor positioning in menu for Cocoa backend
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With video resolution scaling enabled engine coordinates of mouse cursor were wrong
(cherry picked from commit f8f1148c59
)
2018-06-03 19:59:28 +02:00
alexey.lysiuk
d645da3ccf
- fixed linking with sanitizer(s) enabled
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no more unresolved references to various functions
(cherry picked from commit b5274534d7
)
2018-06-03 19:56:19 +02:00
Marisa Kirisame
1afcd9b7c7
Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis
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(cherry picked from commit f74e74ac4b
)
2018-06-03 19:51:45 +02:00
Marisa Kirisame
5a76623993
Swap front face culling for GL model drawer (CCW should be the default).
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Added mirroring handling to software models.
(cherry picked from commit dea1d0259d
)
2018-06-03 19:49:48 +02:00
Magnus Norddahl
d086c3d4dc
- removed the 8x8 block drawing code from softpoly
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(cherry picked from commit a186677092
)
2018-06-03 19:46:38 +02:00
Christoph Oelckers
ea752bde90
- fixed: The translucent border draw list must be rendered with depth writing active.
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This gets exclusively used by portal borders which means that for walls the setting is irrelevant but for flats it is needed to cover the portal surface so that translucent parts of the outer scene do not bleed through.
(cherry picked from commit d0aacd3ba8
)
# Conflicts:
# src/gl/scene/gl_scene.cpp
2018-06-03 01:22:56 +02:00
Magnus Norddahl
06496c7df7
- fix negative rotation speed not working
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(cherry picked from commit 0dbcdc8a9c
)
2018-06-02 21:35:00 +02:00
Christoph Oelckers
ff5c488a0f
- pass mirroring info to model drawers.
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Actual evaluation only implemented in OpenGL. Not tested yet because the bug report had no testable example.
(cherry picked from commit 94d1a73ae8
)
2018-06-02 21:31:23 +02:00
Christoph Oelckers
b18d198cf6
- fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash.
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Untested for now because the report came without any example to check it with.
(cherry picked from commit 0c5a47ac90
)
2018-06-02 21:30:46 +02:00
Marisa Kirisame
5eebbe0b1a
Transform UE1 vertex coords to GZDoom's when importing, rather than leaving it up to the end user.
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(cherry picked from commit 58f4af6ded
)
2018-06-02 10:07:31 +02:00
Rachael Alexanderson
2035671fab
- There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly.
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(cherry picked from commit d419bf3347
)
2018-06-02 10:05:39 +02:00
alexey.lysiuk
f58dfe3605
- fixed compilation with Clang and GCC
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src/gl/scene/gl_flats.cpp:215:3: error: cannot jump from this goto statement to its label
src/r_data/models/models.cpp💯 18: error: no member named 'floor' in namespace 'std'
(cherry picked from commit 81f042f08b
)
# Conflicts:
# src/gl/scene/gl_flats.cpp
2018-06-02 10:04:31 +02:00
Christoph Oelckers
6fe5af7c0c
- fixed: FxFloatCast must transfer the outer expression's value type to the inner expression if it performs a float->float cast.
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This violated an important rule that a cast may not alter the expression's type and led to failed asserts elsewhere.
(cherry picked from commit 7d515e72c2
)
2018-06-02 10:03:43 +02:00
Magnus Norddahl
1e65eea77f
- fix rotationSpeed being ignored after the model interpolation fix
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(cherry picked from commit 359b13b783
)
2018-06-01 22:05:13 +02:00
alexey.lysiuk
8d6c4321f2
- limited length of server CVAR name to 63 characters
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Due to limitation of network protocol server CVARs with longer names cannot propogate changes of their values properly
https://forum.zdoom.org/viewtopic.php?t=60729
(cherry picked from commit bff2c8cf74
)
2018-05-31 11:00:42 +02:00
drfrag666
d6369978b9
- Merged "- fixed Windows XP compatibility for MSVC 2017 targets".
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Workaround initially implemented for MSVC 2015 is enabled with all Windows XP compatible toolsets regardless of Visual Studio version
(patch by _mental_)
Still it's a VS bug.
2018-05-31 11:00:19 +02:00
Magnus Norddahl
60929f353f
- replace softpoly block drawers with span drawers and make them use blending rules directly from render styles
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- add dynlights to softpoly pal mode
(cherry picked from commit 4e6226fc2d
)
2018-05-30 11:56:15 +02:00
Magnus Norddahl
1055e45566
- Modify TriBlendMode enum to match the render styles
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(cherry picked from commit 190b673890
)
2018-05-30 11:55:53 +02:00
Christoph Oelckers
24d0aee2e7
- fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data.
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(cherry picked from commit ad343892f3
)
2018-05-29 23:16:17 +02:00
drfrag666
c656185069
- Extended workaround for the stat not working issue in v140_xp to v141_xp.
2018-05-29 09:51:12 +02:00
alexey.lysiuk
4a0ef2edf1
- restore startup game state on restart
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At least values of custom server CVARs were not restored because of this
https://forum.zdoom.org/viewtopic.php?t=60711
(cherry picked from commit 36779cf88c
)
2018-05-27 18:43:00 +02:00
alexey.lysiuk
94b68e76f6
- garbage collect static event handlers on restart
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Remaining object(s) led to a potential crash on the next garbage collection cycle
Assertion failure was triggered during restarting in Debug configuration
(cherry picked from commit e085a8d58a
)
2018-05-27 18:42:59 +02:00
Magnus Norddahl
9f698c4fda
- add SSE2 version of softpoly span drawer
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(cherry picked from commit 9fb34fd8e6
)
2018-05-26 21:58:24 +02:00
Magnus Norddahl
09ef233c41
- implement render styles for the softpoly span drawers
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(cherry picked from commit 7f908ce75d
)
2018-05-26 21:58:24 +02:00
alexey.lysiuk
a2f4579943
- fixed minor issues with new line specials
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(cherry picked from commit 91f440378e
)
2018-05-26 09:55:37 +02:00
Cacodemon345
726f7e4b03
Add missing line specials.
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(cherry picked from commit b02736c705
)
2018-05-26 09:55:36 +02:00
drfrag666
60ac0bdf78
- Removed vr_enable_quadbuffered option from the menu on non Windows platforms.
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This option only exists on Windows, so on the other platforms it should not be in the menu and not affect the setup of the VR mode.
2018-05-25 20:54:13 +02:00
drfrag666
1b7312c0d0
Revert "- check light direction in the shader."
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This reverts commit e9f7383279
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It was not needed in the old version.
2018-05-25 20:38:26 +02:00
alexey.lysiuk
15b28aadd9
- fixed typo in error message
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(cherry picked from commit 1634b78280
)
2018-05-25 13:05:07 +02:00
Raccoon
853b277781
Add SetAutomapFlags and SetAutomapStyle line specials
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(cherry picked from commit 475d3f0829
)
2018-05-25 13:04:10 +02:00
Magnus Norddahl
f6e64f5018
- add #include support to TEXTURES lump
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(cherry picked from commit cadc4f2a30
)
# Conflicts:
# src/textures/texturemanager.cpp
2018-05-25 12:59:28 +02:00
Christoph Oelckers
b3da533033
- fixed precision issue with dot product.
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Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product
(cherry picked from commit cce6c9a085
)
2018-05-24 20:45:17 +02:00
alexey.lysiuk
c637d32113
- fixed compilation warning with MSVC 2015
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src\polyrenderer\scene/poly_portal.cpp(142): warning C4800: 'line_t *': forcing value to bool 'true' or 'false' (performance warning)
(cherry picked from commit 7576068202
)
2018-05-24 11:46:43 +02:00
Magnus Norddahl
77071dedcf
- add two-sided culling support in software and poly
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(cherry picked from commit 8098657cf4
)
2018-05-24 10:30:12 +02:00
Magnus Norddahl
3b89db85f2
- forgot to remove the remarked comment
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(cherry picked from commit 771931db9f
)
2018-05-24 10:28:58 +02:00
Magnus Norddahl
f05b937afa
- enable #include support in modeldef files
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(cherry picked from commit fb9cf33af6
)
2018-05-24 10:28:57 +02:00
alexey.lysiuk
ee86e2e3be
- fixed compilation with GCC/Clang
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https://forum.zdoom.org/viewtopic.php?f=2&t=60657
(cherry picked from commit 26ebb938c1
)
2018-05-24 10:25:43 +02:00
Magnus Norddahl
3f4e257d73
- move modeldef parsing to its own function (ParseModelDefLump)
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- rename gl_InitModels to InitModels
- add commented out support for #include in modeldefs (blocked by gene tech having broken #include statements in its modeldef files)
(cherry picked from commit 91aec1689e
)
2018-05-24 10:25:42 +02:00
Magnus Norddahl
8de520e9e1
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
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- remove gl_ prefix for model functions that are no longer GL specific
(cherry picked from commit 31abe3df7e
)
# Conflicts:
# src/gl/models/gl_models.h
# src/gl/scene/gl_scene.cpp
# src/hwrenderer/scene/hw_sprites.cpp
# src/hwrenderer/scene/hw_weapon.cpp
# src/hwrenderer/textures/hw_precache.cpp
2018-05-24 10:25:05 +02:00
Christoph Oelckers
3703132794
- fixed shader compilation.
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(cherry picked from commit 1266339c0f
)
2018-05-23 10:22:12 +02:00
Christoph Oelckers
e9f7383279
- check light direction in the shader.
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There are situations where lights on the wrong side of a linedef may be passed and those need to be skipped in the shader code.
(cherry picked from commit 3dc6ddbcc3
)
2018-05-23 10:22:11 +02:00
Christoph Oelckers
12a2dede7e
- added CVAR to disable WGL_EXT_swap_control_tear.
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At least on faster NVidia hardware, setting this to false and gl_finishbeforeswap to true gives a better experience because it reduces screen tearing - but the same setting will reduce frame rate quite dramatically on Intel and can cause bad stalls on some older GPUs when rendering camera textures.
(cherry picked from commit cc65490062
)
2018-05-23 10:13:35 +02:00