- Modify TriBlendMode enum to match the render styles

This commit is contained in:
Magnus Norddahl 2018-03-17 22:45:58 +01:00
parent 9fb34fd8e6
commit 190b673890
12 changed files with 93 additions and 122 deletions

View File

@ -152,59 +152,61 @@ void PolyDrawArgs::DrawElements(const DrawerCommandQueuePtr &queue, const TriVer
void PolyDrawArgs::SetStyle(const FRenderStyle &renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *tex, bool fullbright)
{
SetTexture(tex, translationID, renderstyle);
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
if (renderstyle == LegacyRenderStyles[STYLE_Normal] || (r_drawfuzz == 0 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 1.0, 0.0);
SetStyle(Translation() ? TriBlendMode::NormalTranslated : TriBlendMode::Normal, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Add] && fullbright && alpha == 1.0 && !Translation())
{
SetStyle(TriBlendMode::TextureAddSrcColor, 1.0, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Add])
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Subtract])
{
SetStyle(Translation() ? TriBlendMode::TranslatedRevSub : TriBlendMode::TextureRevSub, alpha, 1.0);
SetStyle(TriBlendMode::SrcColor, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_SoulTrans])
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, transsouls, 1.0 - transsouls);
SetStyle(Translation() ? TriBlendMode::AddTranslated : TriBlendMode::Add, transsouls);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Fuzzy] || (r_drawfuzz == 1 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetColor(0xff000000, 0);
SetStyle(TriBlendMode::Fuzz);
SetStyle(TriBlendMode::Fuzzy);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Shadow] || (r_drawfuzz == 2 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
SetColor(0xff000000, 0);
SetStyle(Translation() ? TriBlendMode::TranslucentStencilTranslated : TriBlendMode::TranslucentStencil, 1.0 - 160 / 255.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_TranslucentStencil])
else if (renderstyle == LegacyRenderStyles[STYLE_Stencil])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::Stencil, alpha, 1.0 - alpha);
SetStyle(Translation() ? TriBlendMode::StencilTranslated : TriBlendMode::Stencil, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_AddStencil])
else if (renderstyle == LegacyRenderStyles[STYLE_Translucent])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::AddStencil, alpha, 1.0);
SetStyle(Translation() ? TriBlendMode::TranslucentTranslated : TriBlendMode::Translucent, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Add])
{
SetStyle(Translation() ? TriBlendMode::AddTranslated : TriBlendMode::Add, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Shaded])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::Shaded, alpha, 1.0 - alpha);
SetStyle(Translation() ? TriBlendMode::ShadedTranslated : TriBlendMode::Shaded, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_TranslucentStencil])
{
SetStyle(Translation() ? TriBlendMode::TranslucentStencilTranslated : TriBlendMode::TranslucentStencil, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Subtract])
{
SetStyle(Translation() ? TriBlendMode::SubtractTranslated : TriBlendMode::Subtract, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_AddStencil])
{
SetStyle(Translation() ? TriBlendMode::AddStencilTranslated : TriBlendMode::AddStencil, alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_AddShaded])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::AddShaded, alpha, 1.0);
}
else
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0 - alpha);
SetStyle(Translation() ? TriBlendMode::AddShadedTranslated : TriBlendMode::AddShaded, alpha);
}
}
@ -303,55 +305,55 @@ void RectDrawArgs::SetStyle(FRenderStyle renderstyle, double alpha, uint32_t fil
if (renderstyle == LegacyRenderStyles[STYLE_Normal] || (r_drawfuzz == 0 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 1.0, 0.0);
SetStyle(Translation() ? RectBlendMode::TranslatedAdd : RectBlendMode::TextureAdd, 1.0, 0.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Add] && fullbright && alpha == 1.0 && !Translation())
{
SetStyle(TriBlendMode::TextureAddSrcColor, 1.0, 1.0);
SetStyle(RectBlendMode::TextureAddSrcColor, 1.0, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Add])
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0);
SetStyle(Translation() ? RectBlendMode::TranslatedAdd : RectBlendMode::TextureAdd, alpha, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Subtract])
{
SetStyle(Translation() ? TriBlendMode::TranslatedRevSub : TriBlendMode::TextureRevSub, alpha, 1.0);
SetStyle(Translation() ? RectBlendMode::TranslatedRevSub : RectBlendMode::TextureRevSub, alpha, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_SoulTrans])
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, transsouls, 1.0 - transsouls);
SetStyle(Translation() ? RectBlendMode::TranslatedAdd : RectBlendMode::TextureAdd, transsouls, 1.0 - transsouls);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Fuzzy] || (r_drawfuzz == 1 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetColor(0xff000000, 0);
SetStyle(TriBlendMode::Fuzz);
SetStyle(RectBlendMode::Fuzz);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Shadow] || (r_drawfuzz == 2 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
SetStyle(Translation() ? RectBlendMode::TranslatedAdd : RectBlendMode::TextureAdd, 0.0, 160 / 255.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_TranslucentStencil])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::Stencil, alpha, 1.0 - alpha);
SetStyle(RectBlendMode::Stencil, alpha, 1.0 - alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_AddStencil])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::AddStencil, alpha, 1.0);
SetStyle(RectBlendMode::AddStencil, alpha, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Shaded])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::Shaded, alpha, 1.0 - alpha);
SetStyle(RectBlendMode::Shaded, alpha, 1.0 - alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_AddShaded])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::AddShaded, alpha, 1.0);
SetStyle(RectBlendMode::AddShaded, alpha, 1.0);
}
else
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0 - alpha);
SetStyle(Translation() ? RectBlendMode::TranslatedAdd : RectBlendMode::TextureAdd, alpha, 1.0 - alpha);
}
}

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@ -75,7 +75,7 @@ public:
void SetWriteColor(bool enable) { mWriteColor = enable; }
void SetWriteStencil(bool enable, uint8_t stencilWriteValue = 0) { mWriteStencil = enable; mStencilWriteValue = stencilWriteValue; }
void SetWriteDepth(bool enable) { mWriteDepth = enable; }
void SetStyle(TriBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); }
void SetStyle(TriBlendMode blendmode, double alpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(alpha * 256.0 + 0.5); }
void SetStyle(const FRenderStyle &renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *texture, bool fullbright);
void SetColor(uint32_t bgra, uint8_t palindex);
void SetLights(PolyLight *lights, int numLights) { mLights = lights; mNumLights = numLights; }
@ -108,7 +108,7 @@ public:
TriBlendMode BlendMode() const { return mBlendMode; }
uint32_t Color() const { return mColor; }
uint32_t SrcAlpha() const { return mSrcAlpha; }
uint32_t DestAlpha() const { return mDestAlpha; }
uint32_t DestAlpha() const { return 256 - mSrcAlpha; }
float GlobVis() const { return mGlobVis; }
uint32_t Light() const { return mLight; }
@ -152,11 +152,10 @@ private:
uint8_t mStencilWriteValue = 0;
const uint8_t *mColormaps = nullptr;
PolyClipPlane mClipPlane[3];
TriBlendMode mBlendMode = TriBlendMode::FillOpaque;
TriBlendMode mBlendMode = TriBlendMode::Fill;
uint32_t mLight = 0;
uint32_t mColor = 0;
uint32_t mSrcAlpha = 0;
uint32_t mDestAlpha = 0;
uint16_t mLightAlpha = 0;
uint16_t mLightRed = 0;
uint16_t mLightGreen = 0;
@ -182,7 +181,7 @@ public:
void SetTexture(FTexture *texture, FRenderStyle style);
void SetTexture(FTexture *texture, uint32_t translationID, FRenderStyle style);
void SetLight(FSWColormap *basecolormap, uint32_t lightlevel);
void SetStyle(TriBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); }
void SetStyle(RectBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); }
void SetStyle(FRenderStyle renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *texture, bool fullbright);
void SetColor(uint32_t bgra, uint8_t palindex);
void Draw(PolyRenderThread *thread, double x0, double x1, double y0, double y1, double u0, double u1, double v0, double v1);
@ -193,7 +192,7 @@ public:
int TextureHeight() const { return mTextureHeight; }
const uint8_t *Translation() const { return mTranslation; }
TriBlendMode BlendMode() const { return mBlendMode; }
RectBlendMode BlendMode() const { return mBlendMode; }
uint32_t Color() const { return mColor; }
uint32_t SrcAlpha() const { return mSrcAlpha; }
uint32_t DestAlpha() const { return mDestAlpha; }
@ -227,7 +226,7 @@ private:
int mTextureHeight = 0;
const uint8_t *mTranslation = nullptr;
const uint8_t *mColormaps = nullptr;
TriBlendMode mBlendMode = TriBlendMode::FillOpaque;
RectBlendMode mBlendMode = RectBlendMode::FillOpaque;
uint32_t mLight = 0;
uint32_t mColor = 0;
uint32_t mSrcAlpha = 0;

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@ -1961,62 +1961,6 @@ void(*ScreenTriangle::SpanDrawers32[])(int, int, int, const TriDrawTriangleArgs
&DrawSpan32<TriScreenDrawerModes::StyleAddShadedTranslated>
};
void(*ScreenTriangle::TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
{
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&TriScreenDrawer8<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&TriScreenDrawer8<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&TriScreenDrawer8<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&TriScreenDrawer8<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&TriScreenDrawer8<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&TriScreenDrawer8<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&TriScreenDrawer8<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&TriScreenDrawer8<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute, // Fuzz
&TriScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FogBoundarySampler>::Execute, // FogBoundary
};
void(*ScreenTriangle::TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *) =
{
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureMasked
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedOpaque
&TriScreenDrawer32<TriScreenDrawerModes::MaskedBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedMasked
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::TranslatedSampler>::Execute, // TranslatedAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // Shaded
&TriScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::ShadedSampler>::Execute, // AddShaded
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // Stencil
&TriScreenDrawer32<TriScreenDrawerModes::AddClampShadedBlend, TriScreenDrawerModes::StencilSampler>::Execute, // AddStencil
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillOpaque
&TriScreenDrawer32<TriScreenDrawerModes::AddClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAdd
&TriScreenDrawer32<TriScreenDrawerModes::SubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillSub
&TriScreenDrawer32<TriScreenDrawerModes::RevSubClampBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillRevSub
&TriScreenDrawer32<TriScreenDrawerModes::AddSrcColorBlend, TriScreenDrawerModes::FillSampler>::Execute, // FillAddSrcColor
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::SkycapSampler>::Execute, // Skycap
&TriScreenDrawer32<TriScreenDrawerModes::ShadedBlend, TriScreenDrawerModes::FuzzSampler>::Execute, // Fuzz
&TriScreenDrawer32<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::FogBoundarySampler>::Execute // FogBoundary
};
void(*ScreenTriangle::RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *) =
{
&RectScreenDrawer8<TriScreenDrawerModes::OpaqueBlend, TriScreenDrawerModes::TextureSampler>::Execute, // TextureOpaque

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@ -107,6 +107,38 @@ private:
class RectDrawArgs;
enum class TriBlendMode
{
Opaque,
Skycap,
FogBoundary,
SrcColor,
Fill,
Normal,
Fuzzy,
Stencil,
Translucent,
Add,
Shaded,
TranslucentStencil,
Shadow,
Subtract,
AddStencil,
AddShaded,
OpaqueTranslated,
SrcColorTranslated,
NormalTranslated,
StencilTranslated,
TranslucentTranslated,
AddTranslated,
ShadedTranslated,
TranslucentStencilTranslated,
ShadowTranslated,
SubtractTranslated,
AddStencilTranslated,
AddShadedTranslated
};
enum class RectBlendMode
{
TextureOpaque,
TextureMasked,
@ -142,8 +174,6 @@ public:
static void(*SpanDrawers8[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void(*SpanDrawers32[])(int y, int x0, int x1, const TriDrawTriangleArgs *args);
static void(*TriDrawers8[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
static void(*TriDrawers32[])(int, int, uint32_t, uint32_t, const TriDrawTriangleArgs *);
static void(*RectDrawers8[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *);
static void(*RectDrawers32[])(const void *, int, int, int, const RectDrawArgs *, PolyTriangleThreadData *);

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@ -146,7 +146,7 @@ void PolyModelRenderer::DrawArrays(int start, int count)
args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, PolyRenderer::Instance()->Light.SpriteGlobVis(foggy), fullbrightSprite);
args.SetStencilTestValue(StencilValue);
args.SetClipPlane(0, PolyClipPlane());
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
args.SetTexture(SkinTexture, DefaultRenderStyle());
args.SetDepthTest(true);
args.SetWriteDepth(true);
@ -169,7 +169,7 @@ void PolyModelRenderer::DrawElements(int numIndices, size_t offset)
args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, PolyRenderer::Instance()->Light.SpriteGlobVis(foggy), fullbrightSprite);
args.SetStencilTestValue(StencilValue);
args.SetClipPlane(0, PolyClipPlane());
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
args.SetTexture(SkinTexture, DefaultRenderStyle());
args.SetDepthTest(true);
args.SetWriteDepth(true);

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@ -81,7 +81,7 @@ void RenderPolyParticle::Render(PolyRenderThread *thread, particle_t *particle,
args.SetLight(GetColorTable(sub->sector->Colormap), lightlevel, PolyRenderer::Instance()->Light.ParticleGlobVis(foggy), fullbrightSprite);
args.SetDepthTest(true);
args.SetColor(particle->color | 0xff000000, particle->color >> 24);
args.SetStyle(TriBlendMode::Shaded, particle->alpha, 1.0 - particle->alpha);
args.SetStyle(TriBlendMode::Shaded, particle->alpha);
args.SetStencilTestValue(stencilValue);
args.SetWriteStencil(false);
args.SetWriteDepth(false);

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@ -79,7 +79,7 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const PolyTransferH
args.SetStencilTestValue(stencilValue);
args.SetWriteStencil(true, stencilValue + 1);
args.SetTexture(tex, DefaultRenderStyle());
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
args.DrawArray(thread->DrawQueue, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
}
else
@ -546,13 +546,11 @@ void Render3DFloorPlane::Render(PolyRenderThread *thread)
args.SetLight(GetColorTable(sub->sector->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
if (!Masked)
{
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
}
else
{
double srcalpha = MIN(Alpha, 1.0);
double destalpha = Additive ? 1.0 : 1.0 - srcalpha;
args.SetStyle(TriBlendMode::TextureAdd, srcalpha, destalpha);
args.SetStyle(Additive ? TriBlendMode::Add : TriBlendMode::Normal, MIN(Alpha, 1.0));
args.SetDepthTest(true);
args.SetWriteDepth(true);
}

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@ -346,7 +346,7 @@ void RenderPolyScene::RenderPortals()
{
bool foggy = false;
args.SetLight(&NormalLight, 255, PolyRenderer::Instance()->Light.WallGlobVis(foggy), true);
args.SetStyle(TriBlendMode::FillOpaque);
args.SetStyle(TriBlendMode::Fill);
args.SetColor(0, 0);
}

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@ -121,7 +121,7 @@ void PolySkyDome::RenderCapColorRow(PolyRenderThread *thread, PolyDrawArgs &args
uint8_t palsolid = RGB32k.RGB[(RPART(solid) >> 3)][(GPART(solid) >> 3)][(BPART(solid) >> 3)];
args.SetColor(solid, palsolid);
args.SetStyle(TriBlendMode::FillOpaque);
args.SetStyle(TriBlendMode::Fill);
args.DrawArray(thread->DrawQueue, &mVertices[mPrimStart[row]], mPrimStart[row + 1] - mPrimStart[row], PolyDrawMode::TriangleFan);
}

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@ -349,14 +349,12 @@ void RenderPolyWall::Render(PolyRenderThread *thread)
{
args.SetStencilTestValue(StencilValue);
args.SetWriteStencil(true, StencilValue + 1);
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
DrawStripes(thread, args, vertices);
}
else
{
double srcalpha = MIN(Alpha, 1.0);
double destalpha = Additive ? 1.0 : 1.0 - srcalpha;
args.SetStyle(TriBlendMode::TextureAdd, srcalpha, destalpha);
args.SetStyle(Additive ? TriBlendMode::Add : TriBlendMode::Normal, MIN(Alpha, 1.0));
args.SetStencilTestValue(StencilValue + 1);
args.SetDepthTest(true);
args.SetWriteDepth(true);

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@ -107,6 +107,6 @@ void RenderPolyWallSprite::Render(PolyRenderThread *thread, AActor *thing, subse
args.SetDepthTest(true);
args.SetWriteDepth(false);
args.SetWriteStencil(false);
args.SetStyle(TriBlendMode::TextureMasked);
args.SetStyle(TriBlendMode::Normal);
args.DrawArray(thread->DrawQueue, vertices, 4, PolyDrawMode::TriangleFan);
}

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@ -229,7 +229,7 @@ namespace swrenderer
PolyDrawArgs args;
args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, Thread->Light->SpriteGlobVis(foggy), fullbrightSprite);
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
if (Thread->Viewport->RenderTarget->IsBgra())
args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
@ -259,7 +259,7 @@ namespace swrenderer
PolyDrawArgs args;
args.SetLight(GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true), lightlevel, Thread->Light->SpriteGlobVis(foggy), fullbrightSprite);
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetStyle(TriBlendMode::Opaque);
if (Thread->Viewport->RenderTarget->IsBgra())
args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());