Magnus Norddahl
f34ededdef
- Improved fuzz rendering in software renderer by scaling it relative to 320x200
2017-06-25 00:35:15 +02:00
Rachael Alexanderson
f65c651ffd
- applied Maulotaur obituary text from https://forum.zdoom.org/viewtopic.php?f=2&t=56959
2017-06-19 04:16:09 -04:00
Rachael Alexanderson
33a58a3ada
- fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed.
2017-06-06 10:19:14 -04:00
Rachael Alexanderson
68b6f922f7
- Added auto-detection scheme for r_vanillatrans
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It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
e1bb44a9ed
- added menu option for r_vanillatrans
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
9435a09f1e
- Added vid_glswfb to menu on Mac.
2017-05-27 08:01:56 -04:00
Rachael Alexanderson
9ebf1ec9a2
- Update menu to match new vid_glswfb config
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- Added vid_glswfb to menu on Linux
2017-05-27 04:58:48 -04:00
Chris Robinson
996ce4497d
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
Christoph Oelckers
79ef7989fc
- moved the software renderer's dynamic light option into the dynamic light menu to avoid confusion.
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Todo: Review the other options and make sure they apply to both renderers.
2017-05-01 22:04:54 +02:00
Christoph Oelckers
050acc9271
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
...
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Chris Robinson
49449e623e
Make an advanced sound option for snd_hrtf
2017-04-30 18:41:39 +02:00
Christoph Oelckers
8180d34765
- added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings.
2017-04-18 16:43:07 +02:00
Christoph Oelckers
c219811a54
- removed FMod as the last remaining piece of code that is not GPL compatible.
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Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
a3ef711d1d
- added a special slider type for the scaling options that prints a descriptive text instead of the slider for the special settings.
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- fixed the adaptive scale calculation in GetUIScale which had the coordinates mixed up.
2017-03-30 11:30:09 +02:00
Christoph Oelckers
f95c29ad28
cleaned up the scaling options.
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- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor.
- scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit.
- a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy.
- all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
2017-03-30 02:16:23 +02:00
Christoph Oelckers
60fd79ce23
- some menu reorganization:
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* dynamic lights also work in the true color software renderer and have been moved out of the OpenGL menu.
* created a separate software renderer menu and moved all relevant options there.
* delete non-applicable options when running in legacy mode.
* moved the OpenGL preferences menu one level up to eliminate a two-entry GL top level menu.
2017-03-13 01:17:46 +01:00
Christoph Oelckers
9eae422dab
Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/language.enu
2017-03-11 19:55:43 +01:00
Magnus Norddahl
b660493051
Add menu option for disabling shadow maps and detecting if storage buffers are available or not
2017-03-10 19:10:40 +01:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
alexey.lysiuk
384accbc86
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
Rachael Alexanderson
4ebd25171c
- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
2017-03-01 09:58:56 -05:00
Rachael Alexanderson
2a847ca570
Merge https://github.com/coelckers/gzdoom
2017-02-27 01:06:00 -05:00
Christoph Oelckers
346ada76bc
- allow blocking controller input in the menu.
2017-02-26 20:59:24 +01:00
Rachael Alexanderson
404b326812
Merge https://github.com/coelckers/gzdoom
2017-02-25 18:32:06 -05:00
Christoph Oelckers
5ea8ad54a4
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
Rachael Alexanderson
d94150f316
Revert "- Added menu option for clipmidtex compatflag"
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This reverts commit 4a66621d9f
.
2017-02-23 05:57:34 -05:00
Rachael Alexanderson
4a66621d9f
- Added menu option for clipmidtex compatflag
2017-02-23 04:57:49 -05:00
Rachael Alexanderson
2a71ec89de
Merge https://github.com/coelckers/gzdoom
2017-02-13 17:02:56 -05:00
Christoph Oelckers
7877bcbdcb
- exported more parts of the joystick menus and also exported all strings for them to the string table.
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- exported the skeleton definition for list menus.
2017-02-13 17:45:03 +01:00
Rachael Alexanderson
942f90a759
Merge remote-tracking branch 'gzdoom/master'
2017-02-05 16:07:48 -05:00
Christoph Oelckers
b570d0819b
- streamlined font handling for scripts a bit.
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- moved the two 'you raised the alarm' messages for Strife to the string table
2017-02-05 13:14:22 +01:00
Rachael Alexanderson
0c101102dc
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Christoph Oelckers
1d2ae53ecb
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
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This reverts commit dd03bb1fcb
.
Turns out that making this work in GL will create a complete mess so better remove the option as it would only cause problems.
2017-01-28 18:26:52 +01:00
Rachael Alexanderson
d27a152d9b
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 09:38:10 -05:00
Christoph Oelckers
dd03bb1fcb
- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly.
2017-01-28 12:20:18 +01:00
Rachael Alexanderson
a04699ec1c
Merge https://github.com/coelckers/gzdoom
2017-01-24 18:15:39 -05:00
Rachael Alexanderson
9a777f719b
- Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels.
2017-01-24 22:24:53 +01:00
Rachael Alexanderson
84d2a89f49
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# wadsrc/static/language.enu
2017-01-24 12:03:57 -05:00
Rachael Alexanderson
6263704741
- Added menu options for pal tonemap tweaks.
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# Conflicts:
# wadsrc/static/language.enu
2017-01-24 17:57:03 +01:00
Christoph Oelckers
11d93cb030
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
2017-01-10 22:28:15 +01:00
Rachael Alexanderson
3e59ebb48d
- Removed multithreaded from the menu completely.
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# Conflicts:
# wadsrc/static/menudef.txt
2017-01-02 18:26:45 -05:00
Rachael Alexanderson
338d338e27
- Moved multithreaded option from Truecolor menu to the Display menu since both the palette and truecolor drawer sets now use it.
2017-01-02 17:55:24 -05:00
Rachael Alexanderson
564bfe482c
Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
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# Conflicts:
# src/r_draw.cpp
# src/r_plane.cpp
# src/r_things.h
# src/v_draw.cpp
# src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson
2fa13396f2
- Added r_blendmethod to the menu.
2016-12-24 12:50:17 -05:00
Magnus Norddahl
2bb2395569
Add menu option to enable dynamic lights (independent of the OpenGL setting so that you can have it on in OpenGL and off in Software)
2016-12-23 23:44:52 +01:00
Magnus Norddahl
057060022a
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-11-27 09:59:57 +01:00
Magnus Norddahl
fabac78ea8
Add poly renderer to the menus
2016-11-21 15:19:24 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Rachael Alexanderson
c6f7848a09
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-11 11:39:53 -05:00
nashmuhandes
fd31c84745
Added a slider to control the intensity of underwater screen blending.
2016-11-11 17:18:39 +08:00