Christoph Oelckers
79ef7989fc
- moved the software renderer's dynamic light option into the dynamic light menu to avoid confusion.
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Todo: Review the other options and make sure they apply to both renderers.
2017-05-01 22:04:54 +02:00
Christoph Oelckers
050acc9271
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
alexey.lysiuk
dcded0e183
Handle unloading of canvas textures properly
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https://forum.zdoom.org/viewtopic.php?t=56207
2017-05-01 16:20:25 +03:00
Rachael Alexanderson
ebf33ed24e
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
2017-04-30 22:16:01 -04:00
Christoph Oelckers
b84f7bcada
- scriptified the weapon firing logic.
2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb
- the last scriptified bits of P_PlayerThink.
2017-05-01 00:27:58 +02:00
Chris Robinson
6044c876ab
Update LASTRUNVERSION to handle the snd_hrtf change
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Also snd_hrtf now uses -1 for "auto" and 0 for "off", which makes more sense.
2017-05-01 00:26:28 +02:00
Rachael Alexanderson
65399bf075
- fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor'
2017-04-30 16:35:16 -04:00
Rachael Alexanderson
dfa5a3cd07
- Changed cocoa backend's s_currentRenderer to match PC version's 'currentrenderer' to address a possible Mac compilation issue.
2017-04-30 16:21:11 -04:00
Christoph Oelckers
6e25c34fda
- more player code exported
2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56
- exported P_PlayerThink to ZScript.
2017-04-30 22:17:50 +02:00
Rachael Alexanderson
8c992647de
- fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer
2017-04-30 16:11:34 -04:00
Rachael Alexanderson
588d028499
Merge https://github.com/coelckers/gzdoom
2017-04-30 16:00:52 -04:00
Chris Robinson
49449e623e
Make an advanced sound option for snd_hrtf
2017-04-30 18:41:39 +02:00
Chris Robinson
aae6ded2dd
Add snd_hrtf back in to allow enabling HRTF again
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It's now an Int type instead of Bool. Older config files that had it set to
"true" or "false" will interpret it as 0, which is Auto (the default).
2017-04-30 18:41:39 +02:00
alexey.lysiuk
9a7aa7a7b4
Fixed map name in demos recorded with * argument
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https://mantis.zdoom.org/view.php?id=642
2017-04-30 16:35:28 +03:00
Rachael Alexanderson
aae9b33198
- fixed: Swapping swtruecolor no longer crashes in OpenGL mode after selecting Software in the menu
2017-04-30 07:39:00 -04:00
alexey.lysiuk
8a36bf5c09
Fixed potential crash in sndfile reader on Intel platform
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https://mantis.zdoom.org/view.php?id=640
2017-04-30 12:01:28 +03:00
svdijk
4c803b6615
CMake: Fix building on 32-bit Linux (Core 2 Duo).
2017-04-29 13:36:33 +02:00
alexey.lysiuk
be496a89d9
Fixed silent sounds on first play, stereo and precached only
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https://mantis.zdoom.org/view.php?id=637
2017-04-29 11:44:13 +03:00
alexey.lysiuk
79654fa15b
Cleanup after mod_dumb CVAR removal
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This fixes the following warnings on startup without configuration file:
Script error, "gzdoom.pk3:menudef.txt" line 1727:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1728:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1729:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1731:
Unknown CVar mod_dumb
2017-04-29 10:27:59 +03:00
Rachael Alexanderson
1d980b87b4
Merge https://github.com/coelckers/gzdoom
2017-04-28 22:14:15 -04:00
Christoph Oelckers
ec1aeaf384
- allow changing to the current map by using "*" as argument. Implemented for 'map', 'changemap' and 'recordmap'.
2017-04-28 11:39:47 +02:00
Rachael Alexanderson
9fc2f805de
Merge https://github.com/coelckers/gzdoom
2017-04-27 14:29:28 -04:00
Christoph Oelckers
694b48423a
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
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This could result in lost states for weapons because the weapon class did not get added to the array.
2017-04-27 10:52:00 +02:00
Christoph Oelckers
c3f9b4a5ee
- silenced a few float truncation warnings that get printed in developer mode.
2017-04-27 10:23:31 +02:00
Christoph Oelckers
22b70dd222
- fixed: For the last block in an MP3 the buffer address was incorrectly incremented.
2017-04-27 10:08:24 +02:00
Christoph Oelckers
21af612224
- avoid double loading sound data for monoization.
2017-04-26 20:51:06 +02:00
Christoph Oelckers
b5dc5ceb3c
- removed some unused static variables
2017-04-26 14:48:33 +02:00
Rachael Alexanderson
6fa7c9ee0c
Merge https://github.com/coelckers/gzdoom
2017-04-25 20:54:45 -04:00
Christoph Oelckers
99579efd0d
- fixed a few issues with libmpg123 not correctly reporting the sound's length and issues with repeatedly rewinding the song.
2017-04-25 21:30:11 +02:00
Christoph Oelckers
f866e0f02f
- saved the wrong version.
2017-04-25 21:05:36 +02:00
Christoph Oelckers
090502b243
- moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash.
2017-04-25 19:55:05 +02:00
Christoph Oelckers
9375edda11
- removed p_buildmap.cpp.
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This code had been broken for years and inactive for several months. Since there is really little point fixing it it may just be removed entirely.
2017-04-25 12:40:08 +02:00
alexey.lysiuk
cc786bada6
Fixed crash when mouse is moved right after saving of game has been triggered
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https://forum.zdoom.org/viewtopic.php?t=56060
https://forum.zdoom.org/viewtopic.php?t=49369&start=105#p992821
https://forum.drdteam.org/viewtopic.php?t=7607
2017-04-25 10:57:55 +03:00
alexey.lysiuk
2bb16c684f
Fixed crash caused by 0-length lines in UDMF
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When line was removed during processing bogus entries remained in sidedefs array
2017-04-24 15:57:30 +03:00
Rachael Alexanderson
88f8c4afcc
Merge https://github.com/coelckers/gzdoom
2017-04-24 08:09:34 -04:00
Chris Robinson
f97efefe7e
Set the source gain to 0 before stopping it
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Stopping a source in the middle of playback can causing undesirable "popping"
from a sudden change in amplitude. Setting the source gain to 0 gives OpenAL
the opportunity to ramp the source's output to 0, where it can be safely
stopped without causing a sudden change in amplitude.
2017-04-24 13:12:43 +02:00
Chris Robinson
78231d5ba1
Remove unused URLSong functionality
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This isn't supported with the OpenAL backend, and instead of trying to make a
workaround for it, a better approach would probably be to make a FileReader
implementation that handles URLs.
2017-04-24 13:12:43 +02:00
alexey.lysiuk
e78d88094d
Removed obsolete timer workaround from Cocoa backend
2017-04-23 17:35:35 +03:00
alexey.lysiuk
6fb1689d02
Disabled truecolor software renderer on PowerPC by default
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Performance on such old hardware is not acceptable
2017-04-23 17:35:35 +03:00
alexey.lysiuk
ab8759049d
Enabled GLSW framebuffer in Cocoa backend by default
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Added fallback to generic Cocoa implementation if it's not available (i.e. without OpenGL Core Profile support)
Value of vid_glswfb CVAR is now saved to configuration file
2017-04-23 17:35:35 +03:00
Christoph Oelckers
f9735c44de
- fixed signedness issues in OPL code.
2017-04-23 15:40:03 +02:00
Christoph Oelckers
9308e45575
- include strifehelp.acs when building gzdoom.pk3.
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Seriously, we shouldn't set a bad precedent for mappers here.
2017-04-23 14:12:02 +02:00
alexey.lysiuk
70abf19f76
Replaced pointless comparison with loop_start range check
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src/sound/oalsound.cpp:1285:17: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
2017-04-23 14:49:36 +03:00
alexey.lysiuk
93fa9ac1c9
Include gitinfo.h in version.h on Windows only
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Avoid building of several files on each pull/reset/amend/cherry-pick/etc on macOS and Linux
2017-04-23 14:49:36 +03:00
alexey.lysiuk
bd74cf85a4
Added selection of frame buffer implementation in Cocoa backend
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Added vid_glswfb CVAR but set it to false by default for compatibility reasons
2017-04-23 14:49:36 +03:00
alexey.lysiuk
ea3b47d0ad
Added generic workaround for double type alignment
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This fixes not only 32-bit Linux/macOS builds but PowerPC Mac target too
2017-04-23 14:49:36 +03:00
alexey.lysiuk
1c6cc3e28f
Proper detection of Intel 64-bit architecture
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Size of pointer check was not enough
2017-04-23 14:49:36 +03:00
alexey.lysiuk
e38e1d6d77
Added TargetArch CMake module, axr/solar-cmake@73cfea0
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https://github.com/axr/solar-cmake/blob/master/TargetArch.cmake
Added 2-clause BSD license header to TargetArch.cmake
2017-04-23 14:49:36 +03:00