Rachael Alexanderson
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2f9453bc86
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- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
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2017-01-28 09:53:24 -05:00 |
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Magnus Norddahl
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ed05a2edd3
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Create CameraLight class
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2017-01-26 10:22:54 +01:00 |
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Magnus Norddahl
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e94cb3f114
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Rename visplane_t to VisiblePlane
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2017-01-19 03:11:49 +01:00 |
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Magnus Norddahl
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9e0ae21197
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Move fakeceiling and fakefloor into the inner loop
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2017-01-17 02:32:23 +01:00 |
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Magnus Norddahl
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cc0c0f0236
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Fix not copying the shade variable first
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2017-01-17 02:27:59 +01:00 |
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Magnus Norddahl
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8e72e094ce
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Fix floor brightness affects sprites not in sector
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2017-01-17 02:16:13 +01:00 |
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Magnus Norddahl
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f6cc75fad5
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Convert r_clipsegment into a class
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2017-01-15 22:57:42 +01:00 |
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Magnus Norddahl
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9e940b4287
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Remove basecolormap global
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2017-01-12 21:29:19 +01:00 |
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Magnus Norddahl
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929e07697d
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Remove foggy global
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2017-01-12 20:13:21 +01:00 |
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Magnus Norddahl
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f912b4ab8b
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Convert r_actualextralight global to a function
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2017-01-12 19:09:13 +01:00 |
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Magnus Norddahl
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80e1844d6c
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
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Magnus Norddahl
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c80860cd5d
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Split r_visibleplane into more files
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2017-01-11 23:27:35 +01:00 |
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Magnus Norddahl
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2988a5fe87
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Convert r_visibleplane into classes
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2017-01-11 23:08:24 +01:00 |
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Magnus Norddahl
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3f8e5d26b8
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Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
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2017-01-11 20:42:39 +01:00 |
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