mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-13 07:57:51 +00:00
Move fakeceiling and fakefloor into the inner loop
This commit is contained in:
parent
cc0c0f0236
commit
9e0ae21197
1 changed files with 2 additions and 6 deletions
|
@ -816,9 +816,6 @@ namespace swrenderer
|
|||
|
||||
void RenderOpaquePass::AddSprites(sector_t *sec, int lightlevel, WaterFakeSide fakeside, bool foggy, FDynamicColormap *basecolormap)
|
||||
{
|
||||
F3DFloor *fakeceiling = nullptr;
|
||||
F3DFloor *fakefloor = nullptr;
|
||||
|
||||
// BSP is traversed by subsector.
|
||||
// A sector might have been split into several
|
||||
// subsectors during BSP building.
|
||||
|
@ -850,6 +847,8 @@ namespace swrenderer
|
|||
}
|
||||
|
||||
// find fake level
|
||||
F3DFloor *fakeceiling = nullptr;
|
||||
F3DFloor *fakefloor = nullptr;
|
||||
for (auto rover : thing->Sector->e->XFloor.ffloors)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) continue;
|
||||
|
@ -895,9 +894,6 @@ namespace swrenderer
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
fakeceiling = nullptr;
|
||||
fakefloor = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue