Christoph Oelckers
0dca13b49e
- added attenuation to ca. 40% of Heretic's light definitions.
2017-01-03 01:04:37 +01:00
Christoph Oelckers
7c3c886a90
- use the attenuated light definitions from QZDoom.
...
- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
Christoph Oelckers
61a9a308e2
- forgot the filter directory.
2017-01-01 11:58:40 +01:00
Christoph Oelckers
3b30b4d979
- use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
...
- fixed light definitions for Freedoom to match the graphics.
2017-01-01 11:57:07 +01:00
Christoph Oelckers
f6b9944169
- light definition update for Doom and Heretic to reduce the use of strong primary light colors.
2016-12-22 11:41:25 +01:00
Christoph Oelckers
18242ab0cf
- removed obsolete project files from VC++ 2005.
2016-12-22 11:28:04 +01:00
Christoph Oelckers
2d8813a165
- fixed dynamic light definition for Hexen's blue candle.
2014-06-11 18:58:25 +02:00
Christoph Oelckers
a338248e3e
- converted project to Visual Studio 2008 format.
...
I own a full professional version of 2008 and 2005 is having some stability issues with Windows 7 so it makes no sense to stick to the old compiler.
2013-10-03 12:08:57 +02:00
Christoph Oelckers
841572d0ec
- fixed: The dynamic light definition for Hexen's FireBull was incorrect.
2013-09-20 10:32:47 +02:00
Christoph Oelckers
97bccb5239
- adjusted CMakeLists.txt for brightmaps.pk3 and lights.pk3 to same style as for gzdoom.pk3
2013-07-02 10:02:38 +02:00
Christoph Oelckers
8c31955731
- brightmap and light definitions.
2013-06-23 09:32:35 +02:00