Magnus Norddahl
c8e713b067
- Remember maximized window state
2017-07-09 15:12:31 +02:00
alexey.lysiuk
afe1199b69
Fixed sound looping when stream length is a multiply of buffer size
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https://forum.zdoom.org/viewtopic.php?t=57164
2017-07-09 13:28:16 +03:00
Rachael Alexanderson
15d92b346d
Merge https://github.com/coelckers/gzdoom
2017-07-08 09:31:43 -04:00
Magnus Norddahl
00893763ed
Merge branch 'custom_postprocess' into qzdoom
2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7
- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
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- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
alexey.lysiuk
58b348e75a
Skip autogenerated mouse move events in Cocoa backend regardless of mode
2017-07-08 13:36:55 +03:00
alexey.lysiuk
9292b23bb4
Restore mouse position when entering GUI capture mode in Cocoa backend
2017-07-08 12:46:38 +03:00
Magnus Norddahl
a4b96f7673
- Fix linker error
2017-07-06 18:02:27 +02:00
Magnus Norddahl
69a3d10cb6
Merge branch 'custom_postprocess' into qzdoom
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# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl
8a0e801cb5
- Move custom postprocess shader to its own file
2017-07-06 05:36:01 +02:00
Rachael Alexanderson
1cfaae78d9
- Add new "scene" target for custom postprocess shaders
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- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-06 04:45:51 +02:00
Rachael Alexanderson
a63a7b9b29
Merge remote-tracking branch 'gzdoom/master'
2017-07-03 17:17:47 -04:00
Rachael Alexanderson
2bfd7859e4
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146
- Specify shader uniforms from ZScript
2017-07-03 22:30:49 +02:00
Christoph Oelckers
60cb457c4c
- fixed incorrect MinMissileChance of SpiderMastermind.
2017-07-03 09:58:40 +02:00
Rachael Alexanderson
5c87cdd786
- Add new "scene" target for custom postprocess shaders
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- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-02 21:04:22 -04:00
Rachael Alexanderson
edb45cd70d
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-02 19:56:57 -04:00
Magnus Norddahl
1b5f3da9c5
- Fix lump lookup
2017-07-03 01:50:51 +02:00
Magnus Norddahl
befe081683
- Upload custom texture
2017-07-03 01:29:03 +02:00
Magnus Norddahl
ee6d7cf17e
- Add initial postprocess shader support to GLDEFS file
2017-07-03 01:26:02 +02:00
Rachael Alexanderson
72517244be
- set bluramount to 0 by default
2017-07-02 17:08:01 -04:00
Rachael Alexanderson
b4915d624d
- removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
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- changed the math to use the 'mix' formula
2017-07-02 16:59:15 -04:00
Rachael Alexanderson
0d8b7c55ef
- added a grayscale formula selector
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
a2c9cb8156
- increased menu readability
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
bd02893ce7
- expanded hard limits for saturation to -15.0/15.0
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- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0
- added a vid_saturation control - works in postprocessing, only.
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
6a402c28d8
Merge https://github.com/coelckers/gzdoom
2017-07-02 16:36:46 -04:00
Rachael Alexanderson
aa2a39da19
Revert "- Remove r_sprite_distance_cull"
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This reverts commit 44546ce16a
.
2017-07-02 16:35:40 -04:00
Magnus Norddahl
205350e726
- Fix sprites behind midtextures unrender when near voxel
2017-07-02 20:09:46 +02:00
Magnus Norddahl
6d8281c812
- Fix voxel clipping for r_scene_multithreaded
2017-07-02 18:22:28 +02:00
Magnus Norddahl
4545539045
- Add polyobj support to r_scene_multithreaded
2017-07-02 17:22:59 +02:00
Magnus Norddahl
adcc7588ec
- Make it more clear what bFakeBoundary did
2017-07-02 15:35:29 +02:00
Magnus Norddahl
efb1a8d113
- Don't add 3D floor dummy draw segments to the list
2017-07-02 14:46:19 +02:00
Magnus Norddahl
e19c8eba62
- Switch sprite drawing to use the interesting draw segments list
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- Stop adding 3D floor "fake" draw segments to the interesting segments list
- Rename InterestingSegments list to TranslucentSegments
2017-07-01 23:55:41 +02:00
Rachael Alexanderson
c3cc3637db
Merge https://github.com/coelckers/gzdoom
2017-07-01 13:12:25 -04:00
Christoph Oelckers
5a761dd3c3
- fixed alpha of palette index 0 for ice and alpha translations.
2017-07-01 16:19:41 +02:00
alexey.lysiuk
71b70d74a9
Fixed error handling in vector by scalar multiplication
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https://forum.zdoom.org/viewtopic.php?t=57089
2017-07-01 12:37:31 +03:00
alexey.lysiuk
925274ca0c
Added name of upcoming macOS to OS detection
2017-07-01 12:29:25 +03:00
Magnus Norddahl
42fedd0f4c
- Improve sprite performance when there are many draw segments
2017-07-01 03:31:06 +02:00
Magnus Norddahl
44546ce16a
- Remove r_sprite_distance_cull
2017-07-01 03:29:28 +02:00
Rachael Alexanderson
17aceac912
Merge https://github.com/coelckers/gzdoom
2017-06-29 03:50:22 -04:00
Magnus Norddahl
0cd575363f
- Add r_sprite_distance_cull that per default culls all things further than 5000 units away
2017-06-28 19:55:11 +02:00
Christoph Oelckers
c74356a1c0
- made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
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This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson
c15880a2fc
Merge https://github.com/coelckers/gzdoom
2017-06-27 17:38:26 -04:00
Magnus Norddahl
9c3361dfe2
- Fix stat fps to write something slightly more useful
2017-06-27 21:15:26 +02:00
Christopher Bruns
e9f03102f4
Update fixed color map for each eye, so light goggles would work in both eyes in stereo 3d modes.
2017-06-27 17:55:11 +02:00
Rachael Alexanderson
cf400ba2db
Merge https://github.com/coelckers/gzdoom
2017-06-25 23:44:33 -04:00
Rachael Alexanderson
1562d64580
- fixed: in the availability of gl_fogmode == 0, default to having square fog instead of radial fog in gl_lightmode == 8
2017-06-25 09:37:14 -04:00
Magnus Norddahl
b6e035e796
- Implemented radial fog support in software light mode
2017-06-25 15:02:34 +02:00
Rachael Alexanderson
7592e6d5de
Merge https://github.com/coelckers/gzdoom
2017-06-25 00:18:19 -04:00